[*Back to Index*](index.md.html) ActionFXLight ================== This mod item places light sources when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Properties ------------------ GameTimeAnimated : Whether the light should be game time animated. Flicker : Whether the light should flicker. Color : Light color. Intensity : Light intensity. Color0 : Initial color used when the light flickers. Intensity0 : Initial intensity used when the light flickers. Color1 : End color used when the light flickers. Intensity1 : End intensity used when the light flickers. Period : Flicker period. Radius : Attenuation radius in meters. FadeIn : Fade in time. StartIntensity : Initial intensity, from which to fade in. StartColor : Initial color, from which to fade in. FadeOut : Fade out time. FadeOutIntensity : Final intensity after fade out. FadeOutColor : Final color after fade out. Source : Object, according to which the position is calculated. Spot : Target spot, relative to which the light will be placed. Attach : Whether to attach the light to the target object. Set to true if the light should move with the source. Offset : Offset from the target spot. OffsetDir : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle" Helper : Attach a helper object to the created light for debug purposes. (insert footer.md.html here)