101,"1" 102,"Copperplate Gothic Light" 103,"Comic Sans MS" 104,"Arial" 110,"Copperplate Gothic Light" 111,"12" 112,"B" 113,"Copperplate Gothic Light" 114,"21" 115,"B" 116,"Copperplate Gothic Light" 117,"12" 118,"B" 119,"Arial" 120,"10" 121,"N" 122,"Arial" 123,"9" 124,"B" 125,"Arial" 126,"10" 127,"N" 128,"Arial" 129,"10" 130,"B" 131,"Arial" 132,"8" 133,"N" 134,"Lucida Bright" 135,"20" 136,"N" 137,"Lucida Bright Demibold" 138,"20" 139,"B" 140,"Segoe UI" 141,"14" 142,"B" 143,"Segoe UI" 144,"16" 145,"B" 146,"Segoe UI" 147,"18" 148,"B" 1001,"Age of Empires" 1002,"X" 1003,"Age of Empires Help" 1101,"Loading game data..." 1102,"Setting up new scenario..." 1103,"Loading scenario..." 1104,"Saving scenario..." 1105,"Starting a new game..." 1106,"Loading saved game..." 1107,"Saving game..." 1108,"Waiting for other players...\nPlease wait while we establish your connection quality..." 1150,"Victory!" 1151,"Defeat!" 1200,"Ready" 1201,"Computer" 1202,"Empty" 1203,"Loading" 1204,"Waiting" 1205,"Unknown" 1210,"Player '%s' (%d) is not responding..." 1211,"Resynchronizing ... please wait." 1212,"Intentional drop of Ser#%d Cmd=%d '%c' " 1213,"Player %d - '%s' dropped/disconnected." 1214,"Player '%s' (%d) is not responding..." 1215,"Setting up multiplayer game ..." 1216,"Disconnecting from multiplayer game...\n\n\n\nPlease press ESC if the game does not\ndisconnect within 15 seconds." 1217,"Problem communicating with %s..." 1218,"Creating multiplayer game...\n\n\n\nPlease press ESC if the game is not\ncreated within 15 seconds." 1219,"Creating multiplayer game...\n\n\n\nPlease press ESC if the game is not\ncreated within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires." 2000,"place holder" 2001,"Error" 2002,"Could not initialize program. Uninstall Age of Empires, and then run}, Setup again." 2003,"Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw." 2004,"Could not initialize sound system." 2005,"Could not initialize communications system. Make sure that you have DirectX 5.0a or higher and that it is installed properly." 2006,"Could not create game." 2007,"Could not load game data." 2008,"You must insert a game CD to play a single player game, and then restart Age of Empires" 2009,"One game CD is required for every three players." 2010,"You must insert a game CD to use the scenario builder." 2011,"Age of Empires requires a color palette of 256 Color or higher to run. To change you color palette, go to the Display Properties dialog box in Windows Control Panel." 2012,"Game stopped because it was out of sync!" 2013,"Age of Empires:Definitive Edition could not initialize the DirectX Renderer. Please make sure that the video card supports DirectX11 and your drivers are up to date." 2014,"Age of Empires:Definitive Edition was unable to create the DirectX11 Rendering Instance. Please make sure that the video card supports DirectX11 and your drivers are up to date." 2015,"Not enough memory or swap file space. Close other applications and/or free some disk space, and then restart Age of Empires." 2016,"Age of Empires Expansion requires Age of Empires 1.0, 1.0A, or 1.0B to be installed." 2017,"This copy of Age of Empires Expansion Beta has expired." 2300,"Computer Player Messages" 2301,"You traitorous wretch! Vengeance will be mine!" 2302,"It was wise to do as I requested." 2303,"You have made a wise choice -- together we shall rule the world." 2304,"Alas! We could have made an unstoppable team." 2305,"You dare defy me?! Prepare to die!" 2306,"Tribute %d more gold to me or you will be destroyed!" 2307,"Tribute %d gold to me or you will be destroyed!" 2308,"If you tribute me %d gold, I will ally with you." 2309,"If you tribute me %d more gold, I will ally with you." 2310,"Your petty offerings will not sway my determination to crush your empire!" 2311,"Your empire is worthy of my allegiance." 2312,"%s is attacking me, please help!" 2313,"I am preparing to attack %s, please join me." 2314,"We are not interested in any allegiance." 2400,"********** TRIBE ERRORS **********" 2401,"An error occurred while trying to start the game." 2402,"The game could not be saved. Free some disk space, and then try again." 2403,"The scenario could not be saved. Free some disk space, and then try again." 2404,"The game could not be loaded." 2405,"The scenario could not be loaded." 2406,"You were dropped from the game because of a sync error. Your network connection may have been lost." 2407,"Demo Mode Timed Out! Thank you for playing!" 2410,"Timed out while trying to connect to the game." 2411,"The filename contains forbidden characters." 2500,"This is not enabled in the trial version." 2501,"The trial version does not allow you to advance to the Iron Age." 2502,"Random Map games are not enabled in the trial version." 2503,"Death Match games are not enabled in the trial version." 2504,"The Iron Age is not enabled in the trial version." 2505,"Computer players are not enabled for multiplayer games in the trial version." 2506,"This scenario does not work with the trial version." 2507,"Changing the screen size is not possible in the trial version." 2510,"Multiplayer Rumble (8-Player)" 3001,"Not enough food." 3002,"Not enough wood." 3003,"Not enough stone." 3004,"Not enough gold." 3005,"You need to build more Houses." 3006,"No docks to trade with." 3007,"Not close enough to land to unload." 3008,"Not enough room to unload all." 3009,"%s paid %d gold in tribute to you." 3010,"Not enough room to place unit." 3011,"You cannot trade with an enemy." 3012,"%s disconnected." 3013,"%s resigned." 3014,"%s defeated." 3015,"%s paid %d wood in tribute to you." 3016,"%s paid %d food in tribute to you." 3017,"%s paid %d stone in tribute to you." 3018,"Can't repair ... out of resources." 3019,"%s started building a Wonder!" 3020,"You completed a Wonder. You will win if it stands for 2000 years!" 3021,"%s completed a Wonder. You will win if it stands for 2000 years!" 3022,"%s completed a Wonder. You will lose if it stands for 2000 years!" 3023,"Your Wonder was destroyed!" 3024,"%s's Wonder was destroyed!" 3025,"%s changed diplomatic stance with you to Neutral." 3026,"%s changed diplomatic stance with you to Ally." 3027,"%s changed diplomatic stance with you to Enemy." 3028,"All Artifacts have been captured. Hold them for 2000 years to win!" 3029,"All Artifacts have been captured. You will lose if they are held for 2000 years!" 3030,"Control of the Artifacts was lost!" 3033,"All Ruins have been captured. Hold them for 2000 years to win!" 3034,"All Ruins have been captured. You will lose if they are held for 2000 years!" 3035,"Control of the Ruins was lost!" 3039,"Click an area to attack." 3040,"Click an area to move there." 3041,"Click an item or unit to work on it." 3042,"Click the item or unit to attack." 3043,"Click the unit to heal." 3044,"Click the unit to convert." 3045,"Click an area to attack ground." 3046,"You have reached your population limit." 3047,"Not enough faith to perform a conversion." 3048,"You must research Monotheism before you can convert enemy Priests." 3049,"You must research Monotheism before you can convert enemy buildings." 3050,"Town Centers cannot be converted." 3051,"Wonders cannot be converted." 3052,"Click the building or boat to repair." 3053,"Click where you want the transport to unload." 3054,"You completed a Wonder." 3055,"%s completed a Wonder." 3056,"All Artifacts have been captured." 3057,"All Ruins have been captured." 3058,"You have started building a Wonder!" 3059,"Game speed changed." 3060,"Game paused/unpaused." 3070,"You cannot chat after you have resigned or been defeated." 3080,"The view is now locked to the current zoom level" 3081,"The zoom level of the view can now be changed" 3082,"Zoom is currently disabled by the player" 3094,"Building site obstructed. Building canceled." 3100,"Are you sure you want to quit and load a new game?" 3101,"Are you sure you want to quit this game?\nAny unsaved progress will be lost." 3102,"Are you sure you want to restart this game?" 3103,"Are you sure you want to resign?" 3120,"You have %d pauses left." 3121,"You have run out of pauses." 3501,"This is permanent. Are you sure?" 3700,"Click to heal this unit." 3701,"Click to attack this unit." 3702,"Click to attack this building." 3703,"Click to attack this wall." 3704,"Click to attack this boat." 3705,"Click to repair this building." 3706,"Click to board this transport." 3707,"Click to fish here." 3708,"Click to chop down this tree." 3709,"Click to forage here." 3710,"Click to hunt this animal." 3711,"Click to mine for stone." 3712,"Click to mine for gold." 3713,"Click to repair this wall." 3751,"Click to convert this unit." 3752,"Click to convert this building." 3754,"Click to convert this boat." 3755,"Click to construct this building." 3760,"Click to attack this animal." 3800,"Click to select this villager." 3801,"Click to select this building." 3803,"Click to select this military unit." 3804,"Click to select this boat." 3805,"Click to select this siege weapon." 3806,"Click to select this Priest." 3807,"Click to select this Artifact." 3820,"Capture this Artifact for your civilization!" 3821,"Fish here for food." 3822,"Chop down trees for wood." 3823,"Forage here for food." 3824,"Mine here for stone." 3825,"Mine here for gold." 3826,"Hunt this animal for food." 3857,"Click to select this Ruin." 3870,"Capture this Ruin for your civilization!" 3900,"Right-click to heal this unit." 3901,"Right-click to attack this unit." 3902,"Right-click to attack this building." 3903,"Right-click to attack this wall." 3904,"Right-click to attack this boat." 3905,"Right-click to repair this building." 3906,"Right-click to board this transport." 3907,"Right-click to fish here." 3908,"Right-click to chop down this tree." 3909,"Right-click to forage here." 3910,"Right-click to hunt this animal." 3911,"Right-click to mine for stone." 3912,"Right-click to mine for gold." 3913,"Right-click to repair this wall." 3951,"Right-click to convert this unit." 3952,"Right-click to convert this building." 3954,"Right-click to convert this boat." 3955,"Right-click to construct this building." 3960,"Right-click to attack this animal." 3961,"Click an area to set a gather point." 4001,"OK" 4002,"Cancel" 4003,"Yes" 4004,"No" 4005,"Retry" 4006,"Cancel" 4007,"Abort" 4008,"Error" 4009,"?" 4010,"X" 4011,"Reset To Default" 4012,"Proceed" 4101,"Work (W)" 4102,"Move (M)" 4103,"Build (B)" 4104,"Trade" 4105,"Stop (S)" 4106,"Unselect (ESC)" 4107,"Unload (L)" 4108,"Group" 4109,"Ungroup" 4110,"Formation" 4111,"Cancel (ESC)" 4112,"Next (X)" 4113,"Chat" 4114,"Diplomacy" 4115,"Menu" 4116,"Trade with" 4117,"Research" 4118,"Create" 4119,"Build" 4120,"Cancel construction" 4121,"? Help (SHIFT+F1)" 4122,"Stand Ground (D)" 4123,"Attack Ground (T)" 4124,"Heal (E)" 4125,"Convert (C)" 4126,"Attack (A)" 4127,"Repair (R)" 4128,"Trade food for gold." 4129,"Trade wood for gold." 4130,"Trade stone for gold." 4131,"S" 4132,"Score (F4)" 4133,"Increment queue (,)" 4134,"Decrement queue (.)" 4151,"B" 4152,"S" 4153,"G" 4154,"U" 4155,"X" 4156,"T" 4157,"D" 4158,"T" 4159,"H" 4160,"N" 4161,"B" 4162,"D" 4163,"A" 4164,"K" 4165,"L" 4166,"P" 4167,"Y" 4168,"E" 4169,"C" 4170,"M" 4171,"W" 4172,"A" 4173,"R" 4174,"L" 4175,"," 4176,"." 4177,"B" 4178,"W" 4179,"E" 4180,"Q" 4182,"V" 4183,"V" 4184,"S" 4185,"I" 4186,"U" 4187,"G" 4188,"G" 4189,"Z" 4191,"B" 4192,"C" 4193,"R" 4194,"N" 4195,"D" 4196,"O" 4197,"T" 4201,"Stone Age" 4202,"Tool Age" 4203,"Bronze Age" 4204,"Iron Age" 4205,"Post-Iron Age" 4206,"Nomad" 4301,"Food" 4302,"Wood" 4303,"Stone" 4304,"Gold" 4305,"Health" 4306,"Armor" 4307,"Attack" 4308,"Passengers" 4309,"Researching" 4310,"Training" 4311,"Building" 4312,"Sight" 4313,"Population" 4314,"Range" 4315,"Goods" 4316,"Speed" 4320,"Victory Condition" 4321,"Conquest" 4322,"Exploration" 4323,"Ruins" 4324,"Artifacts" 4325,"Discoveries" 4326,"Gold" 4327,"Default" 4328,"%" 4329,"Time Limit" 4330,"Score" 4331,"Custom" 4332,"Standard" 4400,"9" 4401,"Ramses" 4402,"Thutmose" 4403,"Amosis" 4404,"Necho" 4405,"Seti" 4406,"Haremhab" 4407,"Amenophis" 4408,"Hatshepsut" 4409,"Menes" 4410,"9" 4411,"Alexander" 4412,"Achilles" 4413,"Pericles" 4414,"Miltiades" 4415,"Leonidas" 4416,"Themistocles" 4417,"Lysander" 4418,"Alcibiades" 4419,"Cleon" 4420,"9" 4421,"Hammurabi" 4422,"Nebuchadnezzar" 4423,"Nebuchad" 4424,"Nabopolassar" 4425,"Belshazzar" 4426,"Nabonidus" 4427,"Croesus" 4428,"Telepinus" 4429,"Astyages" 4430,"9" 4431,"Tiglath-Pileser" 4432,"Ashurbanipal" 4433,"Shalmaneser" 4434,"Sargon" 4435,"Adad-Nirari" 4436,"Essarhaddon" 4437,"Sennacherib" 4438,"Shamash" 4439,"Ashurnasirpal" 4440,"9" 4441,"Minos" 4442,"Rhadamanthys" 4443,"Sarpedon" 4444,"Erythrus" 4445,"Gortys" 4446,"Aiakos" 4447,"Androgeus" 4448,"Pasiphae" 4449,"Aeacus" 4450,"9" 4451,"Mursili" 4452,"Suppiluliuma" 4453,"Ullukummis" 4454,"Hattushili" 4455,"Tudhalyas" 4456,"Labarnas" 4457,"Anitta" 4458,"Pitkhanas" 4459,"Kumarbis" 4460,"9" 4461,"Sanchuniathon" 4462,"Zimrida" 4463,"Plotinus" 4464,"Porphyry" 4465,"Philo" 4466,"Ethbaal" 4467,"Jezebel" 4468,"Rib-Addi" 4469,"Ahiram" 4470,"9" 4471,"Gilgamesh" 4472,"Lugalzaggesi" 4473,"Rimush" 4474,"Urukagina" 4475,"Enheduanna" 4476,"Naram Sin" 4477,"Lugalbanda" 4478,"Enmerkar" 4479,"Mesannepada" 4480,"9" 4481,"Cyrus" 4482,"Darius" 4483,"Cambyses" 4484,"Datis" 4485,"Xerxes" 4486,"Bessus" 4487,"Mardonius" 4488,"Spitamenes" 4489,"Artaphernes" 4490,"9" 4491,"Wang Hei" 4492,"T'ang" 4493,"Hsuan" 4494,"Zhou Xin" 4495,"Jie" 4496,"Huang Di" 4497,"Shen Nong" 4498,"Fu Xi" 4499,"Yoa" 4500,"9" 4501,"Nintoku" 4502,"Sei" 4503,"Jimmu Tenno" 4504,"Himiko" 4505,"Shotoku Taishi" 4506,"Kammu" 4507,"Jingo" 4508,"Keiko" 4509,"Temmu" 4510,"9" 4511,"Tan'gun-Wanggom" 4512,"Wiman Choson" 4513,"Chun" 4514,"Ugo" 4515,"Wiman" 4516,"Wigut'ae" 4517,"Uiryo" 4518,"Hyon" 4519,"Suro" 4520,"9" 4521,"Caesar" 4522,"Vespasian" 4523,"Trajan" 4524,"Nero" 4525,"Claudius" 4526,"Domitian" 4527,"Marcus Aurelius" 4528,"Sulla" 4529,"Octavian" 4530,"9" 4531,"Hamilcar Barca" 4532,"Himilco" 4533,"Hanno" 4534,"Matho" 4535,"Mago" 4536,"Hasdrubal" 4537,"Hannibal" 4538,"Gisco" 4539,"Dido" 4540,"9" 4541,"Zenobia" 4542,"Syphax" 4543,"Massinissa" 4544,"Mithridates" 4545,"Pharnaces" 4546,"Jugurtha" 4547,"Odaenathus" 4548,"Vaballathus" 4549,"Zobdas" 4550,"9" 4551,"Pyrrhus" 4552,"Agathocles" 4553,"Timoleon" 4554,"Hiero" 4555,"Perseus" 4556,"Andriscus" 4557,"Antiochus" 4558,"Philopoemon" 4559,"Hippocrates" 4701,"X" 4702,"Z" 4703,"C" 4704,"V" 4709,"G" 4710,"F" 5001,"Academy" 5002,"Crocodile" 5003,"Discovery" 5004,"Ruins" 5006,"Artifact" 5007,"War Chest" 5008,"Barracks" 5009,"Fishing Boat" 5010,"Fishing Ship" 5011,"Trade Boat" 5012,"Merchant Ship" 5013,"Light Transport" 5014,"Heavy Transport" 5015,"Scout Ship" 5016,"War Galley" 5017,"Trireme" 5018,"Catapult Trireme" 5019,"Bones 1" 5020,"Bones 2" 5021,"Bones 3" 5022,"Build-Road" 5023,"Builder" 5024,"Cactus 1" 5025,"Cactus 2" 5026,"Cactus 3" 5027,"Cactus 4" 5028,"Medusa" 5037,"Cliffs" 5047,"Dead A Cavalry" 5048,"Dead Crocodile" 5049,"Dead Arch" 5050,"Dead Arch 2" 5051,"Dead Axeman" 5052,"Dead B Swd" 5053,"Dead Ballista" 5054,"Dead Builder" 5055,"Dead Cat2" 5056,"Dead Catapult" 5057,"Dead Chariot" 5059,"Dead Elephant" 5060,"Dead Farmer" 5061,"Dead Fisher" 5062,"Dead Forager" 5063,"Dead H Cavalry" 5064,"Dead Hunter" 5065,"Dead Infantry" 5066,"Dead L Swd" 5067,"Dead L cavalry" 5068,"Dead Phalanx" 5069,"Dead Long Bow" 5070,"Dead Lumber" 5071,"Dead Man" 5072,"Raft" 5073,"Dead Phalanx" 5074,"Dead Priest" 5075,"Dead S Swd" 5076,"Dead Scout" 5077,"Dead Tree" 5078,"Dead War Ele" 5079,"Flying Dutchman" 5080,"Desert Patch 1" 5081,"Desert Patch 2" 5082,"Desert Patch 3" 5083,"Dock" 5085,"Elephant" 5086,"Elephant (Alpha)" 5087,"Explorer" 5088,"Farm" 5089,"Farmer" 5090,"Wood Fence" 5091,"Stone Fence" 5092,"Fire" 5093,"Fish - Whale" 5094,"Fish - Salmon" 5095,"Fish - Shore" 5096,"Fish - Shore" 5097,"Fish - Tuna" 5098,"Fisherman" 5099,"Flag - Double Pole" 5100,"Flag - Single Pole" 5101,"Berry Bush" 5102,"Forager" 5103,"Gazelle" 5104,"Goat" 5105,"Government Center" 5106,"Granary" 5107,"Grass Clump 01" 5108,"Grass Clump 02" 5109,"Grass Clump 03" 5110,"Grass Clump 04" 5111,"Grass Clump 05" 5112,"Grass Clump 06" 5113,"Grass Clump 07" 5114,"Grass Clump 08" 5115,"Grass Clump 09" 5116,"Grass Clump 10" 5117,"Guard Tower" 5118,"Horse" 5119,"House" 5121,"Hunter" 5122,"Hero Alexander" 5123,"Hero Amon Ra" 5124,"Hero Perseus" 5125,"Hero Tiberius" 5126,"Hero Xerxes" 5127,"Lion" 5128,"Lion (Alpha)" 5129,"Lion - Tame" 5130,"Woodcutter" 5131,"Villager" 5132,"Market" 5134,"Gold Mine" 5139,"Stone Mine" 5140,"Gold Miner" 5141,"Stone Miner" 5142,"Missile - Nuke" 5143,"Missile - Arrow" 5144,"Missile - Arrow Fire" 5145,"Missile - Boat Stone" 5146,"Missile - Bolt" 5147,"Missile - Bolt Fire" 5148,"Missile - Catapult Stone" 5149,"Missile - Catapult Stone Fire" 5150,"Missile - Spear" 5151,"Bird - Hawk" 5152,"Bird - Eagle" 5153,"Priest" 5154,"Archery Range" 5155,"Repairman" 5156,"Rubble 1" 5157,"Rubble 2" 5158,"Rubble 3" 5159,"RubbleSmokex3" 5160,"Sentry Tower" 5161,"Shallows" 5162,"Siege Workshop" 5163,"Smoke" 5164,"Smoke Battlex1" 5166,"Dock Destruction" 5167,"Smoke Column1" 5170,"Bowman" 5171,"Improved Bowman" 5172,"Composite Bowman" 5173,"Ballista" 5174,"Stone Thrower" 5175,"Catapult" 5176,"Cavalry" 5177,"Heavy Cavalry" 5178,"Horse Archer" 5179,"Chariot" 5180,"Chariot Archer" 5181,"Elephant Archer" 5182,"War Elephant" 5183,"Clubman" 5184,"Axeman" 5185,"Short Swordsman" 5186,"Broad Swordsman" 5187,"Long Swordsman" 5188,"Hoplite" 5189,"Phalanx" 5190,"Scout" 5191,"Nuke Trooper" 5192,"Stable" 5193,"Storage Pit" 5195,"Temple" 5196,"Terrain crack 1" 5197,"Terrain crack 2" 5198,"Terrain crack 3" 5199,"Terrain crack 4" 5200,"Terrain crack 5" 5201,"Dead tree" 5202,"Dirt path 1" 5203,"Dirt path 2" 5204,"Dirt path 3" 5205,"Dirt path 4" 5206,"Dirt path 5" 5207,"Dirt path 6" 5208,"Grass path 1" 5209,"Grass path 2" 5210,"Grass path 3" 5211,"Grass path 4" 5212,"Grass path 5" 5213,"Grass path 6" 5214,"Stone 1" 5215,"Stone 2" 5216,"Stone 3" 5217,"Stone 4" 5218,"Stone 5" 5219,"Stone 6" 5220,"Stone path 1" 5221,"Stone path 2" 5222,"Stone path 3" 5223,"Stone path 4" 5224,"Stone path 5" 5225,"Stone path 6" 5226,"Rock 01" 5227,"Rock 02" 5228,"Rock 03" 5229,"Rock 04" 5230,"Rock 05" 5231,"Rock 06" 5232,"Rock 07" 5233,"Rock 08" 5234,"Rock 09" 5235,"Rock 10" 5236,"Rock 11" 5237,"Rock 12" 5238,"Rock 13" 5239,"Rock 14" 5240,"Rock 15" 5241,"Rock 16" 5242,"Rock 17" 5243,"Rock 18" 5244,"Rock 19" 5245,"Rock 20" 5246,"Rock 21" 5247,"Rock 22" 5248,"Rock 23" 5249,"Rock 24" 5250,"Rock 25" 5251,"Rock 26" 5252,"Rock 27" 5253,"Bones" 5255,"Town Center" 5256,"Dead Farm" 5257,"Trade Workshop" 5258,"Tree Stump" 5259,"Tree Stump" 5260,"Tree Stump" 5261,"Tree" 5262,"Tree - Pine 1" 5263,"Tree - Spruce" 5264,"Tree - Pine 2" 5265,"Tree - Pine 3" 5266,"Tree - Pine 4" 5267,"Tree - Beech" 5268,"Tree - Oak" 5269,"Tree Forest" 5270,"Tree Forest" 5271,"Tree - Oak" 5272,"Tree - Oak" 5273,"Tree - Oak" 5274,"Tree Forest" 5275,"Tree - Ash" 5276,"Tree - Palm" 5277,"Tree - Palm" 5278,"Tree - Palm" 5279,"Tree - Palm" 5280,"Tree - Palm" 5281,"Tree - Pine" 5282,"Tree - Pine" 5283,"Tree - Pine" 5284,"Tree - Pine" 5285,"Tree - Oak 10" 5286,"Tree - Oak 14" 5287,"Tree Forest" 5288,"Tree Forest" 5289,"Tree Forest" 5290,"Tree Forest" 5291,"Tree - Oak" 5292,"Tree - Oak 32" 5293,"Tree - Oak 33" 5294,"Tree - Oak 34" 5295,"Tree - Oak 35" 5296,"Tree - Oak 36" 5297,"Fortified Wall" 5298,"Medium Wall" 5299,"Small Wall" 5300,"Watch Tower" 5301,"Tree - Palm Forest" 5302,"Tree - Palm Forest" 5303,"Tree - Palm Forest" 5304,"Tree - Palm Forest" 5305,"Tree - Pine Forest" 5306,"Tree - Pine Forest" 5307,"Tree - Pine Forest" 5308,"Tree - Pine Forest" 5309,"Hero Jason" 5310,"Blind Lame Priest" 5311,"Invisible Demon" 5312,"Hero Mor Havoc" 5313,"Hero Corlis" 5314,"Hero Hersifon" 5315,"Hero Hector" 5316,"Stealth Archer" 5317,"Big Bertha" 5318,"Laser Tower" 5319,"Black Rider" 5320,"Hero" 5321,"Hero 13" 5322,"Traitor" 5323,"Mercenary" 5324,"Laser Trooper" 5325,"Winsett's Z" 5326,"Dragon" 5334,"Wonder" 5335,"Ballista Tower" 5336,"Juggernaught" 5337,"Helepolis" 5338,"Heavy Catapult" 5339,"Heavy Horse Archer" 5340,"Legion" 5341,"Cataphract" 5342,"Centurion" 5343,"Cliff waterfall" 5344,"Lord Martek" 5350,"Slinger" 5351,"Camel Rider" 5352,"Fire Galley" 5353,"Scythe Chariot" 5354,"Armored Elephant" 5355,"Crocodile (Alpha)" 5356,"Hero Hannibal" 5357,"Hero Caesar" 5358,"Hero Scipio" 5359,"Hero Mark Antony" 5360,"Cleopatra's Barge" 5361,"Zenobia's Tower" 5362,"Hero Vercingetorix" 5363,"Hero Archimedes" 5364,"Mirror Tower" 5365,"Gazelle (Alpha)" 5366,"Zug 209" 5367,"Beach articles" 5368,"Saint Francis" 5369,"Winsett's other Z" 5370,"BabyPrez" 5371,"Flare" //New Object 5372, "Grass Dry" 5373, "Grass Green" 5374, "Shrub Dry 1" 5375, "Shrub Green 1" 5376, "Shrub Dry 2" 5377, "Shrub Green 2" 5378, "Shrub Dry 3" 5379, "Shrub Green 3" 5380, "Shrub Dry 4" 5381, "Shrub Green 4" 5382, "Shrub Dead" 5383, "Shrub Jungle 1" 5384, "Shrub Jungle 2" 5385, "Shrub Jungle 3" 5386, "Shrub Jungle 4" 5388, "Pebbles Grey" 5389, "Pebbles Sand" 5390, "Wave Straight TL" 5391, "Wave Straight TR" 5392, "Wave Straight BL" 5393, "Wave Straight BR" 5394, "Wave Outer Corner T" 5395, "Wave Outer Corner B" 5396, "Wave Outer Corner L" 5397, "Wave Outer Corner R" 5398, "Wave Inner Corner T" 5399, "Wave Inner Corner B" 5400, "Wave Inner Corner L" 5401, "Wave Inner Corner R" 5402, "Tree Oak Autumn" 5403, "Tree Fan Palm Group" 5404, "Tree Fan Palm (Forest)" 5405, "Tree Date Palm (Forest)" 5406, "Tree Palmetto (Forest)" 5407, "Tree Elm" 5408, "Tree Spruce Green" 5409, "Tree Fir Green" 5410, "Tree Spruce Dark Blue" 5411, "Tree Spruce Blue" 5412, "Tree Spruce Blue" 5413, "Tree Ash Autumn" 5414, "Tree Maple" 5415, "Tree Maple (Forest)" 5416, "Tree Ash Autumn (Forest)" 5417, "Tree Oak" 5418, "Tree Elm Autumn" 5419, "Tree Maple Autumn" 5420, "Tree Maple (Forest)" 5421, "Tree Ash" 5422, "Tree Sago Palm" 5423, "Tree Fan Palm" 5424, "Tree Palmetto" 5425, "Tree Palm Dead" 5426, "Tree Date Palm" 5427, "Tree Spruce Green (Forest)" 5428, "Tree Fir Yellow" 5429, "Tree Fir Red" 5430, "Tree Fir Blue" 5431, "Tree Elm Autumn (Forest)" 5432, "Tree Fir Red (Forest)" 5433, "Tree Fir Green (Forest)" 5434, "Tree Spruce Dark Blue (Forest)" 5435, "Tree Spruce Blue (Forest)" 5436, "Tree Elm (Forest)" 5437, "Tree Dead (Forest)" 5438, "Tree Maple Autumn (Forest)" 5439, "Tree Fir Yellow" 5440, "Tree Fir Dead" 5441, "Tree Fir Blue (Forest)" 5442, "Tree Fir Dead (Forest)" 5443, "Tree Spruce Red (Forest)" 5444, "Tree Spruce Red" 5445, "Tree Oak (Forest)" 5446, "Tree Oak Autumn (Forest)" 5447, "Tree Ash (Forest)" 5448, "Tree Dead" 5449, "Tree Olive (Forest)" 5450, "Tree Olive" 5451, "Tree Pine (Forest)" 5452, "Tree Pine" 5453, "Tree Cypress (Forest)" 5454, "Tree Cypress" 5455, "General" 5456, "High Priest" 5457, "Pharaoh" 5458, "Hero Achilles" 5459, "Hero Ajax" 5460, "Hero Odysseus" 5461, "Hero Paris" 5462, "Hero Xanthippus" 5463, "Hero Pericles" 5464, "Chieftain" 5465, "Hero Xu Fu" 5466, "Prince Shotoku" 5467, "Hero Ramesses" 5468, "Hero Muwatalli" 6002,"Build Academy (Y)" 6008,"Build Barracks (B)" 6009,"Build Fishing Boat (F)" 6010,"Build Fishing Ship (F)" 6011,"Build Trade Boat (R)" 6012,"Build Merchant Ship (R)" 6013,"Build Light Transport (T)" 6014,"Build