[*Back to Index*](index.md.html)
ActionFXParticles
==================
This mod item creates and places particle systems when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html).
Properties
------------------
Particles
: The name of the particle system, which will be spawned.
Flags
: The following flags can be added to the created object: "OnGround", "LockedOrientation", "Mirrored", "OnGroundTiltByGround".
AlwaysVisible
: The object is drawn even when outside the camera view.
Scale
: Object scale.
ScaleMember
: Object member, which will be used for the scale. This can also be a method, wich will be called and the result will override the Scale property.
Source
: Particles source object or position.
SourceProp
: Source object property object
Spot
: Particles source object spot.
SpotsPercent
: Percent of random spots that should be used. One random spot is used when the value is negative.
Attach
: Set to true if the particles should move with the source.
SingleAttach
: When enabled the FX will not place a new particle on the same spot if there is already one attached there. Only valid with Attach enabled.
Offset
: Offset against source object.
OffsetDir
: Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle"
Orientation
: Particles orientation. Has the same allowed values as OffsetDir.
PresetOrientationAngle
: Orientation angle used when Orientation is set to "RotateByPresetAngle".
OrientationAxis
: Axis used for orientation of the object.
FollowTick
: The time interval (in ms) for setting the particles' position when following an object.
(insert footer.md.html here)