***************************************************************************************************** __ _______ ____ __ ___ __ _ __ ___ __ / //_/ ___// __ \ / |/ /___ _/ /__(_)___ ___ _ / / / (_)____/ / ____ / ,< \__ \/ /_/ / / /|_/ / __ `/ //_/ / __ \/ __ `/ / /_/ / / ___/ __/ __ \/ ___/ / / / / /| |___/ / ____/ / / / / /_/ / ,< / / / / / /_/ / / __ / (__ ) /_/ /_/ / / / /_/ / /_/ |_/____/_/ /_/ /_/\__,_/_/|_/_/_/ /_/\__, / /_/ /_/_/____/\__/\____/_/ \__, / /____/ /____/ ***************************************************************************************************** Thank you for downloading the Making History Expansion for Kerbal Space Program! Version 1.8.1 ==================================================================================================== Installation / Updating: Windows Installer: * Run the installer .exe and follow the instructions. OSX Installer: * Uncompress the file provided * Place the contents of the file in your KSP installation directory * Run the script called dlc-mhe-[lang].command Linux Installer: * Uncompress the file provided * Place the contents of the file in your KSP installation directory * Run the script called dlc-mhe-[lang].command Steam: * Steam will keep the game automatically updated. You can change update preferences in Steam's application settings for KSP. Languages: * Make sure you grabbed the installation file for the language you want to install and follow the above instructions. ==================================================================================================== ChangeLog: ====================================== v1.8.1 - Requires KSP v1.8.1 =============================== +++ Bugfixes * Fix unable to select "Create new mission" button on Mission play dialog the very first time. +++ Missions * Fix mission "Meet Me in Zero G" does not complete in certain conditions when landing back on Kerbin. * Fix Manufacturer name on engine plates and tubes. ====================================== v1.8.0 - Requires KSP v1.8.0 =============================== +++ Improvements * User can now click and drag and release to connect two nodes in the mission builder. +++ Parts New Parts: * THK "Pollux" Solid Fuel Booster +++ Bugfixes * Craft Thumbnails are not shown/generated for stock missions. * Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly). * Fix Intermediate and Advanced Tutorial becoming stuck. * Fix Typos in some part descriptions. * Fix vessel width and height restrictions on Woomerang and Dessert in career games. * Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel. * Fix hatch entry colliders on the M.E.M. lander can. ====================================== v1.7.1 - Requires KSP v1.7.1 =============================== +++ Bugfixes * Fix NRE and game lockup if attempt to go to Tracking Station from Mission Builder with no ships defined in mission. ====================================== v1.7.0 - Requires KSP v1.7.0 =============================== +++ Parts * Added a 5m nose cone. +++ Bugfixes * Fix cursor disappearing behind Gilly while moving the camera around the planet in Mission Builder GAP. * Fix export filename not updating when mission is renamed and re-exported. * Fix user being able to select nodes from the left hand toolbox in the Mission builder even when that panel is hidden. * Fix the Steam Select Craft to Load dialog window which generated NREs when using Menu Navigation on the Steam tab and launching in the VAB. * Fix message dialog in Meet Me in Zero G stock mission. +++ Missions * The "Craft incompatible" text is no longer shown in the stock missions. ====================================== v1.6.0 - Requires KSP v1.6.0 =============================== +++ Improvements * Open mission menus now check for craft file compatibility. +++ Parts * The following LFO engines were rebalanced : Wolfhound, Cheetah, Kodiak, Mastodon, Cub, Skiff, Bobcat. * The following Engine Thrust Plates were rebalanced: EP-25, EP-37, EP-50 * The following Structural Tubes were rebalanced: T-25, T-37, T-50 +++ Bugfixes * Removed the text "Not played yet" from the tutorial missions buttons in play missions dialog. * Fix to remove the add button in the Modify Score and Change Score nodes if there are no more options left. * Fix Kerbals now appear swimming in the correct position on the water when spawning. * Fix undo function will no longer ignore copied nodes in mission builder. * Fix handling of engine plates and self-decoupling parts for DV calculation used in Burn Indicator. * Fix NRE in Mission builder : Changing the "Location" settings in the "Spawn Vessel" node with the described procedure does not generate an NRE. * Fix Localization description of craft Valkshod 2 on trouble in the Void mission. * Fix Localization name and description of craft Soy-Ooze 10 on Sally-Hut 1 mission. * Fix Localization name and description of craft SWM-94 Communications Satellite on Trouble in the void mission. * Fix Copying Spawn vessel nodes with specific crew creates nodes without crew so they are not cloned. ====================================== v1.5.1 - Requires KSP v1.5.0 =============================== * No changes. ====================================== v1.5.0 - Requires KSP v1.5.0 =============================== +++ Improvements * Improved the Builder canvas system and connectors for speed and performance. * Fly through node volumes can now be set with negative values for the volume to work with submarines. +++ Localization * English grammar, spelling, and punctuation fixes. +++ Parts Updated Parts (reskinned): * SM-18 Service Module. Color Variants: * Structural Panels (Improved "Gold" variant and added a new "Silver" variant). Other Part changes: * SM-18 bottom lid uses the new "Bumped Specular (Mapped) shader". * Fix issue where engine shrouds were becoming offset on vessel focus. * Fix size 1.5 items showing in size 1 sort filter in VAB/SPH. +++ Bugfixes * Fix Updating Steam Workshop Missions were creating duplicated workshop items. * Fix for NRE when saving a mission where the craft files used in vessel situations have been deleted. * Fix Kerbals Exploding when resuming a test mission checkpoint taken on a Kerbal EVA node. * Fix issues with connector lines in Builder when changing planets in the GAP. * Fix where Kerbals boarding EAS command seats were not triggering A Kerbal boarded node. * Fix when a vessel is spawned in an orbit, the orbit was getting the reference of the celestial bodies rotation, giving different results like a rotated orbit with the same orbit values on another node. * Fix connector lines when in some cases they were badly rendered. * "Selected part" option now appears when selecting one part in the repair node. * Don't reset available and unavailable part lists when changing the part filter and update the list to handle the required parts nicely. * Fix weights and costs of all the engine plate variants being the same. * Solved discrepancy between the start mission time in the Mission editor and in the actual mission. * Fixed GAP parts filter on some nodes so they work similar to the part restrictions on Vessel Spawn Node. * Fixed normal map on mobile launchpads, Woomerang and Dessert launchpad. * Fix for localization tags for localized vessel and node names coming up in various parts of the UI. * Fix for incorrect information about docked nodes order of evaluation in intermediate tutorial. * Fix mission Builder banners appear in low resolution with the 'Texture Quality' setting lowered. * Fix Clicking Stay on Editor in the Mission Builder, no longer auto-fills empty pod seats with available kerbals. * Fix Clicking Stay on Editor in the Mission Builder, no longer removes the assigned kerbal on the EAS-1 Command Chair. * Fix Assigned crew dragged and dropped on the VAB and SPH, updates the crew count correctly. * Fix NRE when "Kerbal Rescued" node with "Any Crew/Tourist" option is activated during Missions. +++ Missions * Removed erroneous info about event node processing order from intermediate tutorial. * Added the Part Count node, so player can check a vessel's part count, even if the vessel is unloaded. ====================================== v1.4.0 - Requires KSP v1.4.5 =============================== +++ Improvements * Allow minimum of 10m on fly through node. * Added checks for vessel compatibility when loading missions. +++ Parts * Added ModuleTestSubject for all of the MH Parts. +++ Bugfixes * Fixed Mission Builder exiting in some cases not closing the "Launch New Test" dialog. * Fix mission breaking and PauseMenu lockup when a node is deleted from end of mission path. * Fix nodes using Launch Sites as targets not detecting all Launch Sites. * Fix missing string for Snap to Grid tooltip in Builder. * Fix steam missions being out of sort order in mission lists. * Fix Asian fonts not showing in mission list for Steam Workshop Items. * Fix failure when going to the Tracking Station from the Mission Builder when there are no vessels. * Fix persistence for Ignoresurfacevelocity setting on nodes. * Fix Out of Range error when Vessel Explode action fires and disintegrates craft to separate vessels. * Fix where on the Mission App it was not displaying correctly the target Launch Site name with the nodes: Vessel Destroyed and Vessel Landed. * Some additional Loop protection in MEFlow Parser. * Fix SnapToGrid locking in Mission Builder. * Fix FlyThrough nodes waypoint being at surface and not the target location. * Fix Test Distance node throwing log spam when target vessel may not have spawned yet. * Fix slider percentage entries for part failure multipliers in Builder . * Fix canvas objects not scaling with the UIScale settings. * Fix DirectoryNotFound exception when playing a mission from Main Menu after previously testing a mission from the Mission Builder. * Removed Invalid "none" option on Resource Drain node creating KeyNotFound exceptions. * Fix when creating a new mission GAP size no longer resets to default. * Fix test Kerbal EVA node when assigning specific vessels to the node for EVA test. * Fix for GAP rendering in an incorrect scale for the Landed Vessel node +++Miscellaneous * Add Steam Workshop subscribe/unsubscribe button to Mission Play dialog on Community tab. ====================================== v1.3.0 - Requires KSP v1.4.4 =============================== +++ Improvements * Add SPH camera panning to the GAP when SPH camera controls are set. * Add Making History stock launch sites to