Heavy Transport (T)" 6015,"Build Scout Ship (E)" 6016,"Build Galley (E)" 6017,"Build Trireme (E)" 6018,"Build Catapult Trireme (C)" 6022,"Build Build-Road" 6037,"Build Cliffs" 6083,"Build Dock (D)" 6088,"Build Farm (F)" 6106,"Build Government Center (C)" 6107,"Build Granary (G)" 6117,"Build Guard Tower (T)" 6118,"Create Horse" 6119,"Build House (E)" 6131,"Create Villager (C)" 6132,"Build Market (M)" 6133,"Build Market (M)" 6153,"Train Priest (T)" 6154,"Build Archery Range (A)" 6155,"Create Villager (C)" 6160,"Build Sentry Tower (T)" 6162,"Build Siege Workshop (K)" 6170,"Train Bowman (T)" 6171,"Train Improved Bowman (A)" 6172,"Train Composite Bowman (A)" 6173,"Build Ballista (B)" 6174,"Build Stone Thrower (C)" 6175,"Build Catapult (C)" 6176,"Train Cavalry (C)" 6177,"Train Heavy Cavalry (C)" 6178,"Train Horse Archer (C)" 6179,"Train Chariot (R)" 6180,"Train Chariot Archer (R)" 6181,"Train Elephant Archer (E)" 6182,"Train War Elephant (E)" 6183,"Train Clubman (T)" 6184,"Train Axeman (T)" 6185,"Train Short Swordsman (Z)" 6186,"Train Broad Swordsman (Z)" 6187,"Train Long Swordsman (Z)" 6188,"Train Hoplite (T)" 6189,"Train Phalanx (T)" 6190,"Train Scout (T)" 6192,"Build Stable (L)" 6193,"Build Storage Pit (S)" 6195,"Build Temple (P)" 6255,"Build Town Center (N)" 6297,"Build Fortified Wall (W)" 6298,"Build Medium Wall (W)" 6299,"Build Small Wall (W)" 6300,"Build Watch Tower (T)" 6334,"Build Wonder (O)" 6335,"Build Ballista Tower (T)" 6336,"Build Juggernaught (C)" 6337,"Build Helepolis (B)" 6338,"Build Heavy Catapult (C)" 6339,"Train Heavy Horse Archer (C)" 6340,"Train Legion (Z)" 6341,"Train Cataphract (C)" 6342,"Train Centurion (T)" 6350,"Train Slinger (L)" 6351,"Train Camel Rider (L)" 6352,"Build Fire Galley (G)" 6353,"Train Scythe Chariot (R)" 6354,"Train Armored Elephant (E)" 7001,"Light Transport" 7002,"Trade Boat Not in use" 7003,"Scout Ship" 7004,"Fishing Ship" 7005,"Galley" 7006,"Merchant Ship" 7007,"Trireme" 7008,"Heavy Transport" 7009,"Catapult Trireme" 7010,"Small Wall" 7011,"Sentry Tower" 7012,"Medium Wall" 7013,"Fortified Wall" 7014,"Guard Tower" 7015,"Watch Tower" 7016,"Astrology" 7017,"Polytheism" 7018,"Monotheism" 7019,"Mysticism" 7020,"Afterlife" 7021,"Zealotry" 7022,"Fanaticism" 7023,"Ballistics" 7024,"Irrigation" 7025,"Wheel" 7026,"Domestication" 7027,"Coinage" 7028,"Plow" 7029,"Artisanship" 7030,"Nobility" 7031,"Engineering" 7032,"Mathematics" 7033,"Alchemy" 7034,"Scouting" 7035,"Leather Armor for Infantry" 7036,"Leather Armor for Archers" 7037,"Leather Armor for Cavalry" 7038,"Scale Armor for Infantry" 7039,"Scale Armor for Archers" 7040,"Scale Armor for Cavalry" 7041,"Toolworking" 7042,"Chain Mail for Infantry" 7043,"Chain Mail for Archers" 7044,"Chain Mail for Cavalry" 7045,"Metalworking" 7046,"Metallurgy" 7047,"Catapult" 7048,"Improved Bow" 7049,"Composite Bow" 7050,"Ballista" 7051,"Chariot Archer" 7052,"Horse Archer" 7053,"Elephant Archer" 7054,"Battle Axe" 7055,"Short Sword" 7056,"Bronze Shield" 7057,"Long Sword" 7058,"Chariot" 7059,"Cavalry" 7060,"War Elephant" 7061,"Heavy Cavalry" 7062,"Phalanx" 7063,"Tool Age" 7064,"Bronze Age" 7065,"Iron Age" 7066,"Republic Age Not in use" 7067,"Broad Sword" 7068,"Woodworking" 7069,"Gold Mining" 7070,"Stone Mining" 7071,"Craftsmanship" 7072,"Siegecraft" 7073,"Architecture" 7074,"Aristocracy" 7075,"Writing" 7076,"Toolworking" 7077,"Shield" 7078,"Iron Shield" 7079,"Ballista Tower" 7080,"Juggernaught" 7081,"Helepolis" 7082,"Heavy Catapult" 7083,"Heavy Horse Archer" 7084,"Legion" 7085,"Cataphract" 7086,"Centurion" 7090,"Logistics" 7091,"Scythe Chariot" 7092,"Armored Elephant" 7093,"Fire Galley" 7094,"Medicine" 7095,"Sacrifice" 7096,"Tower Shield" 8001,"Upgrade to Light Transport" 8004,"Upgrade to Fishing Ship" 8005,"Upgrade to War Galley" 8006,"Upgrade to Merchant Ship" 8007,"Upgrade to Trireme" 8008,"Upgrade to Heavy Transport" 8009,"Research Catapult Trireme" 8010,"Research Small Wall" 8011,"Upgrade to Sentry Tower" 8012,"Upgrade to Medium Wall" 8013,"Upgrade to Fortified Wall" 8014,"Upgrade to Guard Tower" 8015,"Research Watch Tower" 8016,"Research Astrology: Conversion and healing 30% more effective" 8017,"Research Polytheism: Priest moves 40% faster" 8018,"Research Monotheism: Convert enemy Priests and buildings" 8019,"Research Mysticism: Double Priest hit points" 8020,"Research Afterlife: +3 conversion range" 8021,"Research Zealotry: Villagers move faster, are much stronger in combat, but carry less resources" 8022,"Research Fanaticism: Priest restore faith 50% faster; required for Legion" 8023,"Research Ballistics: Towers and ranged units have increased accuracy vs. moving targets; required for Ballista Tower" 8024,"Research Irrigation: +125 food production for Farms" 8025,"Research Wheel: Villagers 60% faster; required for chariots" 8026,"Research Domestication: +75 food production for Farms" 8027,"Research Coinage: Gold Miners work faster and carry +3 gold; +10% gold mine productivity; free tribute" 8028,"Research Plow: +100 food production for Farms" 8029,"Research Artisanship: Woodcutters work faster and carry +2 wood; +1 missile weapon range" 8030, "Research Nobility: +15% hit points for all horse units and Camel Riders; required for Scythe Chariot" 8031,"Research Engineering: +2 siege weapon/siege ship range; required for Juggernaught" 8032,"Research Mathematics Not in use" 8033,"Research Alchemy: Increased damage for ranged units and Fire Galleys" 8034,"046 Not in use" 8035,"Research Leather Armor: +2 infantry armor" 8036,"Research Leather Armor: +2 archer armor" 8037,"Research Leather Armor: +2 cavalry armor" 8038,"Research Scale Armor: +2 infantry armor" 8039,"Research Scale Armor: +2 archer armor" 8040,"Research Scale Armor: +2 cavalry armor" 8041,"Research Toolworking: +2 hand-to-hand unit attack" 8042,"Research Chain Mail: +2 infantry armor" 8043,"Research Chain Mail: +2 archer armor; required for Heavy Horse Archer" 8044,"Research Chain Mail: +2 cavalry armor" 8045,"Research Metalworking: +2 hand-to-hand unit attack" 8046,"Research Metallurgy: +3 hand-to-hand unit attack; required for Cataphract" 8047,"Upgrade to Catapult" 8048,"Research Improved Bow" 8049,"Upgrade to Composite Bow" 8050,"Upgrade to Ballista Not in use" 8051,"Upgrade to Chariot Archer Not in use" 8052,"Upgrade to Cavalry Archer Not in use" 8053,"Upgrade to Elephant Archer Not in use" 8054,"Upgrade to Battle Axe" 8055,"Research Short Sword" 8056,"Research Bronze Shield: +1 infantry armor vs. missile weapons" 8057,"Upgrade to Long Sword" 8058,"Upgrade to Chariot" 8059,"Upgrade to Cavalry" 8060,"Upgrade to War Elephant" 8061,"Upgrade to Heavy Cavalry" 8062,"Upgrade to Phalanx" 8063,"Advance to Tool Age: Requires 2 Stone Age buildings" 8064,"Advance to Bronze Age: Requires 2 Tool Age buildings" 8065,"Advance to Iron Age: Requires 2 Bronze Age buildings" 8066,"Advance to Republic Age Not in use" 8067,"Upgrade to Broad Sword" 8068,"Research Woodworking: Woodcutters work faster and carry +2 wood; +1 missile weapon range" 8069,"Research Gold Mining: Gold Miners work faster and carry +3 gold" 8070,"Research Stone Mining: Stone Miners work faster and carry +3 stone; +1 Slinger attack/range" 8071,"Research Craftsmanship: Woodcutters work faster and carry +2 wood; +1 missile weapon range; required for Helepolis" 8072,"Research Siegecraft: Stone Miners work faster and carry +3 stone; Villagers have bonus attack vs. towers/walls; +1 Slinger attack/range; required for Heavy Catapult" 8073,"Research Architecture: -33% build time; +20% building/wall HPs" 8074,"Research Aristocracy: Academy units move 25% faster; required for Centurion" 8075,"Research Writing: Shared exploration with allies" 8076,"Not in use" 8077,"Research Bronze Shield: +1 infantry armor vs. missile weapons" 8078,"Research Iron Shield: +1 infantry armor vs. missile weapons; required for Armored Elephant" 8079,"Upgrade to Ballista Tower" 8080,"Upgrade to Juggernaught" 8081,"Upgrade to Helepolis" 8082,"Upgrade to Heavy Catapult" 8083,"Upgrade to Heavy Horse Archer" 8084,"Upgrade to Legion" 8085,"Upgrade to Cataphract" 8086,"Upgrade to Centurion" 8090,"Research Logistics: Barracks units take 1/2 population" 8091,"Upgrade to Scythe Chariot" 8092,"Upgrade to Armored Elephant" 8093,"Upgrade to Fire Galley not in use" 8094,"Research Medicine: Increases Priest healing rate" 8095,"Research Sacrifice: Sacrifice Priest to instantly convert enemy unit" 8096,"Research Tower Shield: +1 infantry armor vs. missile weapons" 8097,"Research Irrigation: +75 food production for Farms" 8098,"Research Plow: +75 food production for Farms" 9001,"GAME PAUSED\nPress %s to resume" 9002,"Select Object" 9003,"Select Terrain" 9004,"You are victorious!" 9005,"You have been defeated!" 9006,"Game over. Click Menu/Quit Game to exit." 9100,"Host name: %s" 9101,"No IP addressing information is available." 9201,"Age of Empires" 9202,"Single Player" 9203,"Multiplayer" 9205,"Help" 9206,"Scenario Builder" 9207,"Exit" 9209,"About" 9220,"Single Player Menu" 9221,"Scenario" 9223,"Saved Game" 9224,"Campaign" 9225,"Cancel" 9226,"Random Map" 9227,"Death Match" 9241,"Microsoft® Age of Empires® Expansion:" 9242,"Version 1.0" 9243,"© & " 9244,"1997-1998 Microsoft Corporation. All rights reserved." 9245,"Developed by Ensemble Studios Corp. for Microsoft Corporation." 9246,"Product ID:" 9247,"WARNING: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.\n\nThe names of companies, products, people, characters, events and/or data mentioned in Age of Empires Expansion and its documentation are fictitious unless otherwise noted." 9248,"Credits" 9249,"Close" 9250,"Microsoft© Age of Empires™ Trial" 9251,"Genie engine technology © Copyright 1995, 1996, 1997 by Ensemble Studios Corp. All rights reserved." 9252,"" 9253,"This program is protected by U.S. and international copyright laws as described in Menu/About." 9254,"Adobe Acrobat Reader 3.0© 1987-1997 Adobe Systems Incorporated. All rights reserved. Adobe, Acrobat, and the Acrobat logo are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions." 9255,"The Rise of Rome" 9261,"Scenario Builder" 9262,"Create Scenario" 9263,"Edit Scenario" 9264,"Cancel" 9265,"Campaign Editor" 9271,"Statistics" 9272,"Save" 9273,"Quit Game" 9274,"Game Settings" 9275,"Cancel" 9276,"Load" 9277,"More Help" 9278,"Scenario Instructions" 9279,"Restart" 9280,"Resign" 9281,"Save" 9282,"Save As" 9283,"Quit to Main Menu" 9284,"Cancel" 9285,"Edit Scenario" 9286,"Test" 9287,"Do you want to save your changes to this scenario?" 9300,"Hotkeys" 9301,"Hotkey Groups" 9302,"Default Hotkeys" 9303,"Change" 9304,"Clear" 9350,"View your statistics through www.ageofempires.com." 9351,"Click to refresh the Lobby list." 9352,"Click to go back to the main menu." 9353,"Click to join a game Lobby." 9354,"Click to create a game Lobby." 9355,"Click to reset the filters." 9411,"Save Game" 9412,"Save Scenario" 9413,"Return to Game" 9414,"You must enter a name to save the game." 9415,"You must enter a name to save the scenario." 9416,"That file exists. Overwrite it?" 9417,"Delete" 9418,"Are you sure you want to delete the file \n'%s'?" 9421,"Select Scenario" 9422,"Load Scenario" 9423,"Cannot load that scenario." 9431,"Game Settings" 9432,"Normal" 9433,"Fast" 9434,"Very Fast" 9435,"Music\nVolume" 9436,"High" 9437,"Off" 9438,"Sound\nVolume" 9439,"Speed" 9440,"Screen Size" 9445,"Return to Game" 9446,"Return to Menu" 9447,"640 x 480" 9448,"800 x 600" 9449,"1024 x 768" 9450,"Mouse Interface" 9451,"Two Buttons" 9452,"One Button" 9453,"Roll-over Help" 9454,"On" 9455,"Off" 9456,"Scroll\nSpeed" 9457,"Fast" 9458,"Slow" 9459,"Roll-over\nSpeed" 9460,"Graphics Options" 9461,"Bloom" 9462,"Color Correct" 9463,"Cloud Effect" 9464,"Anti-Aliasing" 9465,"BlackMap Fog" 9471,"Saved Games" 9472,"Start Game" 9473,"Cannot load that saved game." 9474,"Select Saved Game" 9475,"Cannot delete that saved game." 9480,"Roll-over Position" 9481,"Fixed" 9482,"Floating" 9490,"HDPI Mode" 9491,"Colored Hitpoint Bars" 9611,"Multiplayer Connection" 9612,"Player Name" 9613,"Connection Type" 9614,"Microsoft Internet Gaming Zone" 9615,"You must enter a valid player name." 9616,"That service is currently inactive." 9617,"A link could not be established using the selected service ." 9618,"No multiplayer connections are available." 9619,"Start your Web browser and go to The Internet Gaming Zone?" 9620,"Player %u cannot talk to player %u, game cannot start yet" 9621,"Player %u was suspended by Windows" 9631,"Multiplayer Games" 9632,"Join" 9633,"Show Games" 9634,"Create" 9635,"Unable to join game." 9636,"There are no games to join." 9637,"Cannot join YY. Remaining ban time for being kicked: XX seconds." 9638,"Create Game" 9639,"Multiplayer Setup" 9640,"Select Game to Join" 9641,"Looking for games..." 9642,"Game Name" 9643,"Click Show Games to see a list of games. Click Create to start a new game." 9644,"You must enter a game name." 9645,"Unable to create game. For TCP/IP games, you may need to connect to the Internet before starting Age of Empires." 9646,"Player" 9647,"Team" 9648,"-" 9649,"Invite" 9651,"You" 9652,"Player %d" 9653,"Random Map" 9654,"Map Type: %s" 9655,"Players:" 9656,"Reveal Map: %s" 9657,"Enabled" 9658,"Disabled" 9659,"Enable Cheating: %s" 9660,"Victory: %s" 9661,"Victory: %s (%d%%)" 9662,"Victory: %s (%d)" 9663,"I'M READY!" 9664,"I'm Not Ready!" 9665,"All players must be ready for a game to start." 9666,"The selected scenario is invalid." 9667,"This scenario only supports up to %d players." 9668,"Everyone must select a unique civilization." 9669,"This scenario requires exactly %d players." 9670,"You cannot start a game with only one player." 9671,"You cannot start a game with no computer players." 9672,"Do you want to eject %s?" 9673,"You were dropped from the game." 9674,"The game was canceled." 9675,"Percent" 9676,"Count" 9677,"Quantity" 9678,"Multiplayer Game" 9679,"Single Player Game" 9680,"Name" 9681,"Civ" 9682,"Settings" 9683,"Computer" 9684,"Closed" 9685,"Open" 9686,"None" 9687,"Chat" 9688,"Players" 9689,"This scenario contains individual victory conditions that cannot be customized." 9690,"Map Size: %s" 9691,"Map Type" 9692,"This is a game played on a random map. The next screen allows you to change random map settings." 9693,"%s is running the wrong version of the game." 9694,"%s is using the wrong connection type." 9695,"CD" 9696,"Difficulty Level: %s" 9697,"%s does not have this scenario or has a different version of it." 9698,"%s is not running the same version of the game. Everyone must have the exact same version of Age of Empires to play a multiplayer game." 9699,"The host is not running the same version of the game. Everyone must have the exact same version of Age of Empires to play a multiplayer game." 9700,"Age: %s" 9701,"Resources: %s" 9702,"Low" 9703,"Medium" 9704,"High" 9705,"Team Together: %s" 9706,"Lengthen Combat: %s" 9707,"Disable Trading: %s" 9708,"Full Tech Tree: %s" 9709,"Scenario: %s" 9710,"Start Game" 9711,"IP" 9712,"Population Limit: %d" 9713,"Path Finding: %s" 9714,"View Tech Tree" 9715,"Match Type" 9716,"You do not have this scenario or have a different version of it." 9717,"An error occurred when attempting to connect to host, please try again." 9718,"Shared Exploration: %s" 9719,"Lock Teams: %s" 9720,"Lock Speed: %s" 9721,"Scenarios" 9722,"Scenarios" 9723,"Allow Cheats" 9724,"Reveal Map" 9725,"Loading list of scenarios..." 9726,"Select Scenario" 9727,"Players" 9728,"Scenario Instructions" 9729,"Team Together" 9730,"Lengthen Combat" 9731,"Disable Trading" 9732,"Full Tech Tree" 9733,"Units" 9734,"Starting Age" 9735,"Resources" 9736,"Low" 9737,"Medium" 9738,"High" 9739,"Explored" 9740,"All Visible" 9741,"Path Finding" 9742,"Default" 9743,"Medium" 9744,"High" 9745,"Shared Exploration" 9746,"Lock Teams" 9747,"Population Limit" 9748,"Lock Speed" 9749,"%s Scenario Settings" 9750,"Scenario Settings" 9751,"Death Match" 9752,"A game played on a random map where each player gets 20,000 of each resource." 9753,"Host as Dedicated Server" 9760,"Scenario" 9770,"Game Mode" 9771,"Definitive Edition" 9772,"Classic Mode" 9780,"15,000 years (2:00 hr)" 9781,"13,000 years (1:45 hr)" 9782,"11,000 years (1:30 hr)" 9783,"9,000 years (1:15 hr)" 9784,"7,000 years (60 min)" 9785,"5,000 years (40 min)" 9786,"3,000 years (25 min)" 9790,"You need at least one more person to play a multiplayer game" 9791,"All players have good connections. You may get a better experience by turning off 'Host as Dedicated Server'. Click Confirm to start the game." 9792,"Some players have poor connections. You may get a better experience by turning on 'Host as Dedicated Server'. Click Confirm to start the game." 9813,"Instructions" 9814,"Conquer all enemies." 9815,"Locate %d Discoveries." 9816,"Control %d Artifacts." 9817,"Control %d Ruins." 9818,"Accumulate %d gold." 9819,"Explore %d%% of the known world." 9820,"Standard Game: Win this game by constructing a Wonder, by capturing all Ruins or Artifacts, or by Conquest." 9821,"Time Limit Game: Win this game by achieving the highest score within the specified time." 9822,"Score Game: Win this game by achieving the specified score." 9823,"Conquest Game: Win this game by destroying all enemy villagers, military units, boats, and buildings." 9831,"Send Messages to" 9832,"Chat" 9833,"Allies" 9834,"Enemies" 9835,"Everyone" 9836,"Return to Game" 9837,"Comment" 9838,"Select Player" 9851,"Diplomacy" 9852,"Civilization" 9853,"Ally" 9854,"Neutral" 9855,"Enemy" 9856,"Pay Tribute (cost %d%%)" 9857,"Allied Victory" 9858,"OK" 9859,"Clear Tributes" 9860,"Exit" 9861,"100 Gold" 9862,"Name" 9863,"You need a Market to pay tribute." 9871,"--------Population--------" 9872,"Tribe" 9873,"Losses" 9874,"Kills" 9875,"Total" 9876,"Gold Collected" 9877,"Explor-" 9878,"ation" 9879,"Artifacts/" 9880,"Discoveries/" 9881,"Ruins/" 9882,"Tech-" 9883,"nology" 9884,"Close" 9885,"Elapsed Time" 9886,"Statistics" 9887,"Restart" 9900,"Military" 9901,"Economy" 9902,"Religion" 9903,"Technology" 9904,"Legacy" 9905,"Total Score" 9906,"Aftermath" 9909,"Total Score" 9910,"Kills" 9911,"Razings" 9912,"Kills - Losses" 9913,"Losses" 9914,"Largest Army" 9918,"Gold Collected" 9919,"Villager High" 9920,"Villager Bonus" 9921,"Exploration" 9922,"Most Explored" 9923,"Tribute Given" 9926,"Conversions" 9927,"Most Conversions" 9928,"Ruins" 9929,"Artifacts" 9930,"Temples" 9934,"Technologies" 9935,"Bronze Age First" 9936,"Iron Age First" 9937,"Most Technologies" 9942,"Survival" 9943,"Wonder" 9944,"Timeline" 9945,"Summary" 9946,"Back" 9947,"Click a column for more details." 9948,"All Artifacts/Ruins" 10010,"Map" 10011,"Terrain" 10012,"Players" 10013,"Units" 10014,"Individual Victory" 10015,"Messages" 10016,"Cinematics" 10017,"Options" 10018,"Diplomacy" 10019,"Global Victory" 10020,"Menu" 10050,"You need to make at least one player active" 10051,"One or more civilizations must be set to Player Type: Either" 10101," " 10102,"Gaia" 10103,"Place" 10104,"Delete" 10105,"Move" 10106,"Rotate" 10107,"Random" 10211,"Computer" 10212,"Either" 10231,"Egyptian" 10232,"Greek" 10233,"Babylonian" 10234,"Assyrian" 10235,"Minoan" 10236,"Hittite" 10237,"Phoenician" 10238,"Sumerian" 10239,"Persian" 10240,"Shang" 10241,"Yamato" 10242,"Choson" 10244,"Unknown" 10245,"Tribe Name" 10246,"Roman" 10247,"Carthaginian" 10248,"Macedonian" 10249,"Palmyran" 10250,"Random" 10251,"Food" 10252,"Wood" 10253,"Stone" 10254,"Gold" 10255,"Name" 10256,"Player Type" 10257,"Civilization" 10258,"Personality" 10259,"Strategy" 10260,"City Plan" 10261,"Starting Age" 10262,"Spectator" 10319," Technologies" 10321," < None >" 10322," Bring Object to Object" 10323," Bring Object to Area" 10324," Create # of Objects" 10325," Create Objects in Area" 10326," Destroy # of Objects" 10327," Destroy Specific Object" 10328," Destroy All Objects" 10329," Destroy Player" 10330," Capture Object" 10331," Gold Stockpile" 10332," Food Stockpile" 10333," Wood Stockpile" 10334," Stone Stockpile" 10335," Population" 10336," Age" 10337," Exploration" 10338," Other Attributes" 10340,"Number of Players" 10341,"Player 1" 10342,"Player 2" 10343,"Player 3" 10344,"Player 4" 10345,"Player 5" 10346,"Player 6" 10347,"Player 7" 10348,"Player 8" 10349,"You" 10351,"Object Type" 10352,"Victory Condition" 10353,"Victory Type" 10354,"Set Object" 10355,"Set Destination" 10356,"Go to Destination" 10357,"Quantity" 10358,"Which Player" 10359,"1 Player" 10360,"2 Players" 10361,"3 Players" 10362,"4 Players" 10363,"5 Players" 10364,"6 Players" 10365,"7 Players" 10366,"8 Players" 10370,"Razings" 10371,"Conversions" 10372,"Kill Ratio" 10373,"Wonders" 10374,"Military Population" 10375,"Technologies" 10376,"Kills" 10377,"Villager Population" 10402,"Any one" 10403,"All" 10404,"Quantity" 10405,"Which Conditions" 10600,"********** MAP SCREEN **************" 10601,"******* STYLE *******" 10602,"Small Islands" 10603,"Large Islands" 10604,"Coastal" 10605,"Inland" 10606,"Highland" 10607,"Continental" 10608,"Mediterranean" 10609,"Hill Country" 10610,"Narrows" 10611,"Tiny" 10612,"Small" 10613,"Medium (2 Players)" 10614,"Large (4 Players)" 10615,"Huge (6 Players)" 10616,"Gigantic (8 Players)" 10618,"Oasis" 10619,"Rivers" 10620,"Random" 10621,"Grass" 10622,"Desert" 10623,"Forest" 10624,"Water" 10625,"Palm Desert" 10626,"Jungle" 10627,"Shallows" 10628,"Pine Forest" 10629,"Deep Water" 10631,"Elevation" 10652,"Blank Map" 10653,"Random Map" 10654,"Seed Map" 10655,"Default Terrain" 10656,"Map Size" 10657,"Map Type" 10658,"Seed" 10659,"Seed" 10660,"Generate Map" 10661,"GENERATING MAP" 10662,"Map" 10663,"Regenerate Eye Candy" 10671,"Brush Size" 10672,"Tiny" 10673,"Small" 10674,"Medium" 10675,"Large" 10676,"Huge" 10681,"Brush Type" 10682,"Cliffs" 10683,"Clean up" 10684,"Terrain" 10701,"Ally" 10702,"Neutral" 10703,"Enemy" 10704,"Allied Victory" 10750,"Select Player" 10751,"Name" 10752,"New" 10753,"Remove" 10754,"Are you sure you want to remove player %s?" 10755,"Name" 10756,"New Player" //Terrain 10757, "Grass Dry" 10758, "Grass Sand 1" 10759, "Grass Sand 2" 10760, "Sand Rocky" 10761, "Sand Plain" 10762, "Grass Gravel" 10763, "Gravel" 10764, "Grass Dirt" 10765, "Dirt" 10766, "Road Stone" 10767, "Road Sand" 10768, "Desert Dunes" 10769, "Forest Mediterranean" 10770, "Forest Mesopotamian" 10771, "Forest Oasis" 10801,"History" 10802,"Instructions" 10803,"Instructions" 10804,"Victory Condition" 10805,"Failure" 10806,"Scenario Instructions" 10807,"Hints" 10808,"Victory" 10809,"Loss" 10810,"String ID:" 10811,"Voice Over File:" 11001,"Pre-Game Cinematic" 11002,"Victory Cinematic" 11003,"Loss Cinematic" 11004,"Scenario Instruction Map" 11050,"pop: " 11101,"Loading list of campaigns..." 11201,"Campaign Editor" 11202,"Campaign Filename to Create or Update" 11203,"Load" 11204,"Make Campaign" 11205,"Add Scenario" 11206,"Remove Scenario" 11207,"Scenarios Available to Add to Campaign" 11208,"Scenarios in this Campaign" 11209,"Do you want to save your changes to campaign\n %s?" 11210,"My Custom Campaign" 11211,"At least one scenario is required in a campaign." 