[*Back to Index*](index.md.html) ActionFXParticles ================== This mod item creates and places particle systems when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Properties ------------------ Particles : The name of the particle system, which will be spawned. Flags : The following flags can be added to the created object: "OnGround", "LockedOrientation", "Mirrored", "OnGroundTiltByGround". AlwaysVisible : The object is drawn even when outside the camera view. Scale : Object scale. ScaleMember : Object member, which will be used for the scale. This can also be a method, wich will be called and the result will override the Scale property. Source : Particles source object or position. SourceProp : Source object property object Spot : Particles source object spot. SpotsPercent : Percent of random spots that should be used. One random spot is used when the value is negative. Attach : Set to true if the particles should move with the source. SingleAttach : When enabled the FX will not place a new particle on the same spot if there is already one attached there. Only valid with Attach enabled. Offset : Offset against source object. OffsetDir : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle" Orientation : Particles orientation. Has the same allowed values as OffsetDir. PresetOrientationAngle : Orientation angle used when Orientation is set to "RotateByPresetAngle". OrientationAxis : Axis used for orientation of the object. FollowTick : The time interval (in ms) for setting the particles' position when following an object. (insert footer.md.html here)