Career game Points of Interest list. * Add parameter details for any action nodes in the Missions App during mission play. * Add validation error for nodes that have part selectors and the selected part is invalid. * Add incompatibility checks to mission files for a range of checks including version issues and action or test modules that aren't available. * Improve information displayed in node body for repair node. * Add Steam Workshop support for mission files. * Added Steam cloud support for missions. * Improved Mission file size and load performance. * Reworked builder canvas and camera to improve performance * Change line connectors in the builder to improve visual quality. * Added GAP camera settings and canvas zoom setting to game settings. * Added ability to set launch sites as targets for vessel crashed and landed nodes. * Auto-recover vessels on launch sites when spawning creator defined vessels to launch sites during a mission. * Remove launch clamps from vessels spawning splashed on liquid surface. * Added key binding to focus the search bar in the mission builder. * Added Escape key binding for closing all dialogs in the mission builder. * Added tab and shift-tab key binding to move between SAP input fields in mission builder. +++ Localization * Localize values and status for no active vessel on test nodes. +++ Parts * Updated the M1-F rover wheel suspension to resolve an issue with ground bounce / jitter and increased the suspension stiffness and ground clearance. * Structural tubes now vary mass and cost based on length/diameter. Note that mass updates only apply to new instances of these parts - vessels in flight will not have the mass of these parts adjusted. +++ Bugfixes * Fix mouse scroll in the GAP to work when mouseover GAP, and not require a click first. * Fix mission browser from locking up whilst a pending delete confirmation dialog is open. * Fix error when docking nodes in the mission builder and selecting Undo. * Fix NRE when deleting nodes in mission builder in pressing Delete key twice. * Fix crew dialog list/assignments in editors (VAB/SPH) when stay in editor is selected during mission play. * Fix spawning vessels during mission play and whilst in the flight scene. * Fix bug when attempting to test mission from the mission builder with the default mission loaded. * Fix destructible building log errors when changing scenes during mission play. * Fix crew assignment test node when using multiple instances of the same craft file in a mission. * Fix mission node updates in mission builder for nodes that have number range parameters. * Fix resource drain node not draining resources correctly in some circumstances. * Fix part failure and repair node display in the mission builder and missions app. * Fix localised resource names used in the part resource drain and part resource amount nodes. * Fix localized resource names display in mission builder node bodies. * Fix Point Of Interest bonus being awarded for reaching new launchsites if you are able to launch directly there. * Fix Mission Objectives Flow from missing some branches in logic. * Fix launch site display name in mission builder canvas nodes UI. * Fix test vessel situations against launch sites. * Fix Mission Builder music on returning from Editor. * Fix flag spawning at start of mission when player created vessels on start node. * Fix stuck at loading orrery on play mission under certain conditions. * Fix infinite loading screen if user tries to test/play an empty mission. * Fix mission browser dialogs cancel button being not interactable after deleting a mission. * Fix automatic completion of kerbal recovery node when set to Any kerbal. * Fix launchsite rotation to match model rotation. * Fix possible lock-up if mission banners are missing. * Fix NREs when spawning vessels with RCS. * Fix not saving a revert checkpoint when spawning vessels in flight during a mission and vessel is not set to switch to that vessel. * Fix deleting missions and possibility to have inoperable cancel button. * Fix builder dragging at non-100% UI scaling. * Fix vessel spawning in a mission during flight. +++ Missions * Fix localized text in Mission - To the Mun Via Minmus. * Fix localized text in Mission - Munar 1. * Fix localized text in Mission - Sally-Hut 1. * Fix localized crew names in Mission - Acapello 13. +++Miscellaneous * Corrected prices for structural tubes. ====================================== v1.2.0 - Requires KSP v1.4.3 =============================== +++ Improvements * Add Astronauts to the available avatars for dialog message nodes and starting briefing node and added more animations. * Add ability to set placeable launch pads in missions onto the water's surface with auto-switchable model components. * Add Dessert Runway and Launch Site (available in any game mode with Making History (Installed). * Add ability to select The Sun and Jool on science experiment node. * Improve tutorial highlighters for better ease of use * Mission Difficulty is now more easily visualized with icons for each level * Addition of new ActionGroup node so you can control the action groups from inside a mission * Created an icon with a tooltip in the Missions App for additional