11212,"Cannot save. You must enter a campaign name." 11213,"Campaign" 11214,"Select Campaign" 11215,"Difficulty Level" 11216,"Hardest" 11217,"Hard" 11218,"Moderate" 11219,"Standard" 11220,"Easy" 11221,"Move Up" 11222,"Move Down" 11223," ( 1997 Campaign )" 11224," ( 1998 Expansion Campaign )" 11225," ( 1997 Scenario )" 11226," ( 1998 Expansion Scenario )" 11227,"Open Campaign Folder" 11228,"Open Scenario Folder" 11229,"Back To Menu" 11230,"Reset & Reload" 11231,"Unable to overwrite existing campaign file" 11232,"User Campaign '%s'\n created successfully with %d scenarios" 11233,"Unable to locate Scenario\n '%s'" 11234,"Open Saved Games Folder" 11235,"User Campaign '%s'\n deleted successfully" 11236,"Are you sure you want to delete '%s' campaign?" 11250,"Campaign File OK" 11251,"Filename Missing" 11252,"Campaign File Not Found" 11253,"Error Reading Campaign File Data" 11254,"Unknown Campaign File Version" 11255,"No Scenarios Found" 11256,"Bad Paramaters Supplied" 11257,"Error Creating Campaign File" 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Match Phoenicia.ai" 26959,"Death Match Shang.ai" 26960,"Death Match Sumeria.ai" 26961,"Death Match Yamato.ai" 26962,"Immortal Assyria.ai" 26963,"Immortal Egypt.ai" 26964,"Immortal Greek.ai" 26965,"Immortal Minoa.ai" 26966,"Immortal Sumeria.ai" 26967,"Immortal Yamato.ai" 26968,"Assyria Ballista.ai" 26969,"Assyria Bowmen.ai" 26970,"Babylon Swordsmen.ai" 26971,"Babylon Scouts.ai" 26972,"Choson Swordsmen.ai" 26973,"Choson Axemen.ai" 26974,"Egypt War Elephants.ai" 26975,"Egypt Chariots.ai" 26976,"Greek Phalanx.ai" 26977,"Hittite Horse Archers.ai" 26978,"Hittite Bowmen.ai" 26979,"Minoa Composite Bowmen.ai" 26980,"Persia Elephant Archers.ai" 26981,"Phoenicia Elephants.ai" 26982,"Shang Heavy Cavalry.ai" 26983,"Shang Cavalry.ai" 26984,"Shang Clubmen.ai" 26985,"Sumeria Catapults.ai" 26986,"Sumeria Scouts.ai" 26987,"Yamato Heavy Cavalry.ai" 26988,"Death Match Assyria Water.ai" 26989,"Death Match Babylon Water.ai" 26990,"Death Match Choson Water.ai" 26991,"Death Match Egypt Water.ai" 26992,"Death Match Greek Water.ai" 26993,"Death Match Hittite Water.ai" 26994,"Death Match Minoa Water.ai" 26995,"Death Match Persia Water.ai" 26996,"Death Match Phoenicia Water.ai" 26997,"Death Match Shang Water.ai" 26998,"Death Match Sumeria Water.ai" 26999,"Death Match Yamato Water.ai" 27000,"Assyria Archer Bronze.ai" 27001,"Assyria Archer Iron.ai" 27002,"Assyria Infantry Bronze.ai" 27003,"Assyria Bronze Water.ai" 27004,"Assyria Iron Water.ai" 27005,"Babylon Water.ai" 27006,"Choson Bronze Water.ai" 27007,"Choson Iron Water.ai" 27008,"Egypt Chariot Archer.ai" 27009,"Egypt Archers Bronze.ai" 27010,"Egypt Archers Iron.ai" 27011,"Egypt Water.ai" 27012,"Greek Siege.ai" 27013,"Greek Bronze Water.ai" 27014,"Greek Iron Water.ai" 27015,"Hittite Water.ai" 27016,"Minoa Bronze Water.ai" 27017,"Minoa Iron Water.ai" 27018,"Persia Bronze Water.ai" 27019,"Persia Iron Water.ai" 27020,"Phoenicia Water.ai" 27021,"Shang Water.ai" 27022,"Sumeria Bronze Water.ai" 27023,"Sumeria Iron Water.ai" 27024,"Yamato Bronze Water.ai" 27025,"Yamato Iron Water.ai" 27026,"Carthage Phalanx.ai" 27027,"Carthage War Elephant.ai" 27028,"Carthage Bronze Water.ai" 27029,"Carthage Iron Water.ai" 27030,"Macedon Elephant.ai" 27031,"Macedon Phalanx.ai" 27032,"Macedon Cavalry.ai" 27033,"Macedon Bronze Water.ai" 27034,"Macedon Iron Water.ai" 27035,"Palmyra Composite Bow.ai" 27036,"Palmyra Horse Archer.ai" 27037,"Palmyra Elephant.ai" 27038,"Palmyra Bronze Water.ai" 27039,"Palmyra Iron Water.ai" 27040,"Rome Legion.ai" 27041,"Rome Axemen.ai" 27042,"Rome Siege.ai" 27043,"Rome Bronze Water.ai" 27044,"Rome Iron Water.ai" 27045,"Death Match Carthage.ai" 27046,"Death Match Macedon.ai" 27047,"Death Match Palmyra.ai" 27048,"Death Match Rome.ai" 27049,"Death Match Carthage Water.ai" 27050,"Death Match Macedon Water.ai" 27051,"Death Match Palmyra Water.ai" 27052,"Death Match Rome Water.ai" 27053,"Hittite Elephant.ai" 27054,"Persia War Elephant.ai" 27055,"Sumeria Chariots.ai" 27056,"Choson Priests.ai" 27057,"Greek Priests.ai" 27058,"Persia Priests.ai" 30101,"Type your player name." 30102,"Select the type of connection to make. For more information, click More Help." 30201,"To limit a game to less than 8 players, close some of the positions. Closing a position occupied by a player ejects the player from the game." 30202,"Click to select a civilization. If you choose Random, you don't know which civilization you're playing until the game starts. Each civilization has special bonuses and can research different technologies. More than one player can select the same civilization." 30203,"" 30204,"Click to change the scenario settings." 30205,"Displays chat messages." 30206,"Type a message." 30207,"Click to start the game." 30208,"Select the number of players." 30209,"Click to display your network address. You can give your IP address to other players so they can join your game." 30210,"Click to indicate that you are ready to start the game. The game creator cannot start the game until all players are ready. The names of players who are ready are shown in green." 30211,"Click to select a team. A dash (-) indicates no team, a question mark (?) indicates randomly chosen team. If all players select random teams, two teams are created. Players on the same team have their diplomatic stance set to Ally and Allied Victory." 30212,"Click to select your starting position on the map and civilization color. In a multiplayer game, two or more players can select the same player number and play a cooperative game, in which they share control of the same civilization." 30213,"Click to cancel the game." 30214,"Click to open the technology tree to view differences between civilizations." 30215,"Click to invite a friend to join this game." 30216,"Asking Host for Players in Lobby." 30217,"Click to mute/unmute player in chat." 30250,"Select the map size. The larger the map, the longer the game." 30251,"Select the distribution of land and water on the map." 30252,"Select the victory condition. The first civilization (or team) to achieve the victory condition wins the game." 30253,"Select the game type that you want to play." 30254,"Select how much of the map is revealed when you start the game." 30257,"Select the Age at which the game begins. For example, Bronze Age indicates that all Stone Age and Tool Age technology has been completed. Nomad indicates that the game starts in the Stone Age and you choose where to build your Town Center." 30258,"Select the quantity of resources (food, wood, stone, and gold) in each player's stockpile when the game begins." 30259,"If there is a check in the box, players begin the game in fixed (clockwise) positions based on the player number. Team members with consecutive player numbers are located adjacent to each other on the map. Otherwise, players begin the game in random locations on the map." 30260,"If there is a check in the box, the map terrain is revealed at the beginning of the game. Otherwise, it is revealed as you explore." 30261,"If there is a check in the box, players share exploration with their allies from the start of the game." 30262,"If there is a check in the box, players cannot change their alliances towards other players during the game." 30263,"If there is a check in the box, civilizations will lose their individual strengths and weaknesses and will be able to research all technologies in the game." 30264,"If there is a check in the box, players can use the cheat codes." 30265,"Select the scenario to play." 30266,"Explains what you must do to win the game." 30267,"Select the time limit for the game. The civilization with the highest score at the end of the time limit wins the game." 30268,"Select the score for the game. The first civilization to achieve this score or military conquest wins the game." 30269,"Select the skill of civilizations controlled by the computer." 30270,"At higher difficulty settings, the computer players attack earlier, more often and with larger armies. On easier difficulty settings, the computer players have a weaker economy and advance in Age more slowly. Moderate is ideal for experienced Age of Empires players who know their way around the game and Easy is ideal for first-time players who are learning the ropes." 30271,"Select the maximum number of units a player can create or train. The recommended value is 50. Also, higher values require faster machines." 30272,"Select the Game's Data Set and Graphics to play with. Choose either the Definitive Edition to play the latest or the 1997 Classic Mode." 30273,"If there is a check in the box, players cannot change the speed during the game." 30274,"Select the speed for the game." 30275,"If there is a check in the box, the host will act as a dedicated server instead of the game running full peer-to-peer. Best used when there are connection problems between individual players, but not the host. Note: If the host quits or drops, the game will end for all." 30276,"Region where host for game is resident, for filtering lobbies." 30300,"Select a player name." 30301,"Click to add a new player name." 30302,"Click to remove a player name." 30310,"Select the scenario to play." 30311,"Explains what you must do to win the game." 30320,"Type a name for the game." 30321,"Select a saved game." 30325,"Select the scenario to play." 30330,"Type a message. Press ENTER to send." 30331,"Click to send a message to all allies." 30332,"Click to send a message to all enemies." 30333,"Click to send a message to all players." 30334,"Select which players receive your messages." 30335,"Click to send a message to this player." 30340,"Click to set your diplomatic stance toward this player as Ally. Your military units do not attack this civilization." 30341,"Click to set your diplomatic stance toward this player as Neutral. Your military units attack buildings and villagers when commanded and automatically attack all military units in their sight." 30342,"Click to set your diplomatic stance toward this player as Enemy. Your military units (except Scouts) attack all buildings, military units, and villagers who enter their sight." 30343,"Click to tribute this player 100 wood. Each time you click the button, 125 wood is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 30344,"Click to tribute this player 100 food. Each time you click the button, 125 food is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 30345,"Click to tribute this player 100 gold. Each time you click the button, 125 gold is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 30346,"Click to tribute this player 100 stone. Each time you click the button, 125 stone is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 30347,"Click to clear all tributes before they are paid." 30348,"If there is a check in the box, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory." 30400,"Click to create randomly generated or custom maps." 30401,"Click to place resources, elevation, cliffs, forests, and water." 30402,"Click to choose the starting age, starting stockpiles, civilization, starting technology, and computer personality for each player." 30403,"Click to place buildings, villagers, military units, and boats for each player, as well as world (Gaia) objects, such as trees, Artifacts, Ruins, Discoveries, grass clumps and other terrain accents." 30404,"Click to choose unique victory conditions for each player." 30405,"Click to write scenario instructions, hints, a victory message, a loss message, and historical information." 30406,"Click to choose the cinematics that play at the beginning and end of the scenario." 30407,"Click to enable the full tech tree or disable technology for each player." 30408,"Click to choose the diplomatic stance of players (ally, neutral, or enemy) and whether any players pursue allied victory." 30409,"Click to select one or more victory conditions that all players must achieve." 30415,"Click to display the default terrain with no resources (food, wood, stone, or gold)." 30416,"Click to display a random distribution of land, water, and resources." 30417,"Click to display a random distribution of land, water, and resources based on the seed (number) you type." 30418,"Select the map size. The larger the map, the longer the game." 30419,"Select the distribution of land and water on the map." 30420,"Type the number of the seed map to use. For example, if you type 532, and select the same number of players, map size, and map type, the same map always appears. You can type any number up to 99999." 30421,"Click to create the map." 30422,"Click to set the default terrain." 30425,"Click to select the brush size." 30426,"Click to select the brush size." 30427,"Click to select the brush size." 30428,"Click to select the brush size." 30429,"Click to select the brush size." 30430,"Click to paint background terrain (grass, forest, water, etc.)." 30431,"Click to paint hills." 30432,"Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs, right-click and drag over the existing cliffs. Placing cliffs on different elevations creates gaps between the cliffs that villagers and military units may have difficulty moving through." 30433,"Select the terrain to paint." 30434,"Select the elevation to paint. The larger the elevation number, the higher the terrain. Elevation 2 is flat terrain." 30438,"Select the player to customize." 30439,"Select the number of players." 30440,"Type the amount of food the player has at the beginning of the game." 30441,"Type the amount of wood the player has at the beginning of the game." 30442,"Type the amount of gold the player has at the beginning of the game." 30443,"Type the amount of stone the player has at the beginning of the game." 30444,"Type a tribe name if you want to replace the civilization name with a unique name when the scenario is played as a campaign." 30445,"Select whether the position is played by the computer, a human, or either. If you select Either, the position can be played by a human or by the computer (if it is not filled by a human)." 30446,"Select the player's civilization. Each civilization has special skills and can research different technologies. More than one player can select the same civilization." 30447,"Select the strategy the computer player uses to determine which buildings, military units, boats, and technologies to research." 30448,"Select the city plan the computer player uses to determine where to construct buildings." 30449,"Select the personality of the computer player. For most situations, you can select Aggressive or Passive." 30455,"Click here, and then click the unit to delete." 30456,"Click here, select a unit from the list box, and then click a location on the map." 30457,"Click here, and then click the unit to move on the map." 30458,"Click here, and then click the unit to rotate on the map." 30459,"Select the unit to place on the map." 30460,"Select the player to place units for." 30465,"Click to allow players to achieve any one of the custom victory conditions to win the game." 30466,"Use all Vc" 30467,"Click to require players to achieve all of the custom victory conditions to win the game." 30468,"The first civilization (or team) to destroy all opponents' villagers, military units, boats, and buildings wins the game. You do not need to destroy trade vessels, transport vessels, fishing vessels, Artifacts, Ruins, or walls." 30469,"The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map." 30470,"Type the percentage of the map that must be explored." 30471,"The first civilization (or team) to control the designated number of Ruins wins the game. The game ends immediately. There is no countdown clock. For allied victory, the Ruins must be controlled by any of the allies." 30472,"The first civilization (or team) to control the designated number of Artifacts wins the game. The game ends immediately. There is no countdown clock. For allied victory, the Artifacts must be controlled by any of the allies." 30473,"The first civilization (or team) to locate the specified # of Discoveries wins. Discoveries are natural sites of significance represented by a white horse etched into the ground. To locate a Discovery, move a unit near it. A colored flag shows which civilizations have located the Discovery. For allied victory, all allies must locate all Discoveries." 30474,"" 30475,"Type the percentage of the map that must be explored for an exploration victory." 30476,"Type the number of Ruins that must be controlled for a Ruins victory." 30477,"Type the number of Artifacts that must be controlled for an Artifacts victory." 30478,"Type the number of Discoveries that must be located for a Discoveries victory." 30479,"" 30482,"Click the number of the victory condition to set or edit." 30483,"Select the player to customize." 30484,"Select a unit." 30485,"Select the age." 30486,"Select the victory condition." 30487,"Click here, and then click a unit on the map." 30488,"Click here, and then click a location on the map or drag the mouse to create an area box." 30489,"Click to display the destination location or area." 30492,"Type the scenario instructions. Be sure to explain what players must do to win the game." 30493,"Type the hints text for the scenario (optional)." 30494,"Type the victory message that appears for the winner(s) of the scenario (optional)." 30495,"Type the loss message that appears for the loser(s) of the scenario (optional)." 30496,"Type historical background information for the scenario (optional)." 30500,"Select the cinematic that plays before a scenario begins (optional)." 30501,"Select the victory cinematic that plays for the winner(s) of the scenario (optional)." 30502,"Select the loss cinematic that plays for the loser(s) of the scenario (optional)." 30503,"Select the mission briefing map that appears before a campaign (optional)." 30505,"If there is a check in the box, civilizations will lose their individual strengths and weaknesses and will be able to research all technologies in the game." 30506,"If there is a check in the box, players can use the cheat codes." 30507,"Select the player to customize." 30508,"Click to prevent the player from building a Granary and accessing any units/technology available from it." 30509,"Click to prevent the player from building a Storage Pit and accessing any units/technology available from it." 30510,"Click to prevent the player from building a Dock and accessing any units/technology available from it." 30511,"Click to prevent the player from building a Barracks and accessing any units/technology available from it." 30512,"Click to prevent the player from building a Market and accessing any units/technology available from it." 30513,"Click to prevent the player from building an Archery Range and accessing any units/technology available from it." 30514,"Click to prevent the player from building a Stable and accessing any units/technology available from it." 30515,"Click to prevent the player from building a Temple and accessing any units/technology available from it." 30516,"Click to prevent the player from building a Government Center and accessing any units/technology available from it." 30517,"Click to prevent the player from building a Siege Workshop and accessing any units/technology available from it." 30518,"Click to prevent the player from building an Academy and accessing any units/technology available from it." 30519,"Click to prevent the player from advancing to the Tool Age." 30520,"Click to prevent the player from advancing to the Bronze Age." 30521,"Click to prevent the player from advancing to the Iron Age." 30522,"Click to prevent the player from building a Town Center and accessing any units/technology available from it." 30523,"Click to prevent the player from building a Wonder." 30525,"Select the player to customize." 30526,"Click to select whether allied players win and lose as team. Any allied player who achieves the victory condition wins the game for all allies. You must select Allied Victory for all allies." 30527,"Click to set the player's diplomatic stance toward this player as Ally. The player's military units do not attack this civilization." 30528,"Click to set the player's diplomatic stance toward this player as Neutral. The player's military units attack buildings and villagers when commanded, and automatically attack all military units in their sight." 30529,"Click to set the player's diplomatic stance toward this player as Enemy. The player's military units (except Scout) attack all buildings, military units, and villagers who enter their sight." 30540,"Click to display the menu." 30550,"Click to require players to achieve one of the standard victory conditions (Artifacts, Ruins, Wonders, or Conquest) to win the game." 30551,"The first civilization (or team) to destroy all opponents' villagers, military units, boats, and buildings wins the game. You do not need to destroy trade vessels, transport vessels, fishing vessels, Artifacts, Ruins, or walls." 30552,"Click to set the victory condition to Score. The first player to achieve the specified score wins the game." 30553,"Click to set the victory condition to Time Limit. The player with the highest score at the end of the time limit wins the game." 30554,"Click to set one or more custom victory conditions." 30555,"Select the score for the game." 30556,"Select the time limit for the game." 30560,"Select which enemy player." 30561,"Select the attribute to achieve: Razings (enemy buildings to destroy), Conversions, Kill Ratio (# of units killed compared to those lost), Wonders that must be built and held, Military Population that must be created, Technologies that must be researched, Villager Population that must be created, Kills (# of military units, villagers, or boats that must be killed)." 30562,"Select the technology to achieve." 30565,"Select the starting age." 30566,"Type the number of objects." 30567,"Type the number of objects." 30568,"Type the number of objects." 30569,"Type the quantity of gold." 30570,"Type the quantity of food." 30571,"Type the quantity of wood." 30572,"Type the quantity of stone." 30573,"Type the number of population." 30574,"Type the percentage of exploration." 30575,"Type the quantity." 30576,"Type the scenario instructions." 30577,"Type the hints (optional)." 30578,"Type the victory message (optional)." 30579,"Type the loss message (optional)." 30580,"Type the history text (optional)." 30701,"Set difficulty used while testing." 30702,"Set the starting view." 30703,"Goto the starting view." 39465,"Used to train elite infantry units that have high attack strength and armor." 39466,"Predator that can be hunted for food." 39467,"Natural sites of significance. Locating all Discoveries is a victory condition. To locate a Discovery, move a unit near it. A colored flag indicates which civilizations have located the Discovery." 39468,"Ancient structures built by now-lost cultures. Ruins can be a victory condition or increase your score." 39470,"Ancient objects crafted by now-lost cultures. Artifacts can be a victory condition or increase your score." 39472,"Used to train infantry and Slingers. Required to build Archery Ranges and Stables." 39473,"Provides food by gathering fish and depositing them at the Dock. The cargo capacity of a Fishing Boat is greater than the carrying capacity of a villager." 