[*Back to Index*](index.md.html) Animal ====== This mod item allows you to define a new animal. There are several different groups of animals: 1. Household pets - Animals that roam the dome, go to gardens and residence buildings and play animations there. Household pets' entity should have the following states - "idle", "jump", "pee", "run", "sleep", "walk". Examples - cat, dog. 2. Roaming pets - Animals that roam the dome and go to gardens. Entity states - "idle", "run"(optional), "walk", "graze". Examples - deer, goat, llama, penguin, pony, rabbit 3. Static pets - Animals that only roam gardens. States - "idle", "walk". Examples - platypus, tortoise. 4. Pasture animals - Animals that live in ranches. States - "idle", "walk", "graze". Note that these animals scale from 85% up to 115% of entity's original size during their lifetime. Examples:
Ranch(InsidePasture) - cow, goat, pig, ostrich
Outside Ranch(OpenPasture) - chicken, rabbit, goose, turkey Please consider the places the animal visits when choosing size for the entity. Properties ---------- Group : Indicates if the animal is Household pet, Roaming pet, Static pet or Pasture animal. Id : Internal game id for that animal, used in various functions that work over it. This should be uniqe among animal ids. It is advisable to prefix your id with the mod name to avoid clashes with existing game ids or ids of animals added by other mods. Display Name : This is the user-visible name of the animal. Description : Short, user-visible description of that animal and its effects. Entities : The game will pick one of the entities randomly, when spawning this animal. Display Icon (Pasture animals only) : File path to animal image that will be seen in ranch's infopanel. Pasture class (Pasture animals only) : Choose in which pasture you want to grow this animal. Herd size (Pasture animals only) : The count of animals you want to get spawned in the ranch (max 30). Lifetime (hours) (Pasture animals only) : Indicates how many hours the ranches need to grow this animal and produce food from it. Health (Pasture animals only) : Indicates roughly how many hours the animal can live in non-working building. Food amount (Pasture animals only) : The amount of food produced, when slaughtering one animal of this kind. Grazing spot (Pasture animals only) : This is the set of spots on the feeder, on which the animal will go to eat. Select one of the available animals' spots. Choose an animal from the same ranch and choose the closest animal to yours sizewise. Ambient life suffix (Household pets and roaming pets only) : Animals have some predefined programs that they follow when they go into a garden. These programs are called "Ambient life programs". Different animals go to different spots and play different animations in the garden, depending on the program that they use. Which program they use is determined by this suffix. For example cats and dogs use the "Pet" suffix and the program with this suffix walks the animal in the garden, plays "jump", "pee" and "sleep" on some spots of the garden. If animal's entity does not have the animation the program tries to play, it will just stay idle. Water consumption (Pasture animals only) : The amount of water the ranch will consume while growing this animal. Air consumption (Pasture animals only) : The amount of oxygen the ranch will consume while growing this animal. Infopanel position (Pasture animals only) : A number which indicates the order of the animals in ranch's infopanel. (insert footer.md.html here)