information, such as timestamp on objective completion. * Addition of an Advanced Tutorial for the Mission Builder +++ Localization * Fix some translation issues for part failures in the PAW. * Fix localization of Woomerang mini-biome. +++ Parts * Corrected the model scale of the size 4 fairing * The textures on the various structural panels are now symmetric * Fixed the airlock camera, resolving an issue where some kerbals had a black portrait. * Fixed off-center thrust on the Wolfhound and Cheetah engines. * Corrected the node sizes on the 3.75m structural tube * Removed obsolete test command module from SM-25 - Plenty of space inside for player added equipment. +++ Bugfixes * Fix NRE when stay in editor is selected during mission vessel building and vessel has kerbals that were hired during mission play. * Fixed an NRE caused when a 2.5m service module was the only part on a vessel * Fix mission not progressing after stay in editor is selected during mission vessel building and the player leaves the mission and later returns and continues the mission. * Fix ladder on Woomerang Launch Site. * Fix mobile launch sites from not being cleaned up fully when quit to main menu from a mission. * Fix mobile launch sites orientation to match placement in the GAP. * Fix test orbits not being shown and spamming log when going from Mission Builder to Tracking Station. * Fix scroll view on Tracking Station Mission Objectives list. * Fix infinite loading screen if Tracking Station button is pressed in Mission Builder with default mission (not saved). * Fix Null Reference Error when placing part node in mission builder and active mission has no vessel nodes. * Fix warning on launchpad lights when not started. * Fix no revert save being saved when mission only has creator defined vessels on the start node. * Fix no revert save being saved when creator defined vessels spawn during the mission and are set to focus the view on these vessels. * Fix for localization keys appearing on the UI in many places in the mission editor and flight apps. * Fixed the impossibility of renaming new missions after a stock one had been open in the Mission Builder. * Corrected de-clutter message when debris is removed from non-KSC launch sites. * Fix Launch Site MapNodes in GAP being at the center of the planet. * Fix value clamping when large number entered in Int field in SAP. * Fix for handling corrupted zip files during mission import. * Fix Undo/Redo behaviour with text fields and Node deleting. * Fix for Mission Briefing saving changes when you press Cancel. * Fixes to change mission detection for the unsaved changes warnings. * Fix OrbitParameters node not updating all its information properly on the node text. * Fix to SpawnVessel node to use degrees instead of radians in its Mean Anomaly values. * Fix to the TakeKerbal node where it was getting triggered in the air for biomes and areas. * Fix check for vessel recovery enabled in mission when clicking the launchsite facilities. +++ Missions *All stock missions fully localized. *Adding Sally-Hut 1 mission. *Adding Acapello 13 mission. *Adding Ziggy Kerman and the Spiders from Duna mission. Munar 1 * Fix Gold Award cannot be earned. * Fix an incorrect fail condition. * Grammar and punctuation corrections. Acapello 15 * Fix Gold Award cannot be earned. * Fix mission can be completed without bringing Valentina back to Kerbin. * Changed vessel to any/active to avoid nodes not firing when undocking/docking. * Changed difficulty to intermediate. * Changed crew experience level. +++ Known Issues * During missions sometimes vessels and kerbals can suffer additional forces when a vessel is spawned in the middle of a mission ====================================== v1.1.0 - Requires KSP v1.4.2 =============================== +++ Improvements * Show node type icon in the node header of all nodes in the Mission Builder. * Node category color defaults amended. * Improve CPU Load performance when placing nodes on canvas. * Awards display now doesn't overflow with long texts and improved awards UI design. * Allow zoom in Mission Builder canvas to go down to 20% - can also be reduced more via settings.cfg. * Can now delete nodes and connectors in the builder canvas with the backspace key (in addition to the delete key). * Add mission difficulty setting to allow/disallow vessel recovery in a mission (default - disallow). * Add ability to go to vessels on LaunchPad/Runway when clicking the Launchpad or Runway in a mission game. * Add kerbal killed node. * Reordered Node parameters. * Upgrade difficulty setting for missions in the Briefing to a slider. * Stock missions improved (see missions section below). * Node expand/collapse button now only appears on Node headers when applicable. * Starting funds now has a text field and slider for setting the value. * Change vessel viewer in Mission Builder GAP to function like the VAB/SPH camera. Can be toggled via settings.cfg. * Change Filters in vessel viewer to completely hide/show parts rather than changing their opacity. * Change mission briefing dialog at start of mission to max-size the text. * Fix disabled shrouds on parts reappearing when changing vessels. +++ Localization * Mission meta files