39474,"Provides food by gathering fish and depositing them at the Dock. The Fishing Ship has more hit points and is faster than the Fishing Boat." 39475,"Used to trade with Docks of other civilizations to exchange resources for gold." 39476,"Used to trade with Docks of other civilizations to exchange resources for gold. The Merchant Ship is faster and has more hit points than the Trade Boat." 39477,"Used to transport villagers, military units, and Artifacts across water." 39478,"Used to transport villagers, military units, and Artifacts across water. The Heavy Transport has more hit points, is faster, and carries more units than the Light Transport." 39479,"A simple war vessel." 39480,"Upgrade of the Scout Ship. The War Galley has more hit points, attack strength, and range. Required to build Fire Galleys." 39481,"Upgrade of the War Galley. The Trireme has more hit points, attack strength, and range." 39482,"A siege ship with a slow but powerful catapult attack. Can fire at a location instead of at a particular unit. Better against immobile targets." 39487,"Constructs buildings." 39492,"Does not turn or roll a stone, but only fades to black." 39493,"Sophisticated Batavian naval vessel that can roam the seas, throw rocks and roll on land." 39536,"The raft carries one occupant." 39547,"Used to build and upgrade fishing, trade, transport, and war vessels." 39549,"Can be hunted for food." 39550,"Can be hunted for food." 39551,"Explores the map." 39552,"Provides a finite amount of food that can be gathered by a villager. Farms eventually need to be replanted." 39553,"Gathers food from a Farm." 39557,"Can be fished for food." 39558,"Can be fished for food." 39559,"Can be fished for food." 39560,"Can be fished for food." 39561,"Can be fished for food." 39562,"Fishes for food." 39563,"Banner, showing the colors of the faction." 39565,"Can be foraged for food." 39566,"Gathers food from berry bushes." 39567,"Can be hunted for food." 39569,"Used to research technologies that improve buildings and military units. Required to build additional Town Centers." 39570,"Used by villagers to deposit food from berry bushes and Farms. Can research upgrades for walls and towers. Required to build Markets." 39581,"Upgrade of the Sentry Tower. The Guard Tower has more hit points, attack strength and range." 39583,"Supports up to 4 villagers, military units, or boats. You must have enough Houses before you can create new units." 39585,"Hunts animals for food." 39586,"Young and ambitious King of Macedon and ruler of Greece. One of the greatest commanders in all of history." 39587,"The most powerful of the Egyptian deities. He is the sun god as well as 'The King of the Gods'." 39588,"Son of Zeus, founder of Mycenae, and slayer of the Gorgon Medusa. Favored by the gods." 39589,"Emperor against his will, but one of Rome's greatest generals." 39590,"King of Kings. Ruler of the Persian Empire and a notorious expansionist." 39591,"Predator that can be hunted for food." 39592,"Predator that can be hunted for food." 39593,"A happy lion with a great heart. He answers to Richard. Credible magicians approve this lion's tameness." 39594,"Chops trees for wood." 39595,"Engages in combat or has not been assigned a task." 39596,"Used to research technologies that improve military units and the effectiveness of villagers. Required to build Farms, Temples and Government Centers." 39598,"Can be mined for gold." 39603,"Can be mined for stone." 39604,"Gathers gold from Gold Mines." 39605,"Gathers stone from Stone Mines." 39606,"description" 39607,"The ultimate tower. Upgrade of the Guard Tower. The Ballista Tower has more attack strength than the Guard Tower." 39608,"Upgrade of the Catapult Trireme. The Juggernaught has more hit points and range." 39609,"Upgrade of the Ballista. The Helepolis has more range and a faster fire rate." 39610,"Upgrade of the Catapult. The Heavy Catapult has many more hit points and more range." 39611,"Upgrade of the Horse Archer. The Heavy Horse Archer has more hit points and attack strength." 39612,"Upgrade of Long Swordsman. The Legion is the ultimate infantry unit. It has many more hit points and more attack strength than the Long Swordsman." 39613,"Upgrade of Heavy Cavalry. The Cataphract is the ultimate cavalry unit. It has more hit points, attack strength, and armor than Heavy Cavalry." 39614,"Upgrade of Phalanx. The Centurion is the ultimate elite infantry unit. It has more hit points, attack strength, and armor than the Phalanx." 39617,"Heals friendly and allied units and converts enemy units." 39618,"Used to train various foot and mounted archers. Required to build Siege Workshops." 39619,"Repairs buildings and boats damaged in combat." 39624,"Upgrade of the Watch Tower. The Sentry Tower has more hit points, attack strength, and range." 39625,"Water that is passable by villagers, military units, and boats." 39626,"Used to build siege weapons that are slower than other units, but have powerful long-range attacks." 39634,"An early archer shooting at targets from a distance. The Bowman cannot be upgraded, but trains quick and cheap." 39635,"An advanced archery unit with improved hit points, attack strength, and range. Can be upgraded." 39636,"Upgrade of Improved Bowman. The Composite Bowman has more hit points, attack strength, and range." 39637,"Used to attack military units, buildings, and walls. The Ballista has a minimum range of 3." 39638,"A simple siege weapon with a slow but powerful attack. Better against immobile targets." 39639,"Upgrade of Stone Thrower. The Catapult has more attack strength, range, and causes a larger area of damage." 39640,"Horseman armed with a sword. Inflicts extra damage against infantry." 39641,"Upgrade of Cavalry. Heavy Cavalry has more attack strength and armor (including +1 against missile weapons) than Cavalry." 39642,"A fast archery unit with strong attack strength and range." 39643,"A fast, two-wheel cavalry unit pulled by horses. High resistance to conversion. Double attack against Priest." 39644,"A powerful archery unit that combines the speed and mobility of the Chariot and the attack strength of the Improved Bowman." 39645,"Combines the hit points of the War Elephant and the attack strength and range of the Composite Bowman." 39646,"A cavalry unit with many hit points and special attack strength. Causes trample damage to adjacent enemy units." 39647,"A simple warrior armed with a spiked club." 39648,"Upgrade of Clubman. The Axeman has more hit points and attack strength than the Clubman." 39649,"A light swordsman with more hit points, attack strength, and armor than earlier infantry." 39650,"Upgrade of Short Swordsman. The Broad Swordsman has more hit points, attack strength, and armor." 39651,"Upgrade of Broad Swordsman. The Long Swordsman has more hit points, attack strength, and armor." 39652,"A slow and heavy infantry unit with a powerful attack." 39653,"Upgrade of Hoplite. The Phalanx has more attack strength and armor." 39654,"A light rider with a large line of sight to explore the map." 39655,"This little boy is not really interested in the theory of relativity, but splits atoms for destructive purposes. The astronaut suit masks his evil doings as acts in the name of science." 39656,"Used to train cavalry units that engage in hand-to-hand combat. Required to build Academies." 39657,"Used by villagers as a drop-off site for food from hunting and fishing as well as wood, stone and gold. Can research technologies that improve the armor and attack strength of military units." 39659,"Used to train Priests and research technology that increases their powers." 39719,"Used to create villagers and advance to the next age. It is also where villagers can deposit food, wood, gold, and stone. The Town Center supports 4 units." 39725,"Can be chopped for wood." 39761,"Upgrade of the Medium Wall. The Fortified Wall has more hit points and is the ultimate wall." 39762,"Upgrade of the Small Wall. The Medium Wall has more hit points." 39763,"A simple wall. Used to keep out enemies." 39764,"A simple tower. Will shoot arrows at enemies within range." 39773,"The daring leader of the Argonauts who retrieved the Golden Fleece from the island of Colchis." 39774,"A respected fellow who really stinks at hide-and-seek." 39775,"Best not to think about him." 39776,"This man has one goal; to destroy everything he can and to cause as much suffering as possible. It is probably why they started calling him Mor Havoc." 39777,"A commoner whose dream it is to one day become a hero. Will he succeed?" 39778,"Brother of Corlis, he has the same ambitions. Probably not from the smartest of families." 39779,"Prince of Troy and slayer of Greek heroes. A proud warrior whose courage seldom fails him." 39780,"Special forces versed in camouflage, swimming, archery and amphibious landings. When you see trees on water, it's the ancient marines!" 39781,"The greatest type of ancient mortar ever built. According to legend (and much to the envy of Roman siege engineers) it was constructed by Germanic craftsmen." 39782,"Heroes have special attributes, as shown in the status box in the bottom center of the game screen." 39783,"They ride in black and spread terror wherever they appear. Solely on sole behalf of justice, presumably." 39784,"Generic Hero." 39785,"Heroes have special attributes, as shown in the status box in the bottom center of the game screen." 39786,"One who has betrayed his friends, family and principles." 39787,"Hardened veteran who fights for the highest bidder." 39788,"Space trooper equipped with a portable Archimedian mirror gun that shoots photons at deadlier speed than CERN." 39789,"A chariot of the future with massive firepower and horsepower. Special design ordered by S. Winsett with a rocket launcher mounted by the Zaibatsu. Does this turn you on?" 39790,"Here be dragons. According to legend, these ancient dragons from Cambria announce the coming of a Briton king. They devoured all of the birds and have a skin hard like stone." 39791,"Heroes have special attributes, as shown in the status box in the bottom center of the game screen." 39792,"Heroes have special attributes, as shown in the status box in the bottom center of the game screen." 39798,"A massive structure that is the crowning achievement of a civilization. Building a Wonder can be a victory condition or increase your score." 39799,"The ultimate tower. Upgrade of the Guard Tower. The Ballista Tower has more attack strength than the Guard Tower." 39800,"Upgrade of the Catapult Trireme. The Juggernaught has more hit points and range." 39801,"Upgrade of the Ballista. The Helepolis has more range and a faster fire rate." 39802,"Upgrade of the Catapult. The Heavy Catapult has many more hit points and more range." 39803,"Upgrade of the Horse Archer. The Heavy Horse Archer has more hit points and attack strength." 39804,"Upgrade of Long Swordsman. The Legion is the ultimate infantry unit. It has many more hit points and more attack strength than the Long Swordsman." 39805,"Upgrade of Heavy Cavalry. The Cataphract is the ultimate cavalry unit. It has more hit points, attack strength, and armor than Heavy Cavalry." 39806,"Upgrade of Phalanx. The Centurion is the ultimate elite infantry unit. It has more hit points, attack strength, and armor than the Phalanx." 39814,"A skilled warrior slinging stone projectiles, which inflict extra damage on archers, walls and towers." 39815,"Rider with increased damage against all horse and elephant units." 39816,"A fast warship with a short-ranged fire attack to defeat other ships. Superior to Triremes in one-on-one combat. Suffers additional damage from siege weapons and Catapult Triremes." 39817,"Upgrade of the Chariot. Has high resistance to conversion and double attack against Priests. Causes trample damage to adjacent enemy units." 39818,"Upgrade of the War Elephant. Has increased armor against Ballista, Helepolis, and missile weapons, and causes trample damage to adjacent enemy units." 39819,"Can be hunted for food." 39820,"The bane of Rome and champion of Carthage. It is unlikely there has been, or ever will be a better general than Hannibal 'Lightning' Barca." 39821,"Ingenious general and statesman. His ambition to become the sole ruler of the Roman Republic is likely to get him murdered." 39822,"Roman general from a famed family of military leaders. He defeated Carthage." 39823,"Lieutenant of Caesar, lover of Cleopatra, and would-be master of Rome." 39824,"Cleopatra's flagship. She commands her entire fleet from this command post." 39825,"Queen Zenobia's architectural masterpiece. This defensive structure is the strongest in existence." 39826,"Proud chieftain of the Arverni. He has formed a coalition of Gallic tribes to check the expanding power of Rome." 39827,"The brilliant Greek scientist and inventor. Famed for his mathematical and engineering accomplishments." 39828,"Contains a sophisticated array of light-gathering mirrors to focus intense heat upon attacking ships and troops." 39829,"Can be hunted for food." 39830,"A hunter-killer robot sent to earth to destroy rebel soldiers." 39832,"Despite the name, this Francis is no pacifist." 39833,"Winter edition with improvements by Q. Shoots smaller rockets at a higher rate. Only Winsett's mom knows how to turn this on. She's got the keys." 39834,"Mounted infant-ry on a tricycle. A cute, innocent baby with poopy pants and daddy's shotgun. Such a lil' sweetheart!" 39835,"Commander of the armies." 39836,"High Priest of an ancient arcane religion." 39837,"Political and religious leader of the Egyptian people." 39838,"Greek hero of the Trojan War and the greatest warrior to have ever lived. Immortal, but for some reason is very protective of his heels." 39839,"Brother-in-arms of Achilles and the strongest and tallest of all Greek warriors. The only warrior powerful enough to beat him...is himself. " 39840,"King of the island of Ithaca and the most brilliant of the Greeks." 39841,"Dashing and headstrong yet foolish Prince of Troy. Instigator of the Trojan War." 39842,"Spartan mercenary general and tactical genius hired by the Carthaginians to help them fight Rome." 39843,"The first citizen of Athens. He has turned the small city state into an Athenian empire." 39844,"A chieftain of a mighty tribal confederation." 39845,"Court sorcerer of the Chinese Emperor seeking eternal life on Mt Fuji. Also known as Jofuku." 39846,"Warrior prince and defender of the Emperor." 39847,"The great Pharaoh and embodiment of the Sun God." 39848,"The fearsome Hittite warrior king." 39849,"Select a villager and right-click to reseed this Farm." 39864,"Displays the civilization, name, hit points, attack, armor, piercing armor, and range of the selected unit. Also displays the Priest's faith (percentage)." 40464,"********** MESSAGES FOR UNIT BUILDS **********" 40465,"Click to build an Academy." 40472,"Click to build a Barracks." 40473,"Click to build a Fishing Boat." 40474,"Click to build a Fishing Ship." 40475,"Click to build a Trade Boat." 40476,"Click to build a Merchant Ship." 40477,"Click to build a Light Transport." 40478,"Click to build a Heavy Transport." 40479,"Click to build a Scout Ship." 40480,"Click to build a War Galley." 40481,"Click to build a Trireme." 40482,"Click to build a Catapult Trireme." 40501,"Click to build a Cliff." 40547,"Click to build a Dock." 40552,"Click to build a Farm." 40569,"Click to build a Government Center." 40570,"Click to build a Granary." 40581,"Click to build a Guard Tower." 40583,"Click to build a House." 40587,"Click to Train Alexander." 40588,"Click to Train Amon Ra." 40589,"Click to Train Pereus." 40590,"Click to Train Tiberius." 40591,"Click to Train Hector." 40595,"Click to create a Villager." 40596,"Click to build a Market." 40617,"Click to train a Priest." 40618,"Click to build an Archery Range." 40619,"Click to create a Villager." 40624,"Click to build a Sentry Tower." 40626,"Click to build a Siege Workshop." 40634,"Click to train a Bowman." 40635,"Click to train an Improved Bowman." 40636,"Click to train a Composite Bowman." 40637,"Click to build a Ballista." 40638,"Click to build a Stone Thrower." 40639,"Click to build a Catapult." 40640,"Click to train Cavalry." 40641,"Click to train Heavy Cavalry." 40642,"Click to train a Horse Archer." 40643,"Click to train a Chariot." 40644,"Click to train a Chariot Archer." 40645,"Click to train an Elephant Archer." 40646,"Click to train a War Elephant." 40647,"Click to train a Clubman." 40648,"Click to train an Axeman." 40649,"Click to train a Short Swordsman." 40650,"Click to train a Broad Swordsman." 40651,"Click to train a Long Swordsman." 40652,"Click to train a Hoplite." 40653,"Click to train a Phalanx." 40654,"Click to train a Scout." 40656,"Click to build a Stable." 40657,"Click to build a Storage Pit." 40659,"Click to build a Temple." 40719,"Click to build a Town Center." 40722,"Click to build a Trade Workshop." 40761,"Click to build a Fortified Wall." 40762,"Click to build a Medium Wall." 40763,"Click to build a Small Wall." 40764,"Click to build a Watch Tower." 40798,"Click to build a Wonder." 40799,"Click to build a Ballista Tower." 40800,"Click to build a Juggernaught." 40801,"Click to build a Helepolis." 40802,"Click to build a Heavy Catapult." 40803,"Click to train a Heavy Horse Archer." 40804,"Click to train a Legion." 40805,"Click to train a Cataphract." 40806,"Click to train a Centurion." 40814,"Click to train a Slinger." 40815,"Click to train a Camel Rider." 40816,"Click to build a Fire Galley." 40817,"Click to train a Scythe Chariot." 40818,"Click to train an Armored Elephant." 41465,"Click to upgrade to Light Transport." 41468,"Click to upgrade to Fishing Ship." 41469,"Click to upgrade to War Galley." 41470,"Click to upgrade to Merchant Ship." 41471,"Click to upgrade to Trireme." 41472,"Click to upgrade to Heavy Transport." 41473,"Click to research the Catapult Trireme." 41474,"Click to research the Small Wall." 41475,"Click to upgrade to Sentry Tower." 41476,"Click to upgrade to Medium Wall." 41477,"Click to upgrade to Fortified Wall." 41478,"Click to upgrade to Guard Tower." 41479,"Click to research the Watch Tower." 41480,"Click to adopt Astrology." 41481,"Click to adopt Polytheism." 41482,"Click to adopt Monotheism." 41483,"Click to adopt Mysticsm." 41484,"Click to adopt Afterlife." 41485,"Click to adopt Zealotry." 41486,"Click to adopt Fanaticsm." 41487,"Click to research Ballistics." 41488,"Click to research Irrigation." 41489,"Click to research the Wheel." 41490,"Click to research Domestication." 41491,"Click to research Coinage." 41492,"Click to research the Plow." 41493,"Click to research Artisanship." 41494,"Click to research Nobility." 41495,"Click to research Engineering." 41496,"Click to research Mathematics." 41497,"Click to research Alchemy." 41499,"Click to research Leather Armor for Infantry." 41500,"Click to research Leather Armor for Archers." 41501,"Click to research Leather Armor for Cavalry." 41502,"Click to research Scale Armor for Infantry." 41503,"Click to research Scale Armor for Archers." 41504,"Click to research Scale Armor for Cavalry." 41505,"Click to research Toolworking." 41506,"Click to research Chain Mail for Infantry." 41507,"Click to research Chain Mail for Archers." 41508,"Click to research Chain Mail for Cavalry." 41509,"Click to research Metalworking." 41510,"Click to research Metallurgy." 41511,"Click to upgrade to Heavy Catapult." 41512,"Click to research Improved Bow." 41513,"Click to upgrade to Composite Bow." 41514,"Click to upgrade to Ballista." 41515,"Click to upgrade to Chariot Archer." 41516,"Click to upgrade to Cavalry Archer." 41517,"Click to upgrade to Elephant Archer." 41518,"Click to upgrade to Battle Axe." 41519,"Click to research Short Sword." 41520,"Click to upgrade to Bronze Shield." 41521,"Click to upgrade to Long Sword." 41522,"Click to upgrade to Chariot." 41523,"Click to research Cavalry." 41524,"Click to upgrade to War Elephant." 41525,"Click to upgrade to Heavy Cavalry." 41526,"Click to upgrade to Phalanx." 41527,"Click to advance to the Tool Age." 41528,"Click to advance to the Bronze Age." 41529,"Click to advance to the Iron Age." 41531,"Click to upgrade to Broad Sword." 41532,"Click to research Woodworking." 41533,"Click to research Gold Mining." 41534,"Click to research Stone Mining." 41535,"Click to research Craftsmanship." 41536,"Click to research Siegecraft." 41537,"Click to research Architecture." 41538,"Click to research Aristocracy." 41539,"Click to research Writing." 41542,"Click to upgrade to Iron Shield." 41543,"Click to upgrade to Ballista Tower." 41544,"Click to upgrade to Juggernaught." 41545,"Click to upgrade to Helepolis." 41546,"Click to upgrade to Heavy Catapult." 41547,"Click to upgrade to Heavy Horse Archer." 41548,"Click to upgrade to Legion." 41549,"Click to upgrade to Cataphract." 41550,"Click to upgrade to Centurion." 41554,"Click to research Logistics. Barracks units only count as half a unit toward your population, so you can essentially exceed the population limit by training Barracks units. For example, if the population limit is 50 and you build 20 normal units, you can train 60 Barracks units (for a total of 80 units) without exceeding the population limit." 41555,"Click to upgrade to the Scythe Chariot." 41556,"Click to upgrade to the Armored Elephant." 41557,"Click to research Fire Galley Not in use." 41558,"Click to research Medicine, which increases Priest healing rate." 41559,"Click to research Sacrifice, which lets you instantly convert an enemy unit by sacrificing one of your Priests. You cannot use Sacrifice to convert an enemy Priest.\n\nTo convert a unit using Sacrifice, click a Priest, and then right-click the enemy unit to convert. After the Priest begins converting, press DELETE." 41560,"Click to research the Tower Shield, which provides infantry armor against Ballista, Helepolis, and missile weapons." 41564,"Click to trade food for gold." 41565,"Click to trade wood for gold." 41566,"Click to trade stone for gold." //44000-44999 reserved for Skybox dev 44000,"UNRANKED: Game was created as unranked." 44001,"Your ELO score has not changed. Match was not in a ranked mode." 44002,"RANKED: Random Map" 44003,"Random Map ELO rating change: %d (%+d) = %d." 44004,"RANKED: Death Match" 44005,"Deathmatch ELO rating change: %d (%+d) = %d." 44007,"Your ELO score has not changed. At least one player left game before %d seconds." 44008,"NOT YET RANKED: There must be exactly 2 balanced teams" 44009,"Your ELO score has not changed. Match did not have two balanced teams." 44010,"NOT YET RANKED: There can be no AI Players in a ranked match" 44011,"Your ELO score has not changed. Match contained AI players." 44012,"NOT YET RANKED: Cannot enable cheats for a ranked game" 44013,"Your ELO score has not changed. Match had cheats enabled." 44014,"NOT YET RANKED: Coop Players are not permitted for a ranked game" 44015,"Your ELO score has not changed. There was a coop team." 44017,"Your ELO score has not changed due to unexpected error." 44025,"Leaderboard" 50000,"Testing" 54477,"Click to display the game menu." 54479,"Click to display the Chat dialog box." 54481,"Click to display the Diplomacy dialog box." 54483,"The diamond-shaped map shows the world at a smaller scale. Click the diamond-shaped map to go to that location on the large map." 54487,"Click to display more buildings." 