[*Back to Index*](index.md.html) ActionFXObject ================== This mod item creates and places an object when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Properties ------------------ AnimationLoops : Number of animation loops to be played after self.Time milliseconds have passed before the object is removed. Object : The entity, which will be placed. Animation : The object animation, which will be played. AnimationPhase : If Flags is set to "SyncWithParent", the object will be created when the target object reaches the specified animation phase. FadeIn : Fade in time (in ms). Included in overall time. FadeOut : Fade out time (in ms). Included in overall time. Flags : The following flags can be added to the created object: "OnGround", "LockedOrientation", "Mirrored", "OnGroundTiltByGround", "SyncWithParent". Scale : Object scale. ScaleMember : Object member, which will be used for the scale. This can also be a method, wich will be called and the result will override the Scale property. Opacity : Object opacity. ColorModifier : Color modifier for the created object. Source : Object, according to which the position is calculated. Spot : Target spot, relative to which the object will be placed. Attach : Whether to attach the created object to the target object. Set to true if the object should move with the source. Offset : Offset from the target spot. OffsetDir : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle" Orientation : Object orientation. Has the same allowed values as OffsetDir. OrientationAxis : Axis used for orientation of the object. (insert footer.md.html here)