; ---------------------------------------------------- ; Terrain Blend Control ; ---------------------------------------------------- ; Blend Shape Files NUM_BLEND_SHAPE_FILES = 4 0 = _blend_water_water 1 = _blend_land_land 2 = _blend_beach_water 3 = _blend_land_land NUM_BLEND_CLASSES = 4 ; Cheat sheet of the blend classes in the empires.dat file ; 0 = GRASS ; 1 = WATER ; 2 = BEACH ; 3 = DESERT ; This is the matrix of blends. When 2 diffent blends classes meet up, ; look in the matrix for "X" meets "Y", and you get the number the of blend shape file ; from the list above to use to blend the tile graphics with [BLEND_COMBINATIONS] ; Grass and XXXXX ; 0 1 2 3 0 = 1 0 3 1 1 = 0 0 2 0 2 = 3 2 3 3 3 = 1 0 3 1