54489,"Click to unselect a unit." 54492,"Click to display player scores." 54493,"Click to stop the current action." 54495,"Click to construct a building." 54497,"Click to group selected units." 54499,"Click to ungroup selected units." 54501,"Click to cancel the current action." 54503,"Click to trade with another civilization." 54505,"Click to unload a transport vessel." 54506,"Click to order units to stand ground. Units will hold their position and fire at enemies within range. Stand Ground also prevents catapult units from firing." 54507,"Click to order catapult units to target a location, instead of a particular unit." 54509,"Food stockpile: %d" 54510,"Wood stockpile: %d" 54511,"Gold stockpile: %d" 54512,"Stone stockpile: %d" 54513,"Click to order the Priest to heal a friendly or allied unit." 54514,"Click to order the Priest to convert an enemy unit." 54515,"Click to order units to attack." 54516,"Click to order units to move." 54517,"Click to order units to work." 54518,"Click to order units to repair a building or boat." 54519,"For more information on Age of Empires: Definitive Edition, please visit www.ageofempires.com." //Tech Tree Civ attributes //Assyrians 61000,"Villagers move 10% faster." 61001,"Archers fire 25% faster." //Babylonians 61005,"Stone Miners work 20% faster and carry +2 stone." 61006,"Walls and towers have +75% HP." 61007,"Priests rejuvenate 30% faster." //Choson 61010,"Short/Broad/Long swordsmen and Legion have +15/20/60/80 HP respectively." 61011,"Towers +2 range." 61012,"Priests cost -30%." //Egyptians 61015,"Gold Miners work 20% faster and carry +2 gold." 61016,"Chariot units +33% HP." 61017,"Priests +3 range." //Greeks 61020,"Academy units move 30% faster and\ncost -20%." 61021,"Ships move 20% faster." //Hittites 61025,"All archers +1 attack." 61026,"Stone Thrower, Catapult, and Heavy Catapult +50% HP." 61027,"War ships (except Fire Galley) +3 range." //Minoans 61030,"Ships cost -30%." 61031,"Composite Bowman +2 range." 61032,"Farms have +60 Food." //Persians 61035,"Hunters work 30% faster and carry +3 food." 61036,"Elephant units move 20% faster." 61037,"Triremes fire 25% faster." //Phoenicians 61040,"Woodcutters work 15% faster and carry +2 wood." 61041,"Elephant units cost -25%." 61042,"Catapult Trireme and Juggernaught fire 30% faster." //Shang 61045,"Villagers cost 40 Food.\nStart the game with -40 Food." 61046,"Walls have +75% HP." //Sumerians 61050,"Villagers +15 HP." 61051,"Stone Thrower, Catapult, Heavy Catapult fire 30% faster." 61052,"Farms have +125 Food." //Yamato 61055,"Villagers move 10% faster." 61056,"All cavalry units and Horse Archers cost\n-25%." 61057,"Ships have +25% HP." //Carthaginians 61060,"Academy units and elephant units +25% HP; Camel Riders +15% HP." 61061,"Fire Galley +25% attack." 61062,"Transport ships move 25% faster." //Macedonians 61065,"All non-ranged units +2 LOS." 61066,"Academy units +2 pierce armor." 61067,"Siege Workshop units cost -25%." 61068,"All units 4 times more resistant to conversion." //Palmyrans 61070,"Villagers cost 75 Food, but have armor and work 25% faster." 61071,"Start the game with +50 Food." 61072,"Camel Riders move 25% faster." 61073,"Tributes are free." 61074,"Trade ships return 2x gold." //Romans 61075,"Buildings cost -15%, except for towers, walls and Wonders." 61076,"Towers cost -50%." 61077,"Swordsmen attack +33% faster." 61080,"Missing Technologies:" 61081,"Missing Units:" //Tech Tree Civ attributes Original //Assyrians 61100,"Villagers move 18% faster." 61101,"Archers fire 25% faster." //Babylonians 61105,"Stone Miners work 30% faster and carry +3 stone." 61106,"Double Wall and towers hit points." 61107,"Priests rejuvenate 30% faster." //Choson 61110,"Long swordsmen and Legion have +80 hit points." 61111,"Towers +2 range." 61112,"Priests cost -30%." //Egyptians 61115,"Gold Miners work 20% faster and carry +2 gold." 61116,"Chariot units +33% hit points." 61117,"Priests +3 range." //Greeks 61120,"Academy units move 30% faster." 61121,"Warships move 17% faster." //Hittites 61125,"All archers +1 attack." 61126,"Double Stone Thrower, Catapult and Heavy Catapult hit points." 61127,"Warships (except Fire Galley) +4 range." //Minoans 61130,"Ships cost -30%." 61131,"Composite Bowman +2 range." 61132,"Farms have +60 Food." //Persians 61135,"Hunters work 30% faster and carry +3 food." 61136,"Elephant units move 50% faster." 61137,"Triremes fire 38% faster." //Phoenicians 61140,"Woodcutters work 30% faster and carry +3 wood." 61141,"Elephant units cost -25%." 61142,"Catapult Trireme and Juggernaught fire 58% faster." //Shang 61145,"Villagers cost 40 Food." 61146,"Double wall hit points." //Sumerians 61150,"Villagers +15 HP." 61151,"Stone Thrower, Catapult, Heavy Catapult fire 30% faster." 61152,"Farms have +250 Food." //Yamato 61155,"Villagers move 18% faster." 61156,"All cavalry units and Horse Archers cost\n-25%." 61157,"Ships have +30% hit points." //Carthaginians 61160,"Academy units and elephant units +25% hit points" 61161,"Fire Galley +25% attack." 61162,"Transport ships move 25% faster." //Macedonians 61165,"All non-ranged units +2 LOS." 61166,"Academy units +2 pierce armor." 61167,"Siege Workshop units cost -50%." 61168,"All units 4 times more resistant to conversion." //Palmyrans 61170,"Villagers cost 75 Food, but have +1 armor and work 20% faster." 61171,"Camel Riders move 25% faster." 61172,"Tributes are free." 61173,"Trade ships return 2x gold." //Romans 61175,"Buildings cost -15%, except for towers, walls and Wonders." 61176,"Towers cost -50%." 61177,"Swordsmen attack +33% faster." 61190,"Hit points" 61191,"Attack" 61192,"Armor" 61193,"Pierce Armor" 61194,"Range" 61201,"Light Transport" 61202,"Trade Boat Not in use" 61203,"Scout Ship" 61204,"Fishing Ship" 61205,"Galley" 61206,"Merchant Ship" 61207,"Trireme" 61208,"Heavy Transport" 61209,"Catapult Trireme" 61210,"Small Wall" 61211,"Sentry Tower" 61212,"Medium Wall" 61213,"Fortified Wall" 61214,"Guard Tower" 61215,"Watch Tower" 61216,"Astrology" 61217,"Polytheism" 61218,"Monotheism" 61219,"Mysticism" 61220,"Afterlife" 61221,"Zealotry" 61222,"Fanaticism" 61223,"Ballistics" 61224,"Irrigation" 61225,"Wheel" 61226,"Domesti- cation" 61227,"Coinage" 61228,"Plow" 61229,"Artisanship" 61230,"Nobility" 61231,"Engineering" 61232,"Mathematics" 61233,"Alchemy" 61234,"Scouting" 61235,"Leather Arm. Infantry" 61236,"Leather Arm. Archers" 61237,"Leather Arm. Cavalry" 61238,"Scale Armor Infantry" 61239,"Scale Armor Archers" 61240,"Scale Armor Cavalry" 61241,"Tool- working" 61242,"Chain Mail Infantry" 61243,"Chain Mail Archers" 61244,"Chain Mail Cavalry" 61245,"Metal- working" 61246,"Metallurgy" 61247,"Catapult" 61248,"Improved Bow" 61249,"Composite Bow" 61250,"Ballista" 61251,"Chariot Archer" 61252,"Horse Archer" 61253,"Elephant Archer" 61254,"Battle Axe" 61255,"Short Sword" 61256,"Bronze Shield" 61257,"Long Sword" 61258,"Chariot" 61259,"Cavalry" 61260,"War Elephant" 61261,"Heavy Cavalry" 61262,"Phalanx" 61263,"Tool Age" 61264,"Bronze Age" 61265,"Iron Age" 61266,"Republic Age Not in use" 61267,"Broad Sword" 61268,"Wood- working" 61269,"Gold Mining" 61270,"Stone Mining" 61271,"Craftsman- ship" 61272,"Siege- craft" 61273,"Architecture" 61274,"Aristocracy" 61275,"Writing" 61276,"Tool- working" 61277,"Shield" 61278,"Iron Shield" 61279,"Ballista Tower" 61280,"Jugger- naught" 61281,"Helepolis" 61282,"Heavy Catapult" 61283,"Heavy Horse Archer" 61284,"Legion" 61285,"Cataphract" 61286,"Centurion" 61290,"Logistics" 61291,"Scythe Chariot" 61292,"Armored Elephant" 61293,"Fire Galley" 61294,"Medicine" 61295,"Sacrifice" 61296,"Tower Shield" 61300,"Dock" 61301,"Fishing Boat" 61302,"Trade Boat" 61303,"Light Transport" 61304,"Scout Ship" 61305,"Fishing Ship" 61306,"War Galley" 61307,"Merchant Ship" 61308,"Fire Galley" 61309,"Heavy Transport" 61310,"Trireme" 61311,"Catapult Trireme" 61312,"Juggernaught" 61313,"Granary" 61314,"Small Wall" 61315,"Watch Tower" 61316,"Medium Wall" 61317,"Sentry Tower" 61318,"Fortified Wall" 61319,"Guard Tower" 61320,"Ballista Tower" 61321,"Temple" 61322,"Priest" 61323,"Astrology" 61324,"Mysticism" 61325,"Polytheism" 61326,"Afterlife" 61327,"Monotheism" 61328,"Fanaticism" 61329,"Zealotry" 61330,"Medicine" 61331,"Sacrifice" 61332,"Government Center" 61333,"Town Center" 61334,"Nobility" 61335,"Writing" 61336,"Architecture" 61337,"Logistics" 61338,"Aristocracy" 61339,"Ballistics" 61340,"Alchemy" 61341,"Engineering" 61342,"Storage Pit" 61343,"Tool- working" 61344,"Leather Arm. Infantry" 61345,"Leather Arm. Archers" 61346,"Leather Arm. Cavalry" 61347,"Metal- working" 61348,"Scale Armor Infantry" 61349,"Scale Armor Archers" 61350,"Scale Armor Cavalry" 61351,"Bronze Shield" 61352,"Metallurgy" 61353,"Chain Mail Infantry" 61354,"Chain Mail Archers" 61355,"Chain Mail Cavalry" 61356,"Iron Shield" 61357,"Tower Shield" 61358,"Siege Workshop" 61359,"Stone Thrower" 61360,"Ballista" 61361,"Catapult" 61362,"Helepolis" 61363,"Heavy Catapult" 61364,"Barracks" 61365,"Clubman" 61366,"Slinger" 61367,"Axeman" 61368,"Short Swordsman" 61369,"Broad Swordsman" 61370,"Long Swordsman" 61371,"Legion" 61372,"Academy" 61373,"Hoplite" 61374,"Phalanx" 61375,"Centurion" 61376,"Archery Range" 61377,"Bowman" 61378,"Chariot Archer" 61379,"Improved Bowman" 61380,"Composite Bowman" 61381,"Elephant Archer" 61382,"Horse Archer" 61383,"Heavy Horse Archer" 61384,"Stable" 61385,"Scout" 61386,"Chariot" 61387,"Cavalry" 61388,"Camel Rider" 61389,"Scythe Chariot" 61390,"Heavy Cavalry" 61391,"War Elephant" 61392,"Cataphract" 61393,"Armored Elephant" 61394,"Market" 61395,"Wood- working" 61396,"Stone Mining" 61397,"Gold Mining" 61398,"Domesti- cation" 61399,"Artisanship" 61400,"Plow" 61401,"Wheel" 61402,"Craftsman- ship" 61403,"Siegecraft" 61404,"Coinage" 61405,"Irrigation" 61406,"Farm" 61407,"Wonder" 61408,"Town Center" 61409,"House" 61410,"Villager" 62000,"Y" 62001,"N" 62002,"T" // Rollover help text, first id is title 2nd is desc 62100,"Food stockpile" 62101,"Shows how much food you have. Villagers gather food from Farms, berry bushes, fish, gazelles, elephants, crocodiles, and lions. Fishing Boats also gather food from fishing." 62102,"Wood stockpile" 62103,"Shows how much wood you have. Villagers gather wood from trees." 62104,"Gold stockpile" 62105,"Shows how much gold you have. Villagers gather gold from Gold Mines. Trade Boats also trade other resources for gold." 62106,"Stone stockpile" 62107,"Shows how much stone you have. Villagers gather stone from Stone Mines." 62108,"Population Limit" 62109,"Shows your current/supportable population. Before you can create new villagers, military units, or ships, you must have enough Houses to support them. The population indicator flashes if you need to build more Houses before creating or building new units." 62110,"Menu" 62111,"Click to display the game menu. The menu allows you to change options, load, save, and exit your game." 62112,"Chat" 62113,"Click to display the Chat dialog box." 62114,"Objectives" 62115,"Click to display the objectives you must achieve to win this game. Some games also provide hints." 62116,"Diplomacy" 62117,"Click to display the Diplomacy dialog box." 62118,"Diamond Map" 62119,"The diamond-shaped map shows the world at a smaller scale. Click the diamond-shaped map to go to that location on the large map." 62120,"Age" 62121,"Age Bar description" 62122,"Stop" 62123,"Click to stop the current action." 62124,"Build" 62125,"Click to construct a building." 62126,"Group" 62127,"Click to group selected units." 62128,"Ungroup" 62129,"Click to ungroup selected units." 62130,"Cancel" 62131,"Click to cancel the current action." 62132,"Trade" 62133,"Click to trade with another civilization." 62134,"Unload" 62135,"Click to unload a transport vessel." 62136,"Stand Ground" 62137,"Click to order units to stand ground. Units will hold their position and fire at enemies within range. Stand Ground also prevents catapult units from firing." 62138,"Attack Ground" 62139,"Click to order catapult units to target a location, instead of a particular unit." 62140,"Heal" 62141,"Click to order the Priest to heal a friendly or allied unit." 62142,"Convert" 62143,"Click to order the Priest to convert an enemy unit." 62144,"Attack Move" 62145,"Click to order units to move to a location and attack any enemies on the way." 62146,"Move" 62147,"Click to order units to move." 62148,"Work" 62149,"Click to order units to work." 62150,"Repair" 62151,"Click to order units to repair a damaged building or boat." 62152,"Destroy Selected Unit" 62153,"Destroy Selected Unit description" 62154,"Set Gather Point" 62155,"Choose where new units from this building gather after they are created." 62156,"Reset Gather Point" 62157,"Reset the gather point of this building. New units will gather around this building after they are created." 62158,"Combat Mode" 62159,"Display only combat units on the mini-map." 62160,"Economic Mode" 62161,"Display only villagers, trade units, and Docks on the mini-map." 62162,"Normal Mode" 62163,"Display all units and buildings on the mini-map." 62164,"Signal Allies" 62165,"Click to send your allies a signal to make them aware of resources, enemies, or where you need help." 62166,"Score" 62167,"Click to display player and team scores. Scores reflect military, economic and technological activity." 62168,"Friend or Foe" 62169,"Click to toggle Friend or Foe Colors. Allies appear green and enemies appear red on the mini-map." 62170,"Idle Villager" 62171,"Click to find the next idle villager, trade unit or fishing boat." 62172,"Trade Food" 62173,"Click to trade food for gold with another civilization." 62174,"Trade Wood" 62175,"Click to trade wood for gold with another civilization." 62176,"Trade Stone" 62177,"Click to trade stone for gold with another civilization." 62178,"Decrement Build Queue" 62179,"Decrement Build Queue description" 62180,"Technology Tree" 62181,"Click to open the technology tree to view differences between civilizations." //62600-62699 Official Campaign titles and descriptions for localizaion 62600,"Tutorial Campaign: Ascent of Egypt" 62601,"Take your first steps in Age of Empires by experiencing the story of the world's longest continuous civilization. As the guiding spirit of Egypt, settle along the fertile Nile River, wage war and unite the kingdoms of Upper and Lower Egypt with Narmer, build the great monuments of Hatshepsut, and venture into foreign lands to conquer the Nubians and Canaanites.\n\nExperienced Age of Empires players may start with Scenario 9 - The River Outpost." 62602,"Tutorial Campaign: Ascent of Egypt Complete message!" 62603,"Glory of Greece" 62604,"Follow the Greeks from their Bronze Age beginnings to the height of the Hellenic era. Step into the sandals of famous Greek heroes like Achilles, Pericles, Xenophon, and Alexander the Great to build a civilization spanning the ancient world from the Mediterranean to India." 62605,"Glory of Greece Complete message!" 62606,"Voices of Babylon" 62607,"For centuries, Babylon was the envy of the world. Her Hanging Gardens and eminent ziggurats inspired legends that echoed throughout the ages. Her greatest king, Hammurabi, gave the world its first law code. Lead this majestic city from its remarkable rise to its staggering fall, and restore it once again to greatness." 62608,"Glory of Greece Complete message!" 62609,"Yamato, Empire of the Rising Sun" 62610,"On the very edge of the eastern world, a new civilization was born beneath the rising sun. Follow the Yamato as they eclipse the neighboring clans to dominate Japan, turning the islands of rice farmers and fishermen into an empire of warriors and poets." 62611,"Yamato, Empire of the Rising Sun Complete message!" 62612,"Reign of the Hittites" 62613,"From humble origins as nomadic warriors, the Hittites settled in Anatolia and built an empire over the ruins of the Hattian and Mitanni kingdoms. They adopted the chariot with great success and not only destroyed Babylon, but also rivaled Egypt in wealth and power. Lead the Hittites in their most daring raids and battles from the dawning of their culture to their cataclysmic clash with the Egyptians at Kadesh—the first major battle between great powers in human history. " 62614,"Reign of the Hittites Complete message!" 62615,"The Rise of Rome" 62616,"Rome. The very name conjures images of steely-eyed legionaries and opulent senators. But Rome was not built in a day. Journey back to when Rome was nothing but a modest town on the Tiber River. Follow the Romans as they overthrow their Etruscan masters, conquer Italy, and expand throughout the Mediterranean to challenge Carthage and Greece. Divide and conquer, Consul." 62617,"The Rise of Rome Complete message!" 62618,"Ave Caesar" 62619,"Gaius Julius Caesar carried the highest virtues of the Roman Republic, but his ambitions would cause the Republic’s downfall. March with this storied son of Rome from his captivity by Cilician pirates to his expedition to the ends of the earth; and from his conquest of Gaul to his crushing victory over his rivals. Discover why Roman emperors would proudly bear his name for centuries. Ave Caesar!" 62620,"Ave Caesar Complete message!" 62621,"Imperium Romanum" 62622,"Even as Rome ruled the world and attained the heights of civilization, the seeds of discord took root and cracks appeared in the imperial marble. In time, strife, rebellion, and disaster struck. Can you defeat pretenders, crush rebellions on the frontiers, and withstand the assault of the most barbarous horsemen to ever ride against civilization? Can you save Rome from falling into ruin?" 62623,"Imperium Romanum Complete message!" 62624,"Enemies of Rome" 62625,"Rome’s rapid expansion has stirred emotions of both awe and hatred among its neighbors. The Romans have become overconfident due to their success, which might well bring about their downfall. At every corner lie enemies who have sworn to topple the mighty Republic. Brilliant generals like Hannibal, inspirational leaders like Spartacus, and unexpected allies like Odaenathus will leave a profound mark on the history of Rome." 62626,"Enemies of Rome Complete message!" 62627,"The First Punic War" 62628,"For centuries, Carthage ruled the waves and coasts of the Mediterranean. Her trade ships enriched her harbors while her colonies were defended by the fiercest mercenaries that gold could buy. The sudden appearance of Rome, however, threatens its mercantile dominance. Will you be able to defend your empire's outpost on Sicily from these marauding Romans? Surely, this enemy is nothing compared to the might of Carthage." 62629,"The First Punic War Complete message!" 62630,"Gamescom Demo" 62631,"Welcome to gamescom 2017! Press Play to advance to our exclusive gamescom scenario!" 62632,"Gamescom Completed Complete message!" //62700-62799 Official Scenario descriptions 62700,"The Birth of Rome" 62701,"Pyrrhus of Epirus" 62702,"The Siege of Syracuse" 62703,"The Battle of the Metaurus" 62704,"The Battle of Zama" 62705,"Mithridates" 62706,"Caesar's Revenge" 62707,"The Invasion of Britain" 62708,"The Siege of Alesia" 62709,"The Battle of Pharsalus" 62710,"The Battle of Actium" 62711,"The Year of the Four Emperors" 62712,"Ransom at Ctesiphon" 62713,"Zenobia, Queen of Palmyra" 62714,"The Coming of the Huns" 62715,"Crossing the Alps" 62716,"Third Macedonian War" 62717,"The Revolt of Spartacus" 62718,"Odaenathus, Lord of Palmyra" 62719,"The Battle of Agrigentum" 62720,"The Battle of Mylae" 62721,"The Battle of Tunis" 62722,"Hunting" 62723,"Foraging" 62724,"Discoveries" 62725,"Advancing to the next Age" 62726,"Skirmish" 62727,"Farming" 62728,"Trade" 62729,"Religion" 62730,"The River Outpost" 62731,"Naval Battle" 62732,"A Wonder of the World" 62733,"The Siege In Canaan" 62734,"Claiming Territory" 62735,"Acropolis" 62736,"The Conquest of Crete" 62737,"The Trojan War" 62738,"Colonization of Ionia" 62739,"The Siege of Athens" 62740,"Xenophon's March" 62741,"Alexander the Great" 62742,"The Holy Man" 62743,"The Tigris Valley" 62744,"Vengeance" 62745,"I Shall Return" 62746,"The Great Hunt" 62747,"The Caravan" 62748,"Lord of the Euphrates" 62749,"The Conquest of Nineveh" 62750,"The Assassins" 62751,"Island Hopping" 62752,"Capture" 62753,"The Mountain Temple" 62754,"The Canyon of Death" 62755,"Coup" 62756,"Jinshin War" 62757,"Fujiwara Revolts" 62758,"Opening Moves" 62759,"Raid on Babylon" 62760,"The Battle of Kadesh" 62800,"*********** Objectives window text *******" 62801,"Advance to the %s." 62802,"Victory points %d of %d." 62803,"Bring %s to %s." 62804,"Bring %s to the marked area." 62805,"Destroy all enemy %ss." 62806,"Destroy %s of %s %d/%d." 62807,"Destroy %s." 62808,"Create %d %s in the marked area %d/%d." 62809,"Create %s %d/%d." 62810,"Capture %s." 62811,"Defeat all enemies in %d years." 62812,"Defeat all enemies by conquest." 62813,"Defeat all enemies by any means." //Some Settings text for panel scaling 62820,"In-game\nUI Scale" 62821,"150%" 62822,"75%" //Techtree 62830,"Close" 62831,"Page Left" 62832,"Page Right" 62833,"Missing technologies" 62834,"Missing Units:" 62835,"Not / Researched" 62836,"Building" 62837,"Technology" 62838,"Units" 62839,"Non-Technology Building" 62840,"Not Available" 62841,"Upgrade\nRequirement" 62842,"Requires:" 62843,"Research Costs:" // Diplomacy Screen help text, a title and desc 62850,"Ally Stance" 62851,"Click to set your diplomatic stance toward this player as Ally. Your military units do not attack this civilization." 62852,"Neutral Stance" 62853,"Click to set your diplomatic stance toward this player as Neutral. Your military units only attack buildings and villagers when commanded, but automatically attack all military units in their sight." 62854,"Enemy Stance" 62855,"Click to set your diplomatic stance toward this player as Enemy. Your military units (except Scouts) attack all buildings, military units, and villagers who enter their sight." 62856,"Allied Victory" 62857,"If there is a check in the box, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory." 62858,"Confirm" 62859,"Click to confirm all diplomatic changes and send all entered tributes." 62860,"Clear Tributes" 62861,"Click to clear all tributes." 62862,"Cancel" 62863,"Click to cancel this window, including all diplomatic changes and tributes entered to this point." 62864,"Tribute Wood" 62865,"Click to tribute this player 100 wood. Each time you click the button, 125 wood is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 62866,"Tribute Food" 62867,"Click to tribute this player 100 food. Each time you click the button, 125 food is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 62868,"Tribute Gold" 62869,"Click to tribute this player 100 gold. Each time you click the button, 125 gold is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." 