now support localization. This indirectly also solves an issue where the expansion folder was not being removed when uninstalling the expansion. * KSPedia fixes: Localized all images in the Making History section of the KSPedia. Added missing text to Chinese pages. * Fix localized text for resource name on vessel resource node. * Translations for GAP descriptions. * Fix for certain pinned nodes coming up unlocalized. * Fix missions not supporting non-ascii languages for mission names. +++ Parts * The Mk2 Pod reaction wheel EC cost has been increased for consistency with other parts. * The Wolfhound engine is now properly centered. * The truss sections of the 5m fairing and accompanying nodes are now scaled correctly. * Add IVA window cameras to new command pods. +++ Bugfixes * Fix revert to last build/editor session in missions not always saving and therefore not allowing revert. * Fix saving mission when entering mission difficulty settings. * Fix checking values on time control parameters. * Fix date handling greater than 235 years. * Fix orbit parameters when minimized in node display in the Mission Builder canvas. * Fix launch site being displayed when clicking on a vessel situation node with landed or orbit selected. * Fix spawning orbiting vessels in missions in some circumstances causing explosions. * Fix vessel restrictions not updating in Missions App in VAB/SPH when loading a new craft file. * Fix hovering the mouse on slider parameters in the SAP preventing the user to continue scrolling. * Fix copy-pasted nodes that spawn things not having unique IDs. * Fix handling of newline and tab in message nodes to display correctly when playing a mission. * Fix vessel resource amount node to work with unloaded vessels. * Fix Orbit Parameter and Orbit node value sliders and max values. * Fix Start Node activated time being always 0 UT, even when the mission was set to start at a different UT. * Fix Vessel Naming to set default type to be the parts default type. * Fix for vessel naming changes not updating ship name in editor scenes. * Fix node position not been saved when moving groups of nodes. * Fix mission not progressing when loading a create vessels node checkpoint when testing a mission. * Fix node name changes not being updated when loading checkpoints when testing a mission. * Fix music not playing after resuming a mission being played that was last closed in the VAB/SPH. * Fix arrange nodes function to rescale the canvas correctly so nodes do not go off the edge. * Scale node line connectors at low zoom levels so the lines can be seen. * Fix node connector lines not aligning correctly when parameters are pinned/unpinned. * Change key-combo for Copy Paste in the builder to Cmd-C, CMD-V for OS-X. * Fix import mission zip extract method for Unix based systems. * Fix Vessel text to correctly identify Active vs Any vessel. * Fix node connector pin buttons triggering drag. * Fix Orbit node to support correct accuracy testing. * Fix event node and objective hiding so these get hidden from players. * Fix end mission dialog coming up over a dialog message node that is set to pause the mission. * Fix vessel viewer filters in Mission Builder GAP to switch off colliders so player can select parts inside other parts. * Fix when selecting new or load mission in the Mission Builder with a node connector being selected breaking the Mission Builder. * Fix the Take Kerbal node not triggering correctly after switching vessel in some cases. * Fix the LAN orientation to match the Mission Editor in the Orbit node. * Fix the loading screen sometimes getting locked after transitioning between scenes. * Fix orbits sometimes getting rendered over the Mission Editor canvas after loading the tracking station or flight scenes. +++ Missions Dawn of the Space Age * Added missing end conditions. * Improved instructions with better hints. * Improvements in the objective lists in all launches. * Fix scoring for destroyed jebnik 1 in atmosphere. Trouble In The Void * Improved instructions. * Extra test for checking if the wrong kerbal has boarded. * Fix the explosion sequence. * Added failure condition. To The Mun Via Minmus * Improved instructions. * Removed time limit. * Fix a Time Since Node for the second Goo Experiment not working correctly. * Fix the objective list not updating correctly in the second launch. Meet Me In Zero G * Improved instructions. * Fix craft not exploding. * Low fuel message now appears in the second launch. * Fix orbit accuracy parameters having incorrect values. * Fix splash down not triggering successful mission. Blue Moon * Improved instructions. * Added 3 tons to the mass limit. * Changed the values for the fuel efficiency bonus. Munar 1 * Added failure conditions. Acapello 15 * Fix Time Since Node in splash test had an incorrect value causing a 5 min wait for the mission to complete. ====================================== v1.0.0 - Requires KSP v1.4.1 =============================== * Initial Release =================================================================================================== Copyright Notice: ©2011-2019 Take-Two Interactive Software, Inc. The UKSA logo is property of the UK Space Agency. Used with permission.