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ActionFXLight
==================
This mod item places light sources when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html).
Properties
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GameTimeAnimated
: Whether the light should be game time animated.
Flicker
: Whether the light should flicker.
Color
: Light color.
Intensity
: Light intensity.
Color0
: Initial color used when the light flickers.
Intensity0
: Initial intensity used when the light flickers.
Color1
: End color used when the light flickers.
Intensity1
: End intensity used when the light flickers.
Period
: Flicker period.
Radius
: Attenuation radius in meters.
FadeIn
: Fade in time.
StartIntensity
: Initial intensity, from which to fade in.
StartColor
: Initial color, from which to fade in.
FadeOut
: Fade out time.
FadeOutIntensity
: Final intensity after fade out.
FadeOutColor
: Final color after fade out.
Source
: Object, according to which the position is calculated.
Spot
: Target spot, relative to which the light will be placed.
Attach
: Whether to attach the light to the target object. Set to true if the light should move with the source.
Offset
: Offset from the target spot.
OffsetDir
: Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle"
Helper
: Attach a helper object to the created light for debug purposes.
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