62870,"Tribute Stone" 62871,"Click to tribute this player 100 stone. Each time you click the button, 125 stone is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)." //Pop up titles 62900,"QUIT GAME" 62901,"MULTIPLAYER" 62902,"CAMPAIGN" 62903,"GAME" 62904,"FILE ERROR" 62905,"SCENARIO" 62906,"CONFIRM" 63000,"********** NEW DE MENU TEXT ****************" 63001,"Single Player" 63002,"Multiplayer" 63003,"Editors" 63004,"Options" 63005,"Exit" 63006,"Custom Game" 63007,"Campaigns" 63008,"Saved Games" 63009,"Join Game" 63010,"Create Game" 63011,"Restore Game" 63012,"Create Scenario" 63013,"Edit Scenario" 63014,"Campaign Editor" 63015,"Profile" 63016,"Settings" 63017,"Hotkeys" 63018,"Switch GUI" 63019,"Change Language" 63020,"Lobby Browser" 63021,"Quickmatch" 63022,"Zoom Detail" 63023,"X1" 63024,"X2" 63025,"X3" 63026,"X4" 63027,"Open Mod Folder" 63028,"Display Mode" 63029,"Fullscreen" 63030,"Clamp Pointer to Window" 63031,"Play with or against computer players, or play one of the historical campaigns." 63032,"Play with or against other players on random maps or scenarios." 63033,"Create your own scenarios and campaigns." 63034,"Change your hotkeys and other game settings." 63035,"Exit Age of Empires: Definitive Edition." 63036,"Play a single-player game by choosing the map and all of the game settings." 63037,"Play through the official campaigns based on real historical events or choose from community-created campaigns." 63038,"Load and continue a single-player game you saved." 63039,"Browse available multiplayer games." 63040,"Create a new multiplayer game that other players can join. You choose the game settings." 63041,"Restore a saved multiplayer game that other players can join. You choose the file to restore." 63042,"Design your own scenario." 63043,"Load a custom scenario to make changes." 63044,"Create and change custom campaigns." 63045,"View your Xbox Live profile." 63046,"Customize game settings like sound volume, game language, and others according to your needs." 63047,"Customize the keyboard shortcuts that you use to play the game." 63048,"Select your desired display language." 63049,"Join an available multiplayer game. If no games are available, create a new game." 63050,"Lobby Browser" 63051,"Refresh Games" 63052,"Back" 63053,"Join Game" 63054,"Create Game" 63055,"Mode" 63056,"Game Name" 63057,"Players" 63058,"Rank" 63059,"Map" 63060,"Filters" 63061,"Reset" 63062,"Games:" 63063,"Wins/Losses:" 63064,"Win Ratio:" 63065,"Match Type" 63066,"Region" 63067,"Game" 63068,"Map Style" 63069,"Starting Age" 63070,"Ending Age" 63071,"Treaty Length" 63072,"Victory" 63073,"Game Speed" 63074,"Cheats" 63075,"Public" 63076,"Worldwide" 63077,"Any" 63078,"Friends" 63079,"Skill" 63080,"Far" 63081,"Regional" 63082,"Close" 63083,"Play" 63084,"Campaigns" 63085,"Reset Classic 1" 63086,"Reset Classic" 63087,"Reset Grid 1" 63088,"Reset Grid" 63089,"Hotkey Editor" 63090,"Official Campaigns" 63091,"Custom Campaigns" 63092,"Leaderboard" 63093,"Add as friend" 63094,"Block User" 63095,"Invite..." 63096,"View gamercard" 63097,"Report Player" 63098,"Switch to Classic mode." 63099,"View Profile." 63100,"You need to sign in to continue" 63101,"SIGN IN" 63102,"EXIT" 63103,"Searching for game..." 63104,"Cancel" 63105,"You must be online \n to play multiplayer" 63106,"Change Xbox Live privacy \n settings to play multiplayer" 63107,"Ranked Elo" 63108,"Death Match Elo" 63109,"Version" 63110,"Please wait another moment.\nWe are not quite done syncing\nwith Xbox Live" 63111,"Ping" 63112,"Elo" 63113,"Limit to 30 FPS" 63114,"Accessibility" 63115,"Menus" 63116,"Chat" 63117,"Game" 63150,"Open Game Folders" 63151,"Mod Folder" 63152,"Saved Game Folder" 63153,"User Scenarios Folder" 63154,"User Campaigns Folder" 63155,"Log Folder" 63156,"Config Folder" 63157,"Screenshots Folder" 63158,"LAN" 63159,"Join" 63160,"Create" 63161,"Play local network with or against human players." 63162,"Join a local network game to play with or against human players." 63163,"Create a local network game that other players can join. You choose the game settings." 63164,"X4 is only available for machines with 16GB RAM or more." 63200,"Create Game" 63201,"Cancel" 63202,"Create Game" 63203,"Lobby Name:" 63204,"Lobby Type:" 63210,"Public" 63211,"Friends Only" 63212,"Invite Only" 63213,"Region" 63214,"All" 63215,"North America" 63216,"South America" 63217,"Europe" 63218,"Asia" 63219,"Australia" 63220,"Africa" 63221,"N. America" 63222,"S. America" 63223,"Euro" 63224,"Aus" 63301,"Access your Screenshots, Custom Scenarios files, and other game content in File Explorer." 63302,"Opens the folder containing save game files in File Explorer" 63303,"Opens the folder containing user created scenarios in File Explorer" 63304,"Opens the folder containing user created campaigns in File Explorer" 63305,"Opens the folder containing log files in File Explorer" 63306,"Opens the folder containing configuration files in File Explorer" 63307,"Opens the folder containing screenshots in File Explorer" 63350, "Filter games based on game type." 63351, "Filter games on map size." 63352, "Filter games on starting age." 63353, "Filter games on victory type." 63354, "Filter games on game speed." 63355, "Filter games on whether they allow cheats or not." 63901,"Arial" 63902,"10" 63903,"B" 63904,"Arial" 63905,"15" 63906,"B" 63907,"Arial" 63908,"30" 63909,"B" 63910,"Arial" 63911,"12" 63912,"B" 63913,"Arial" 63914,"18" 63915,"B" 63916,"Arial" 63917,"36" 63918,"B" 63919,"Arial" 63920,"16" 63921,"B" 63922,"Arial" 63923,"24" 63924,"B" 63925,"Arial" 63926,"48" 63927,"B" 63928,"Arial" 63929,"6" 63930,"B" 63931,"Arial" 63932,"9" 63933,"B" 63934,"Arial" 63935,"18" 63936,"B" 63937,"Arial" 63938,"8" 63939,"B" 63940,"Arial" 63941,"12" 63942,"B" 63943,"Arial" 63944,"24" 63945,"B" 63946,"Arial" 63947,"10" 63948,"B" 63949,"Arial" 63950,"15" 63951,"B" 63952,"Arial" 63953,"30" 63954,"B" 63955,"Arial" 63956,"12" 63957,"B" 63958,"Arial" 63959,"18" 63960,"B" 63961,"Arial" 63962,"36" 63963,"B" 63964,"Arial" 63965,"5" 63966,"B" 63967,"Arial" 63968,"7" 63969,"B" 63970,"Arial" 63971,"15" 63972,"B" //Extra Accessibility Speech text 64000,"SELECT" 64001,"BACK" 64002,"UP" 64003,"DOWN" 64004,"LEFT" 64005,"RIGHT" 64006,"NO TEAM" 64007,"RANDOM TEAM" // Xbox Live Invites 64100,"Xbox Live Invite Error" 64101,"Session no longer exists." 64102,"Invite was never valid." 64103,"You don't have the necessary privileges." 64104,"Game is full." 64105,"No Xbox Live Service connection. Multiplayer and Cloud storage is unavailable until you connect." 64106,"Joining Lobby..." 64107,"Unable to join Lobby." 64108,"Lobbies are currently unavailable. Please try again in a few minutes." 64109,"Fetching Game Lobbies..." 64110,"No Lobbies available." 64111,"No Lobbies to show with current filter settings." 64200,"You have successfully completed the Campaign: %s!" // Languages 64300,"English" 64301,"Español Mexicano" 64302,"Español" 64303,"Português Brasil" 64304,"Français" 64305,"Deutsch" 64306,"Italiano" 64307,"हिंदी" 64308,"日本語" 64309,"한국어" 64310,"Русский" 64311,"Tiếng Việt" 64312,"简体中文" 64313,"繁體中文" 64500, "Entered the room." 64501, "Left the room." 64502, "%s has been kicked by the host." 64503,"You are having issues communicating with other players." //Campaign - Ascent of Egypt //Campaign - Ascent of Egypt 70010,"Island in the Nile Delta, 8000 BCE\n\nObjective: Grow your tribe to 7 villagers.\n\n• Your Town Center supports only 4 villagers\n• You must build 1 House (supports 4 more villagers)\n• Houses cost 30 wood each\n• Villagers cost 50 food each\n\nEgypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters.\n\nHUNTING\nTo assign a villager to hunt, click the villager, and then right-click the animal to hunt. For example, to hunt a gazelle, right-click it. The villager hunts the animal, gathers food, and deposits it at the Town Center where it is added to your stockpile (as shown in the upper-left corner of the game screen).\n\nCREATING VILLAGERS\nVillagers cost 50 food. To create a villager, select a Town Center, and then click on the Create Villager button in the lower left corner of the game screen. After a brief training period, the villager appears beside the Town Center.\n\nBUILDING HOUSES\nHouses cost 30 wood and each House supports four villagers. The Town Center also supports four villagers. To build a House, select a villager, click the Build House button in the building panel in the lower-left corner of the game screen, and then click a location on the map. The House is shown in red if you cannot build in a particular location.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70011,"1. You must hunt gazelles and elephants to increase your stockpile of food in order to create new villagers.\n2. As your population grows, you must build new Houses to accommodate the new units or else you will not be able to create anymore new ones.\n3. Villagers can move around gazelles and herd them closer to the Town Center before hunting them. This decreases the distance the villagers must travel to carry the meat to the Town Center (where it is added to your stockpile).\n4. When you hunt elephants, you must use a different tactic than when you hunt gazelles. Elephants will attack the villagers that are hunting them so instead of moving around the elephants like you'd do with gazelles, you must select a villager, shoot the elephant, run away and then (when he's almost out of range) turn your villager around and shoot him again. If you repeat this process, you can lure the elephant to your drop off point where you can easily kill the elephant with multiple villagers, and you reduce the distance your villagers must walk.\n5. Food from dead animals deteriorates over time, so it is more efficient to assign more than one villager to gather the meat from a kill.\n6. Beware of Crocodiles—they tend to eat unwary villagers who wander near the shore. Crocodiles and other predators can be hunted and provide food like gazelles but at a much lower return rate." 70012,"The hunt is a success and your tribe grows! You and your people will raise many sons and daughters in this land." 70013,"When a herd of gazelles saw your approach, they stampeded you to death. Killed by small antelopes. Better luck next time." 70014,"Since the dawn of our species, humans relied on hunting and foraging for survival. They lived and hunted in small groups, moving along the migratory tracks of large animals. Meat was complemented with berries, roots or other edible plants for a diverse diet.\n\nEgypt was one of the first regions to be inhabited by humans due to its mild climate and its proximity to eastern Africa, where the first human ancestors evolved. At the end of the last Ice Age, the Sahara Desert was very different from its modern state. It consisted mostly of Savannah grasslands where many species of large animals grazed, making the Sahara ideal for hunter-gatherers to thrive. Cave paintings and stone tool production sites have been found from this early period as cultures like the Badarian and Naqada spread throughout Egypt. Stone circles similar to Stonehenge were built in a place called Nabta Playa to the west of the Nile River near a great and now extinct lake." 70020,"Nile Delta, 6500 BCE\n\nObjectives: Collect food and then construct 3 buildings:\n\n• Granary (120 wood)\n• Storage Pit (120 wood)\n• Dock (100 wood)\n\nFor generations, the rich hunting lands along the Nile have provided for your people. Now, a series of droughts have withered the size of the herds and forced your kin to forage for new food sources. Fortunately, the banks of the Nile teem with fruits and edible plants. Hunting bands have returned from the east with berries, dates and leeks. Find these forage sites and collect food for your growing tribe. Once you have enough food, settle in this rich area by constructing a Granary, Storage Pit, and Dock.\n\nCHOPPING WOOD\nTo chop wood, click a villager, and then right-click a tree. The villager chops the tree, gathers wood, and deposits it at the Town Center where it is added to your stockpile (as shown in the upper-left corner of the game screen). The more villagers you assign to chop wood, the faster your stockpile grows.\n\nFORAGING FOR FOOD\nTo forage for food, click a villager, and then right-click a forage site (berry bush). The villager gathers food and deposits it at the Town Center, where it is added to your stockpile (as shown in the upper-left corner of the game screen). The more villagers you assign to forage, the faster your stockpile grows.\n\nCONSTRUCTING BUILDINGS\nYou must construct Houses (30 wood) to support your new villagers (the Town Center and each House supports four villagers). You must also construct a Storage Pit (120 wood), Granary (120 wood), and Dock (100 wood). Before you can construct buildings, you must have enough wood in your stockpile to accomplish this task. To construct a building, click a villager, click the button of the building to build in the building panel in the lower-left corner, and then click a location on the map. The building is shown in red if you cannot build in a particular location. If you want to build more than one of the same building, press SHIFT, and then click multiple locations on the map.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70021,"1. You must forage for food to create villagers and chop wood to build Houses to support the new villagers. You can put the new villagers to work chopping wood as well as constructing the other required buildings (Storage Pit, Granary, and Dock).\n2. Forage sites are plentiful across the river, which you can reach by crossing at the shallows.\n3. Villagers automatically deposit food from foraging at the Town Center or Granary, whichever is closer. Building a Granary near the forage sites decreases the distance villagers must travel to deposit the food in your stockpile.\n4. Villagers automatically deposit wood at the Town Center or Storage Pit, whichever is closer. Building a Storage Pit near a stand of trees decreases the distance villagers must travel to deposit the wood in your stockpile. (The Storage Pit is also a collection point for stone, gold, and food from hunting, which are not used in this scenario.)" 70022,"Though the desert sands have encroached on the grasslands, the banks of the Nile still provide for your people. Your tribe no longer wanders after the herds but have begun to build a home here on the river." 70023,"You were found dead, face down, in one of the shallows near your village. It seems you tripped on a root and hit your head on a rock. At least the crocodiles will have a nice lunch today." 70024,"Prehistoric humans were opportunistic and found food based on their environment. On grasslands, hunting was the major source of food, while coastal environments favored the gathering of shellfish and the eggs of seabirds. A river valley or delta, such as that of the Nile, was a very fruitful location due to its abundance and variety of plant and animal life available throughout the year. Some of the nomads who arrived in such rich river lands found that they could subsist permanently in the area and settled the first villages.\n\nThe first of these settlers on the Nile were likely drawn to the river by the increasing spread of the Sahara desert. Although North Africa is mostly desert today, the Sahara was once covered in grasses and low shrubs. The transition to an arid climate was not gradual, but occurred in two specific episodes. The first, between 6700 and 5500 years ago, was less intense, but later climate change, lasting from 4000 to 3600 years ago, was severe. Summer temperatures increased sharply, rainfall decreased, and the grasslands withered. This event devastated many ancient cultures and their way of life. Tribes were forced to migrate to the Nile, where the river's annual flood deposited fertile silt allowing plants to grow on the Nile's banks. These migrants contributed to the emerging small communities along the river." 70030,"Island in the Nile Delta, 8000 BCE\n\nObjective: Find 5 Discoveries before the Libyans find them.\n\n• Discoveries are in the shape of a white horse\n• Walk through the Discovery to capture it\n• Create multiple villagers to protect explorers\n\nAs your hunters venture out, they begin to encounter other cultures to the west, along the Mediterranean Coast. You have sent parties of explorers to search the borderlands to learn about these people whom you call Libyans. According to legends, there are sacred sites nearby. These can be recognized by the shape of a white horse etched into the ground.\n\nGROUPING UNITS\nTo group units, click and drag the pointer over the units you want to group (or hold down the CTRL key and click each unit). To assign a number to a group, select a group, hold down the CTRL key and press the number you want to assign to the group. For example, to assign the number 2 to a group, press CTRL+2. The number will appear on each unit in the group. Once a group has been assigned a number, you can just press that number to select it. To add units to a group, select the unit or units you want to add to the group. Hold down the SHIFT key and press the number of the group you want to add to the unit or units to (this causes both the group and the new units to be selected). Then hold down the CTRL key and press the number of the group you want to add the unit or units to.\n\nEXPLORING THE MAP\nTo explore the map, click a villager (or group) and then click a location in the fog of war. When your units get close to the fog of war it will start to recede and the terrain and units in it, previously hidden, will be revealed.\n\nFINDING DISCOVERIES\nDiscoveries are in the shape of a white horse and can be controlled by multiple civilizations. To \"capture\" the Discovery, a unit must walk through or right next to it. Once the unit is in contact with the Discovery, a flag will rise above it. The color of the flag corresponds to the color of the unit that captures the Discovery.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70031,"1. The more villagers you create, the more protection you have from predators and hostile people as you explore the map in search of the Discoveries.\n2. You must hunt or forage for food to create new villagers and chop wood to build additional Houses to support the new villagers. After you have created several villagers, you can group them and explore the map in search of the five Discoveries.\n3. If you are attacked by the enemy units or predators (Lions or Crocodiles), retaliate with your group of villagers, and then resume your search for the Ruins as quickly as possible. For example, if you kill a predator, don't stop to gather the food from its carcass." 70032,"Your band of explorers has discovered the sacred sites and pushed back the invaders from the west. You do not believe this is the last you will see of these Libyans, however." 70033,"After your failure, the Libyans drove your people from their homes in the Nile Delta. Your tribe is now forced to wander the desert wastes in search of a new land. You had better start praying to the rain god." 70034,"Human populations around the world expanded following the end of the last Ice Age and gradually settled in the locations where food was plentiful. Once the better spots were taken, competition began over who would hold these locations. A good site might mean the difference between survival or death during a drought.\n\nGeographic features took on special meaning to those groups settled permanently in an area. Waterfalls or interestingly shaped rock faces, for example, might have special properties associated with them. Ownership of these features was a source of pride for the group. Loss of control to neighbors might have been a blow to the unity or strength of the group.\n\nPrehistoric peoples had an affinity for the natural world that is not found in sedentary cultures. Awareness of what was going on around them was critical to the survival of a family group or tribe. Prehistoric peoples knew the territory around them well and could orientate themselves using geographic landmarks. Exploring and making new discoveries may have been pleasurable, but it was also a necessity." 70040,"Nile River bank, around 6000 BCE\n\nObjective: Advance to the Tool Age. To do this you must:\n\n• Build a Town Center\n• Construct two different Stone Age buildings\n\nExploration and contact with other cultures have brought new ideas to Egypt. Your people are learning new skills, including technologies for fishing and more complex stone tools. Advance your culture to the Tool Age to gain access to these skills and new capabilities.\n\nFISHING\nTo fish, click a villager, and then right-click a fishing site (indicated by fish swimming near shore). The villager gathers food and deposits it at the Town Center, where it is added to your stockpile (as shown in the upper-left corner of the game screen). The more villagers you assign to fish, the faster your stockpile grows.\n\nA Fishing Boat can gather more fish than a villager. To build a Fishing Boat, you must build a Dock, click the Dock, and then click the Build Fishing Boat button. To fish with a Fishing Boat, click the Fishing Boat, and then click a fishing site (indicated by the fish or whales swimming away from the shore). The more Fishing Boats you have, the faster your stockpile grows.\n\nADVANCING TO THE NEXT AGE\nBefore you can advance from the Stone Age to the Tool Age, you must have a Town Center and two different Stone Age technology buildings (Granary, Storage Pit, Dock, or Barracks). For example, in this scenario it would suffice to build a Dock and a Storage Pit. You must also have 500 food in your stockpile to advance to the Tool Age. To advance to the next age, click the Town Center, and then click the Advance to Tool Age button. When you reach the next age, you can construct buildings that let you research new technologies and create new boats and military units.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70041,"1. The best way to gather food in this scenario is to fish with villagers and boats. Keep in mind that you must build a Dock to fish with boats.\n2. You can collect shore fish with your boats but it's not as efficient as collecting fish from the larger fish deposits further away from the coast.\n3. Elephants can also be hunted for food.\n4. The more villagers you have chopping wood and the more boats you have fishing for food, the faster your stockpile grows.\n5. Don't forget to build Houses to support the new villagers and boats you create." 70042,"Your people have mastered the techniques of making improved stone tools and have entered a new age of development which will be called the Neolithic Period. With these new technologies, your people thrive and gain an advantage on the other groups around them." 70043,"While you were fishing, a crocodile dragged you into the water. Your puny Stone Age stick could do nothing to its tough hide. Though you failed your people, you made a happy and very full reptile." 70044,"The increase in human population and the competition for good food sites accelerated the advance in technology that had been fostered by the challenging environments of the last Ice Age. Better and more varied tools increased the efficiency of hunters and gatherers, increasing the advantages of humans over other varieties of life.