Initialize engine version: 5.6.2p2 (a53d5f937d71) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 630 (ID=0xf00) Vendor: NVIDIA VRAM: 979 MB Driver: 23.21.13.8871 Begin MonoManager ReloadAssembly Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.VR.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.VR.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Accrete.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Accrete.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Stateless.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Stateless.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GraphLogger.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GraphLogger.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.CommandHandlers.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.CommandHandlers.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.Console.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.Console.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.LogHistory.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.LogHistory.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.Shared.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\Opencoding.Shared.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GiantArmy.Plugins.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\GiantArmy.Plugins.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.Threading.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.Threading.dll into Unity Child Domain - Completed reload, in 1.239 seconds Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0 Initialized touch support. UnloadTime: 31.963728 ms Mouse Gestures(Clone) created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MobileMessageListener created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Failed to load 'E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Plugins/WinNativeTouch.dll' with error 'Не найдена указанная процедура. '. (Filename: Line: 186) Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/WinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/.\WinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/WinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/libWinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/.\libWinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/libWinNativeTouch Failed to load 'E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Plugins/WinNativeTouch.dll' with error 'Не найдена указанная процедура. '. (Filename: Line: 186) Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/WinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/.\WinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/WinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/libWinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/.\libWinNativeTouch Fallback handler could not load library E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Mono/libWinNativeTouch DllNotFoundException: WinNativeTouch at (wrapper managed-to-native) Mobile.WinNativeInput:ExternPing (int) at Mobile.WinNativeInput.Ping () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Mobile.WinNativeInput:Ping() MobileManager:CreateWinNativeInput() MobileManager:Initialize() LoadingScene:Awake() (Filename: Line: -1) Could not initialize WinNativeInput (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data\Managed\System.Xml.dll (this message is harmless) * * Universe Sandbox ² * Update 20.4.1 | 2017-12-21 | 11967 | WindowsPlayer x64 (Windows 7 Service Pack 1 (6.1.7601) 64bit) * (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Auto canvas scale calculated: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Crash Reporter: nothing to report (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:32:28:preload started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio: Driver reported caps: Stereo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:32:28:async loading started 12/22/2017 19:32:30:async loading ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:32:30:immediate loading started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:32:30:immediate loading ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:32:30:load mainscene started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.338667 ms Auto canvas scale calculated: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Filling property pools (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio: Driver reported caps: Stereo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 61) [Steamworks.NET] Initialization Result: Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application.unityVersion 5.6.2p2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Medium Quality Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Custom Sim Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Serialization depth limit 7 exceeded at 'RandomSystemChildGroup.OE'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 8: RandomSystemChildGroup.OE 7: RandomSystemChildGroup.Children 6: RandomSystemChildGroup.Children 5: RandomSystemChildGroup.Children 4: RandomSystemChildGroup.Children 3: RandomSystemChildGroup.Children 2: RandomSystemChildGroup.Children 1: RandomSystemChildGroup.Children 0: RandomSystemPreset.Children (Filename: Line: 84) Native Computation Layer Build Date: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Started Simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating N-Body system (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating native cpu computation layer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting simulation defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing gravitational constant to 6.6740831E-11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) *********************************************** Universe Sandbox ² Update 20.4.1 | 2017-12-21 | 11967 | WindowsPlayer x64 Dark Dayver | 11 | 76561198003168606 | Busy Performance Index: 37 Processor: G41M-Combo (Gigabyte Technology Co., Ltd.) Graphics: NVIDIA GeForce GT 630 Operating System: Windows 7 Service Pack 1 (6.1.7601) 64bit System Language: Russian Language: EN Since Start: 42.0 sec Run Count: 11 | RunCountCumulative: 0 VR Run Count: 0 | VR RunCountCumulative: 0 Run Time: 2.22 hours | RunTimeCumulative 0.0 sec VR Run Time: 0.0 sec | VR RunTimeCumulative 0.0 sec *********************************************** (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Base Light initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Medium Quality Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Custom Sim Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Run Count: 12 | RunCountCumulative: 16 VR Run Count: 0 | VR RunCountCumulative: 0 Run Time: 2.22 hours | RunTimeCumulative 1.25 hours VR Run Time: 0.0 sec | VR RunTimeCumulative 0.0 sec | 76911 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WinProperties Preload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WinOpenSim Preload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WinSearch Preload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WinUIScale Preload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WinShowInputData Preload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WinNumpad Preload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Ambience: Reflections generated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:33:06:load mainscene ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) body ID counter reset to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Started Simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating N-Body system (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating native cpu computation layer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting simulation defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Changing gravitational constant to 6.6740831E-11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished simulation constructor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Simulation (3.94 sec) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting Initialize : setting physics engine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning default integration mode and integratorID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) Shader warmup: 71 shaders 1200 combinations 4.445s Prefabs loaded in 17.5586 seconds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting tolerances. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Estimated tolerance 4.49423283715579E+307 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Complete Initialization of Simulation Solar System Using VelocityVerlet mode GlobalAdaptive (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation loaded: Solar System (25.0 sec) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 12/22/2017 19:33:31:preload ended (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 109297. Total: 474.817200 ms (FindLiveObjects: 23.773527 ms CreateObjectMapping: 12.718126 ms MarkObjects: 426.481842 ms DeleteObjects: 11.843151 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Ambience: Reflections generated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reading remote configuration file configProduction.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 110235. Total: 434.560699 ms (FindLiveObjects: 28.718367 ms CreateObjectMapping: 5.642077 ms MarkObjects: 399.707062 ms DeleteObjects: 0.492618 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Analytics: Realtime UI Tracking Enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GiantArmy.Analytics.UI.GoogleEventSender | Resetting Message Count and Timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GiantArmy.Analytics.UI.GoogleEventSender | Current Hour: 157577 | Current Message Count: 0 Reset Method: PerSession | Message Limit: 150 | Hours To Reset: 168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Analytics: Stat Tracking Enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 110241. Total: 452.445801 ms (FindLiveObjects: 26.624464 ms CreateObjectMapping: 5.820912 ms MarkObjects: 419.535248 ms DeleteObjects: 0.463544 ms) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Survey has been successfully processed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 1 worker threads for Enlighten. Thread -> id: 17d4 -> priority: 1