\n\nAnthropologists mark the technological advance of our human ancestors by dividing their progress into eras defined by the artifacts that have survived over the years. Most of these artifacts are tools, and the oldest of these are made of stone. Later, tools slowly started being made of various metals, such as copper and bronze. The most commonly used names for these eras are the Old Stone Age (Paleolithic), New Stone Age (Neolithic), Bronze Age, and Iron Age. In Age of Empires, you advance from the Stone Age to the Tool Age to the Bronze Age to the Iron Age. Each advance requires that some prerequisites be met. Entering a new age makes it possible to research new technologies and to build new buildings and units.\n\nThe Tool Age represents innovation from the large, bulky choppers and hand axes first used as tools. The new stone tools were blades struck from a core stone. These small blades, called microliths, were fitted into handles as knives and onto shafts as arrow and spearpoints. These tools were much more efficient than their predecessors and made daily tasks much easier." 70050,"Lower Egypt, around 3800 BCE\n\nObjective: Destroy the invading tribe.\n\n• Click units to reveal capabilities\n• Idle soldiers automatically attack enemies within sight\n\nNew technologies have allowed your tribe to grow but have also brought conflict. The spread of the Sahara's sands has forced neighboring tribes to migrate into your lands to seize control of your foraging sites and defensive positions. Raiding parties from Upper Egypt have come down the river. Intercept and destroy these invaders before they infiltrate your villages and steal your food supplies.\n\nREVIEWING YOUR TROOPS\n\nYou begin the game with an assortment of military units (four Axemen and three Bowmen). To review the capabilities of your troops, click a unit. Its attributes (hit points, attack strength, melee armor, pierce armor, range) are shown in the status box at the bottom of the game screen. Notice that the Axemen have more attack strength than the Bowmen, but the Bowmen have range, which allows them to fire at the enemy from a distance.\n\nENGAGING IN COMBAT\nEnemy units become visible when they are within your unit's sight. They disappear again if they exceed your unit's sight. Idle soldiers automatically attack any enemy units within their sight.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70051,"1. The small war party from Upper Egypt is located to the east.\n2. Keep your units together so you can take out the enemy one unit at a time.\n3. An alternative, more advanced tactic, is to split your military units into two groups (Bowmen and Axemen) so you can keep the Bowmen back to take advantage of their range, and use the Axemen for hand-to-hand combat.\n4. Bowmen firing down at the enemy from cliffs or elevation cause extra damage.\n5. If possible, concentrate your fire on one enemy to kill him quickly." 70052,"Your people have repelled the raiders and are safe for now. Your successes and the threats of powerful neighbors have encouraged smaller nearby tribes to join you for safety. They offer food and their wealth in exchange for your protection. You have begun to lay the first foundations for a new concept called kingship." 70053,"With one hit from a stone arrowhead, you were introduced to yet another new technology. Unfortunately you will not be able to do anything with this knowledge, even though your brain became very familiar with it." 70054,"Archaeological evidence suggests that warfare has been part of human life for much longer than we would like to admit. Previous theories assumed that the early nomads were more peaceful than their sedentary counterparts in later years, but mass burial sites found across the world have made scientists review that theory. A mass burial in Jebel Sahaba, south of Egypt, for example, contains the remains of 61 adults and children. Some of the skeletons show evidence of hard blows or arrow points embedded in bones. This site has been dated to about 13,000 years ago. The implication of evidence such as this is that prehistoric life was a struggle against other humans, not just nature or the elements. People who possessed good hunting and foraging lands had to defend them with force or risk annihilation." 70060,"Nile Valley, around 3100 BCE\n\nObjectives: Control the Ruin and stockpile 800 food.\n\n• A Market must be constructed before Farms can be built\n• Research Technology to upgrade efficiency of Farms\n\nThe future of Egypt is about to change. The great Pharaoh Narmer seeks to unite the Upper and Lower Kingdoms into a unified Egypt. Using the wealth brought from farming along the Nile's banks, he will finally be able to defeat his rivals. Take control of the villages along the river and build a surplus of 800 food to feed your people and Narmer's warriors. In addition, take control of the ancient stone circle of Nabta Playa, found in the desert to the west. Controlling this ancient Ruin will demonstrate Narmer's power to his opponents. Be wary of nearby peoples, however. You need not destroy them but know that they will attempt to undermine Narmer's goal of uniting Egypt.\n\nFARMING\nBefore you can build Farms, you must construct a Market. To farm, click a villager, and then right-click a Farm. The villager gathers food and deposits it at the Town Center or Granary (whichever is closer), where it is added to your stockpile (as shown in the upper-left corner of the game screen). Farms produce food at a fixed rate, so assigning more than one villager to work a Farm does not increase its productivity. Researching Domestication, the Plow, and Irrigation (at the Market) does increase Farm productivity. Farms eventually go fallow (exhaust their capacity to grow food) and need to be rebuilt.\n\nUPGRADING UNITS\nTo upgrade your military units (Clubmen), click the Barracks, and then click the Upgrade to Battle Axe button. Your existing Clubmen are upgraded to Axemen (which are more powerful) and you can no longer build Clubmen, just Axemen.\n\nRESEARCHING TECHNOLOGY\nYou can research new technologies as your civilization enters each new age. Refer to the Technology Tree for information about the technologies you can research in each age. To be successful, you must advance to keep up with, or surpass, your rivals economically and militarily. Researching technology takes time and costs resources, but after you have researched a technology, your civilization immediately begins reaping its benefit(s).\nTo research technology, click a technology building on the game map (the technologies you can research appear on the buttons at the bottom of the game screen), then click the button that corresponds to the technology you want to research. For example, to research Toolworking from the Storage Pit, click the Research Toolworking button.\n\nCONTROLLING RUINS\nRuins are ancient structures resembling Stonehenge that were built by now-lost cultures and bring prestige to the civilization that controls them. Ruins are controlled by the last civilization to move a villager, military unit, or boat nearby. Ownership can be taken away by another civilization. The color of a Ruin indicates which civilization controls it. Ruins cannot be destroyed.\n\nTo display these instructions while you are playing the game, click the Menu button on the menu bar, and then click Scenario Instructions. For more help achieving the objective, click Hints." 70061,"1. You need to defend against probable attack by the hostile Egyptians by upgrading your Clubmen to Axemen and training additional Axemen at the Barracks.\n2. Food from foraging is limited, so you must build Farms to further increase your stockpile of food.\n3. When you have enough wood in your stockpile, you might consider constructing an Archery Range or Stable and training archers or cavalry units to strengthen your ranks of Axemen.\n4. To control the Ruin, you must cross the river and go into the desert. You may have to battle the other Egyptians if they stand in your way.\n5. After you have neutralized or destroyed Upper Egypt and secured control of the Ruin, you can concentrate on building more farms to accumulate the food needed to win." 70062,"The gods have blessed our great Pharaoh Narmer and united our people. Egypt is destined to become the greatest civilization ever seen. The pharaoh has promised you a spot on the carved stone tablet commissioned to honor his victory. For obvious reasons, your image will not be as big as his." 70063,"Your failure is a disgrace and because of you the kingdom has fallen. Suffering from a famine, your people have deposed Pharaoh Narmer. The new ruler offers you a chance to participate in the next hippopotamus hunt. You will be the bait." 70064,"Every year, heavy monsoon rains in the mountains of Ethiopia would cause the Nile to flood its banks downstream in Egypt. This period of flooding from June to September was called Akhet. While waiting for the waters to recede and reveal the fertile mud and fresh silt left behind, Egyptian farmers spent their time mending and making tools and looking after their animals. As Egypt became a kingdom, the farmers would use some of this time to work for the king, called the pharaoh, to build tombs and temples.\n\nWhen the waters receded, the Egyptians would plow the soil during a season called Peret from October to February. Egyptians plowed by hand or used animal-pulled plows. Seeds were sown, and goats and other animals walked over the fields to push the seeds into the ground and provide additional fertilizer. The Egyptians grew a variety of crops, including wheat, barley, flax, onions, leeks, garlic, beans, lettuce, lentils, cabbages, radishes, turnips, grapes, figs, plums, and melons.\n\nHarvest time was a period called Shemu, from March to May. Grain was cut with sickles, tied into bundles, and carried away to granaries. Skilled artisans in the town turned the wheat into bread, the barley into beer, and the flax into linen cloth. Papyrus reeds were gathered to make sandals, boats, baskets, mats, and paper. Agriculture allowed professions to develop and fostered new cultural tools and artifacts.\n\nAlthough the first signs of agriculture date from 8000 BCE, the first farming communities did not appear in Egypt until the period from circa 6000 to 3150 BCE. These early settlements introduced new technologies such as irrigation in the form of canals and basins. This allowed the Egyptians to regulate the floods to maximize food production. The Egyptian agricultural system allowed the region to support between 2 to 12 million people. Even as late as the Roman era, Egypt was still considered the granary of the ancient world.\n\nThe population boom brought about by agriculture caused villages to coalesce into small kingdoms along the Nile. These kingdoms invaded and annexed others until only two kingdoms remained, those of Upper and Lower Egypt in the south and north, respectively. This terminology derives from the flow of the Nile River from the highlands of Eastern Africa in the south to the Nile Delta in the north. The king of Upper Egypt wore a tall white crown, called the Hedjet, while the king of Lower Egypt wore a red crown called the Deshret. Around 3100 BCE, a king named Narmer—also identified as Menes—unified the two kingdoms. A siltstone tablet called the Palette of Narmer depicts the king wearing the crown of Upper Egypt on one side and the crown of Lower Egypt on the other. A later pharaoh named Djet would be depicted wearing both crowns together at once, the double crown known as the Pschent, which symbolized the unity of Egypt." 70070,"Mediterranean, around 2700 BCE\n\nObjectives: Stockpile 500 stone and 500 gold.\n\n• Villagers deposit stone and gold at the Town Center\n• Assign multiple villagers to mines to increase production\n• Establish trade routes with foreign Docks using Trade Boats or Merchant Ships\n\nThe reputation of a united Egypt is spreading to all corners of the world and trade has vastly increased your people's wealth. With this prosperity, the Pharaoh Djoser has decided that a mere mastaba, a simple mud tomb, will not be enough to serve him in the afterlife. Instead, he has ordered the architect Imhotep to design a stepped pyramid that will be visible from miles away. Such a large project will require great resources. You have been ordered to go to the north and set up a trade post to collect the gold for the pyramid. At the same time, you must venture into the desert and find a quarry to supply stone for the construction. Your trading partners, the Minoans, Canaanites, and Libyans, could become jealous of Egypt's success and might even cease trade and attack your people. In case our diplomats fail to keep the peace, you must defend your trade ships. The pharaoh is entrusting you with the success of this project.\n\nMINING STONE AND GOLD\nTo mine stone or gold, click a villager, and then right-click a stone mine or a gold mine. The villager gathers the stone or gold and deposits it at the Town Center, where it is added to your stockpile (as shown in the upper-left corner of the game screen). The more villagers you assign to mine, the faster your stockpile grows.\n\nTRADING WITH OTHER CIVILIZATIONS\nTrading lets you exchange the food, wood, and stone in your stockpile for gold. You trade with other civilizations by establishing trade routes to and from foreign Docks. Trade Boats and Merchant Ships travel to foreign Docks with a cargo of trade goods (20 food, wood, or stone), receive trade goods for gold, and return to your Dock to deposit the gold. The farther you travel to the foreign Dock, the more valuable your cargo and the more gold you receive. Trade vessels can carry a maximum of 20 trade goods. If the stockpile of resources you are trading drops to zero, the trade vessel becomes idle. Trading has no effect on the player you are trading with. The resources you drop off and the gold you receive are not added to or deducted from the other civilization's stockpile. To trade with another civilization, build a Trade Boat or Merchant Ship (at the Dock). Click the Trade Boat or Merchant Ship, click the button at the bottom of the game screen that corresponds to the resource you want the vessel to carry (food, wood, or stone), and then right-click the Dock with which you wish to trade. To display a vessel's cargo, click a Trade Boat or Merchant Ship. The cargo it carries is displayed in the status box at the bottom of the game screen. To display the gold earned from trading at a Dock, click the Dock. The amount of gold that you receive for your trade goods is displayed in the status box at the bottom of the game screen (shown as the amount of gold/cost).\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70071,"1. There is a large deposit of stone to the east in the desert. Building a Storage Pit near the mine decreases the distance your villagers must travel to add the stone to your stockpile.\n2. The most efficient way to accumulate gold is to trade your surplus resources.\n3. You can build warships at the Dock to clear the seas of raiders waiting for the chance to intercept your Trade Boats and Merchant Ships.\n4. Build Farms and produce excess food that you can trade for gold. You can also build Fishing Boats to fish for food. If you want to trade food, be sure to click the Trade Food for Gold button, otherwise wood is traded by default.\n5. If you attack your enemies, leave their Docks intact so you can continue to trade with them. You can build a second Dock on the northeast coast to improve trade and reduce congestion." 70072,"With the supplies you gathered, the first pyramid of Egypt is built in honor of Pharaoh Djoser. People from far and wide are in awe of this achievement and Egypt's fame grows. Djoser's successor already has plans to build an even larger pyramid. In time, these structures will dot the land of Egypt and last an eternity, guiding the pharaohs into the next life." 70073,"The pharaoh has died and the pyramid is still not finished. Djoser has instead been buried in a simple mastaba intended for a lesser family member. If you ever make it to the afterlife, Djoser will be waiting with the proper punishment for your failure." 70074,"In prehistory, people bartered with other groups for food and useful necessities. Later, when small farming communities appeared in Egypt, trade increased in importance and people traveled far to acquire rare goods or tools that they could not find in their home towns. Evidence of trade between Egypt, Mesopotamia, and even the Indus Valley of India has been dated to as early as 3000 BCE. During Pharaoh Narmer's reign, pottery with Narmer's inscription was produced in Canaan, in the modern-day Levant, for shipment to Egypt, showing that Egyptian rulers looked overseas for rare luxury items. Despite these early contacts, trade did not become a major source of wealth for Egyptians until the late Old Kingdom. Trade provided Egypt with cedar wood from Lebanon; ebony and ivory from Africa; incense, myrrh, and oils from Arabia; gems from Afghanistan; and gold from Nubia. In return for these goods, Egypt exported grain, flax, papyrus, linen, gold vessels, and fish.\n\nThe Nile River was as instrumental to Egyptian trade as it was to the country's agriculture. The Egyptians constructed rafts and boats from papyrus reeds, as quality wood was rare in Egypt. The wooden boats that were produced were long and were lashed together with ropes. The seams between planks were packed with bundles of reed to keep the water out and they lacked the internal framing that later boats had. Egyptians used these boats to transport goods along the Nile and the Mediterranean coast.\n\nTrade and farming generated wealth for the pharaoh, around whom a cult was established, linking him to the god Horus. Massive tombs were built to prepare and house the pharaoh for the afterlife. These tombs were filled with gifts, animals, ships, and even servants. The early tombs were called mastabas, rectangular mud tombs. Between c. 2667 to c. 2648 BCE, Pharaoh Djoser built the first pyramid, consisting of six mastabas on top of each other. Each successive mastaba was smaller than the one below it, giving the appearance of a stepped structure. An architect named Imhotep is traditionally credited with this design. The biggest pyramids ever built were those at Giza. The largest was that of Khofu, also known as Cheops, and dates from between c. 2560 to c. 2540 BCE. During the Middle Kingdom, fewer pyramids were built and they were of a smaller scale. By the New Kingdom, the tradition of pyramid building had largely ended, although the Nubians of modern-day Sudan continued to build pyramids for centuries." 70080,"Heliopolis, around 2500 BCE\n\nObjectives: Capture (convert) the Stone Thrower and bring it to your Town Center.\n\n• Use Priests to convert enemy units\n• Research at the Temple for upgrades to Priests\n• Mine gold to replace killed Priests\n\nEgyptian culture is flourishing and the population is growing. In order to provide for the administration of the kingdom and serve the gods, new professions have been established. Scribes and priests help the pharaoh in his dealings with the military, the people, and the gods. These new specialists have quickly gained prominence and become vital to Egyptian civilization.\n\nIn the north, west of the Nile Delta, scouts report Libyan raiding parties are approaching one of Egypt's most sacred cities, Heliopolis, built to honor the Sun God Ra. As the lector priest of the city's main temple and army scribe of the pharaoh, you are commanded to stop these raiders at all costs. The priests in the city have offered their services to support the army. However, you must be wary of the Libyans who bring a siege engine with them to demolish the city's walls. This machine could be useful for our own armies, so instead of destroying it, the pharaoh has ordered you to capture this Stone Thrower and bring it to the Town Center at Heliopolis.\n\nCONVERTING ENEMY UNITS\nTo convert an enemy unit, click a Priest, and then right-click the unit to convert. Or click the Convert button, and then click the enemy unit to convert. The unit is converted to the Priest's civilization. Researching Afterlife (at the Temple) increases the range of Priests for converting military units. Researching Monotheism (at the Temple) lets Priests convert buildings and enemy Priests. To convert buildings, the Priest must move adjacent to the building. Boats are twice as resistant to conversion as other units. Chariots are also resistant to conversion. Researching Astrology (at the Temple) lets Priests convert units more quickly. Priests must rejuvenate their strength after attempting a conversion. The faith percentage is shown in the status box at the bottom of the game screen. Researching Fanaticism allows Priests to recover their faith more quickly. Priests do not automatically convert nearby units, unless they are attacked. When the Priest has converted a unit, he stands idle until given another command. If a Priest converts a Light Transport or Heavy Transport carrying units, the ship is converted but its cargo is not. Converted units maintain their attributes (attack, range, etc.) at conversion; they cannot be upgraded. Technologies you research do not apply to converted units, except Monotheism, Astrology, Fanaticism, Ballistics, and Siegecraft. Priests cannot convert Town Centers, Wonders, or allied villagers, military units, or buildings.\n\nCOUNTER UNITS\nIn this game, every unit has its weaknesses and counters that prevent it from dominating a match. A good example of this in the Tool Age is the Bowman. This Tool Age ranged unit is quite cheap and can easily hit-and-run enemy units, making it a very difficult unit to beat when in large numbers. A good answer to a high number of Bowmen are Slingers. Slingers can be built at the Barracks, costing food and stone. Aside from strong pierce armor, the Slingers also have a hidden attack bonus against all ranged units, making them the perfect counter for large numbers of Bowmen.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70081,"1. You must convert the Stone Thrower and then prevent it from being destroyed by the enemy before you can move it to your Town Center.\n2. One possible strategy is to use your resources to build a large force to destroy all units guarding the Stone Thrower before your Priest converts it. Another option is to approach more slowly and use your Priest to convert the supporting enemy units one by one before converting the Stone Thrower.\n3. If your original Priest is killed, you can mine the deposits of gold in the area to create additional Priests.\n4. The enemy has many Bowmen. It is a good idea to train several Slingers to protect your Priests, since Slingers are strong against other ranged units such as the Bowman." 70082,"You have saved Heliopolis from the Libyan marauders, and the gods are pleased. The pharaoh is grateful and has promised to fund the creation of a statue resembling your visage. It is an honor not usually bestowed upon someone other than the pharaoh himself." 70083,"The sacred city of Heliopolis and its mighty temples have been plundered by the Libyan raiders. In anger, the pharaoh has stripped you of your titles and forces you to help work on his monument for the afterlife. In case you have forgotten, the builders are buried in the tomb with the pharaoh when he dies. It appears that you will have all of eternity to make up for your mistakes." 70084,"The Egyptians developed a rich and varied religion based on the worship of around 2000 gods and goddesses. Some of these deities were worshiped throughout the country, some by a specific town, and others within the home. Many of their religious beliefs were linked to the sun and the Nile—the two entities most responsible for the agricultural bounty that was the basis for Egypt's relative affluence. The pharaohs, with the help of priests, conducted rites throughout the year to ensure the regular flood of the Nile and movements of the sun.\n\nFor major deities, great temples were built. A temple was not a place of worship, rather it was considered a home on earth for the god or goddess to which it was associated. The cult statue representing the deity might only be shown a few times each year at special festivals. Offerings brought to the temple were collected by priests and priestesses. The people would pray to a statue of the pharaoh because it was believed to possess divine powers and might intercede on behalf of the petitioner. Questions for the god or goddess were passed to priests or priestesses for reply.\n\nOne of the most unique religious events in Egyptian history happened during the New Kingdom. Amenhotep IV—presumably the father of the famous Tutankhamun—created a cult around Aten, the sun god. Amenhotep IV renamed himself Akhenaten, in honor of the god, and while he still acknowledged the existence of other gods, he only worshiped Aten. This created a quasi-monotheistic religion. The impact of this new cult was very limited and, after his death, it disappeared as quickly as it had appeared.\n\nThe decline of the Old Kingdom happened during the sixth dynasty (2345-2181 BCE) when the power of the pharaoh gradually weakened in favor of regional governors. Internal disorders and a serious drought, combined with unusually low Nile floods, were the final blows to a decaying kingdom. The Old Kingdom period was followed by the First Intermediate Period, during which Egypt was divided for over a century." 70090,"The Fourth Cataract, 1878-1860 BCE\n\nObjectives: Find the island and build on it.\n\n• Locate the island on the Nile River\n• Build a Town Center on the island\n• Build two Sentry Towers on the island\n\nFor centuries, the Nubians of the South have attacked and pillaged our cities in Upper Egypt. Pharaoh Senusret III is determined to deal with them for good. His plan is to subdue lower Nubia by building forts along the Nile River all the way to the Fourth Cataract. To the south of your position, there is an island on the Nile which would be an ideal location for such a fort. Explore the island, clear it of enemies, and build a Town Center and two Sentry Towers there. But remember to be wary of Nubian raiders coming down the river.\n\nTRANSPORTING UNITS ACROSS WATER\nVillagers, military units, and Artifacts can be loaded aboard a transport vessel and moved across water. Allied units can also be transported. Each transport vessel can carry a limited number of villagers, military units, and Artifacts in each trip.\n\nTo load a transport vessel, build a Light Transport or Heavy Transport at the Dock, click the unit to load, and then right-click the transport vessel.\n\nTo unload a transport vessel, click the transport vessel, click the Unload button at the bottom of the game screen, and then click a location on shore or in the shallows.\n\nTOWERS\nTo build Sentry Towers, you first have to research the technology at the Granary. Once it is completed, your Watch Towers will have upgraded to the stronger Sentry Towers.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70091,"1. There are towers on the island that you must destroy before you can start constructing there.\n2. To eliminate the towers, build war ships, or create a small band of infantry units, such as Axemen and transport them to the island to take them down.\n3. In order to be able to build a second Town Center, you must be in the Bronze Age and have a Government Center.\n4. You will need to build a transport to carry villagers to the island to build the Town Center. You should take several villagers because the island is inhabited by hungry lions and crocodiles, which will attack your villagers on sight.\n5. When the island is free from predators, you can build a Town Center and begin gathering the stone you need to build two Sentry Towers." 70092,"Risking their lives, your builders managed to construct the fort on the Nile River island. It is only one of many forts, but it is certainly the most important as it controls access to the river itself. Your stalwart soldiers man the fortifications, and thus the Nubians have given up on their attempts to raid Egypt. You do not believe the Nubians will be stopped permanently, but your actions have brought peace for the time being." 70093,"Attacking by night, the hostile Nubians managed to pick off your builders one by one, dooming your fort's construction. Because of the sizable gap you have allowed to appear in the Egyptian defenses, the Nubians are now able to raid Egypt at will. The pharaoh is sending you on a solo scouting mission into Nubian lands without food, water or weapons. Pray to Ra that your end is swift, and that Osiris’ judgement is lenient." 70094,"Following the First Intermediate Period, prince Mentuhotep II (c. 2061 – 2010 BCE) of the 11th dynasty built on the successes of his predecessors and re-united Egypt by defeating the rulers of Herakleopolis in Lower Egypt. This ushered in a new period in Egyptian history called the Middle Kingdom. Mentuhotep II made Thebes the capital of the kingdom and is sometimes referred to as the \"second Menes\", in remembrance of the first ruler of the Old Kingdom, identified with Narmer, who united Egypt centuries before. Egyptian society had changed drastically since the Old Kingdom, despite the attempts by Middle Kingdom pharaohs to emulate their predecessors from the previous era. Local officials had much more power and wealth, and it had become easier for them to rise in rank. These differences are apparent in Egyptian art of the period. Pharaohs were no longer the only ones commissioning art, as local rulers and the upper class could do so as well, resulting in greater variety and diversity of artwork.\n\nConflict with Egypt's southern neighbors, the Nubians, was very common in this period, but it was not until the reign of Senusret III (c. 1878 – 1860 BCE) that Egypt made significant conquests in the south. Senusret III led four military expeditions against the Nubians and managed to bring lower Nubia, in the north of the region, under Egyptian control. To consolidate these conquests, the pharaoh ordered his subordinates to build a network of fortifications along the border to block further raids by Nubians.\n\nSenusret III is also known to have led a military expedition into Canaan, but his main achievement was in bringing stability and prosperity to Egypt. During his reign, the cults of Osiris and Amun became increasingly popular and Osiris would become a very important god of the afterlife, where he served as ruler and judge. Senusret III also finished the construction of Amun's Temple near Karnak begun by Mentuhotep II. This temple was the largest religious building ever constructed at its time. The reigns of Senusret III and the other kings of the 12th dynasty are considered to be a golden age for Egypt." 70100,"Nile Delta, 1720 BCE\n\nObjectives: Recover the stolen Artifact and bring it back to your Town Center.\n\n• Artifact colors indicate ownership\n• Artifacts cannot be destroyed\n• Artifacts can be moved on land or by vessel\n\nThe forts along the Nile have brought peace to the south, but the Libyans have once again become a problem. They have been raiding the coasts and intercepting trade ships bringing goods from other lands to Egypt. Recently, they captured an important ship belonging to the pharaoh himself, and carried off a treasured Artifact sent to him by the kings of Canaan. Build a naval base in this area of the coast and attack the Libyan raiders in the Nile Delta. Recover the stolen Artifact and return it to your Town Center.\n\nREPAIRING BUILDINGS AND BOATS\nDamaged buildings and boats catch fire. They can be repaired to full strength by villagers. Repairs will cost you resources. To repair a building or boat, click a villager, and then right-click the building or boat to repair. The more villagers assigned to a building or boat, the faster it is repaired.\n\nCONTROLLING ARTIFACTS\nArtifacts are objects akin to the Ark of the Covenant that were crafted by lost cultures and bring prestige to the civilization that possesses them. An Artifact is controlled by the last civilization to move a villager, military unit, or boat nearby. The color of an Artifact indicates which civilization controls it. They can be captured by other civilizations and carried away. The owner of the Artifact can move it on land or on a transport vessel. Artifacts cannot be destroyed. For example, if a transport vessel sinks with an Artifact on board, the Artifact appears on a nearby shore.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70101,"1. Quickly build up your navy to clear the sea of Libyan ships and invade their encampment.\n2. The island off your coast is fortified by enemy towers, so be cautious when exploring the water.\n3. Woodcutting technologies not only improve your wood gathering rate, but also increase the range of your ships, towers, and ranged land units. This makes them very important.\n4. After you gain control of the seas, build up an invasion force of chariots, archers, and infantry and use transports to carry them to the island.\n5. You need only to fight your way into the center of the Libyan town, capture the Artifact, and bring it back to your Town Center. Destroying all the Libyan units and buildings is not necessary to complete the objective.\n6. There is gold near your Town Center that can be used to research technologies at the Storage Pit that will improve the fighting ability of your soldiers." 70102,"The Libyan raiders are defeated and their ships burned. It is unlikely that this will be the end of them, however. As long as the trade between Egypt and her neighbors prospers, there will always be those wanting to steal our wealth." 70103,"Your hastily built navy was destroyed as quickly as it was constructed. Your ships lie at the bottom of the sea, where the fish will use them as homes. Your surviving sailors are furious and have tied your legs with a hemp rope. You would feel better about the situation if the other end of the rope was not tied to a heavy boulder-anchor, which is being pushed overboard. You are about to become seafood." 70104,"Amenemhat IV (c.1815 – 1807 BCE) stepped in the footsteps of his father, Amenemhat III, and his grandfather, Senusret III. He finished his father's building projects and launched several military and trade expeditions to secure Egyptian interests within her sphere of influence. Trade was thriving, especially with the cities in the Levant, such as Byblos in modern Lebanon. Amenemhat IV died without a male heir so his sister, Sobekneferu, became the first woman to rule Egypt. Only two years after her succession, she died suddenly without an heir, ending the 12th dynasty.\n\nThe 13th dynasty was considerably weaker than its predecessor and Egypt descended into a gradual decline. Its rulers, unable to control the whole country, allowed Libyan raiders and migrating semi-nomadic peoples from the northeast to move freely into Lower Egypt. Of these peoples, the Hyksos were the most dangerous. They started to replace local rulers, creating their own state within Egypt's borders. This period is described as the Second Intermediate Period by historians, and lasted until the eviction of the Hyksos many centuries later.\n\nEgyptians were early innovators in boat building because of the importance of the Nile for transporting goods, and the role of trade in the Eastern Mediterranean. Naval battles were comparatively rare in Egyptian history, however, as the Egyptians did not have ambitions to become a maritime power during this period. Nevertheless, Egypt fought in two notable sea battles for the defense of the kingdom. The first was the siege of the Hyksos capital of Avaris between c. 1570 and c. 1544 BCE when the Egyptians used boats to take control of the canals around the city. The second battle was much later, during the reign of Ramesses III, who fought a naval battle against pirates and raiders of the Sea Peoples at the Battle of the Delta (c. 1175 BCE). Ramesses won the battle and Egypt was one of the few civilizations to survive the initial decades of the Bronze Age Collapse, when migrating peoples destroyed most of the established Near Eastern civilizations.\n\nSea warfare of this era revolved primarily around hand-to-hand fighting. Ships closed with each other and soldiers boarded enemy ships or engaged in missile fire. Ships needed to be fast to catch enemies, but also had to carry a contingent of troops for boarding. Successful battles depended on bringing overwhelming strength to bear on isolated parts of the enemy fleet." 70110,"Karnak, 1490 – 1460 BCE\n\nObjective: Build a Wonder. To do this you must:\n\n• Advance to the Iron Age\n• Stockpile 1000 wood, 1000 stone, and 1000 gold\n\nOur people have endured many dark nights, but finally Egypt awakens to the dawn of a new era. The pharaohs have driven out the foreign invaders and secured Egypt's borders. The reigning pharaoh, Queen Hatshepsut, promises to be one of the greatest rulers of this land. She has already extended the temple complexes at Karnak and Luxor, but her ambition knows no bounds. She plans to construct an even larger temple called Djeser-Djeseru, the \"holy of holies,\" and has given you the opportunity to oversee its construction. Gathering all the resources for such a monument may prove difficult because of our troubled relations with the Canaanites, but we can still rely on the Minoans of Crete for help. This task will be difficult, but Hatshepsut wishes you the best of luck and the blessings of the gods.\n\nBUILDING WONDERS\nA Wonder is the crowning achievement of civilizations who build one. Examples of historic ancient Wonders that have become icons for their civilization are the Egyptian Pyramids, the Great Wall of China, and the Athenian Acropolis. Before you can build a Wonder, you must advance to the Iron Age and have a large stockpile of resources. A wonder costs 1000 wood, 1000 stone, and 1000 gold.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70111,"1. You can find large quantities of wood and some stone near your base, on the other side of the river. A large deposit of stone is located on an island in the far east corner of the map. Transport villagers to the island and build a Storage Pit, then chop the trees to get to the stone.\n2. Gold is located in the far west corner of the map, but it is heavily defended by the Canaanites and may not be worth the risk. Allied docks are located to the southeast if you want to trade instead. Build fishing boats to fish for food you can then trade for gold. You may want to save your stone and wood because you need them to build the Wonder.\n3. Build up your defenses early—you will probably be attacked quickly. Create a small infantry to defend against troops landing on your shores, and build a small armada to defend against enemy ships.\n4. You may want to construct a smaller base (a Town Center and a few villagers) on the island with the stone deposit to make resource collection more efficient." 70112,"Queen Hatshepsut's Temple is one of the most unique and memorable monuments ever constructed. It is a sign of our greatness and renewed hegemony over the Nile region. Hatshepsut has invited you to accompany her on her expedition to the far away land of Punt. This is a great honor, only bestowed upon those closest to the Queen." 70113,"Your attempt to build the great temple for Queen Hatshepsut was a complete failure, but somehow, you were still invited to join the Queen on her expedition to the land of Punt. One of the donkeys has fallen ill and the Queen is looking for a replacement." 70114,"The Hyksos ruled Lower Egypt for the entire duration of the Second Intermediate Period until they were driven out of Egypt by Ahmose I, founder of the 18th dynasty. After successfully besieging the Hyksos at their capital of Avaris, Ahmose I expanded Egypt's borders to defend against further invasions. Even though Lower Egypt was occupied by the Hyksos for a long time, the Egyptians benefited from this occupation. New technologies, such as chariots, improved bronze working, and advanced weaponry, were introduced. The Egyptians also began to appreciate the need to expand beyond Egypt to protect the borders of the Egyptian homelands. The period initiated by Ahmose I's reign is called the New Kingdom by historians. During this era, Egypt became one of the great powers of the ancient Middle East.\n\nIt was during this era that the pharaohs were first called ‘pharaoh’, a term which derives from the name for the ruler's palace. Pharaohs were usually male, but a few women ruled Egypt, although they were depicted with male attributes in Egyptian art. One woman pharaoh was Hatshepsut, one of the most successful rulers of Egypt. Hatshepsut constructed many of Egypt's great monuments, such as impressive temples and obelisks at Luxor and the temple complex at Karnak. Her most prestigious project, however, was the Djeser-Djeseru, the \"holy of holies,\" a mortuary temple built in a unique style which, according to some archaeologists, inspired later Classical architecture in the Mediterranean. The area near the temple became known as the \"Valley of the Kings,\" and was one of the most important burial places in ancient Egypt. Many pharaohs and other high ranking officials of the New Kingdom were buried there." 70120,"Megiddo, 1457 BCE\n\nObjective: Destroy the Canaanite Government Center in the city of Megiddo.\n\nEgypt is thriving under the rule of her new pharaohs, but it is time to look outward. Pharaoh Thutmose III is expanding the army and intends to use it to invade Canaan. For centuries, that land has been within the Egyptian sphere of influence, but now it must be added to the Empire once and for all. The Canaanites think they can resist Egypt and have formed an alliance, led by the kings of Kadesh and Megiddo. They are gathering a vast army, but the gods favor us. Commander, the pharaoh entrusts you with the first attacking division. Do not disappoint the pharaoh as he is watching your every move.\n\nTo display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button." 70121,"1. Take this scenario one step at a time. First, build up a productive base and strong fighting force in the area surrounding your initial start.\n2. Next, advance across the ridges to the northwest, clearing out the enemy forces and towers you encounter. Once it's clear, begin gathering the gold and stone found in this area.\n3. Clear all the enemies from your side of the river and build up a powerful force of catapults and supporting units. Destroy the enemy towers guarding the river and advance toward the north.\n4. You might want to heal wounded troops after each obstacle or ridge is cleared.\n5. The enemy Government Center you need to destroy is in the northernmost corner and is defended by walls, towers, and troops." 70122,"It is a glorious day for Pharaoh Thutmose III. All of Canaan has been added to the Empire and Egypt has reached its greatest territorial extent. The scribes will write of this day and your exploits will be read for eternity. The pharaoh will need your services again, however. These conquests have brought Egypt face to face with another empire which contests Egypt's claims to these lands. Prepare your battle chariot as you may soon find yourself at war with the Hittites." 70123,"Instead of taking the lead in the initial attack and pushing through to the enemy lines as expected of a great general, you became scared and ran at the first sight of blood. Even the pharaoh himself witnessed your cowardice, and has called for you to be slowly impaled on your own unused sword." 70124,"For the first 22 years of his reign, Thutmose III co-ruled Egypt with his aunt, Hatshepsut. During their rule, the two monarchs were equals and divided the ruling tasks between themselves. Thutmose III led the Egyptian armies, an experience which would prove useful later during his own reign. After the death of Hatshepsut, Thutmose III became sole ruler and started to remove all texts referring to his aunt. Under his rule, Egypt reached her greatest territorial extent. In seventeen campaigns, Thutmose III conquered Syria and the Levant in the north and Nubia to the Fourth Cataract in the south.\n\nOne of the most important events in Thutmose III's campaigns was the Battle of Megiddo in Canaan. The Canaanite city-states had united under the leadership of the kings of two cities: Megiddo and Kadesh. They mustered an army which threatened Thutmose III's forces. The Egyptians defeated this Canaanite army, which retreated to the city of Megiddo. After a long siege, the city was taken, pillaged, and its inhabitants put to death. The Battle of Megiddo is the earliest battle in history to have been recorded in relatively reliable detail.\n\nThutmose III's successors were often equally successful and powerful. Amenhotep III brought Egypt to its cultural, political, and economic height. Instead of using force to coerce neighbors into fulfilling Egypt's interests, Amenhotep III relied on diplomacy and the vast wealth of his kingdom. The Egyptian Empire enjoyed stability during his reign and the reigns of his successors, except for a series of clashes between the followers of the cults of Amun and Aten. The priests of Amun had become very powerful and certain pharaohs attempted to weaken the cult's power by strengthening the rival cult of Aten. Amenhotep III's son, Amenhotep IV, was one such pharaoh. Taking the name Akhenaten in honor of the god Aten, he disrupted traditional Egyptian religion by establishing a quasi-monotheistic religion. After his death, however, the cult of Amun was restored to prominence.\n\nBeginning in the 12th century BCE, migrating peoples armed with iron weapons descended on the Bronze Age civilizations of the Near East, a period known as the Bronze Age Collapse. Around 1175 BCE, Pharaoh Ramesses III defeated an invasion by the Sea Peoples, delaying Egypt's ruination. After his death, however, Egypt declined and would eventually be occupied by foreign powers, such as the Nubians, Assyrians, and Persians." 70210,"Mycenae, 1600 BCE\n\nThe Mediterranean climate of the Peloponnese region is well suited to agriculture. To thrive and expand in an increasingly hostile world, however, your people must take possession of suitable forage lands. Three other groups already inhabit this area—of the three, the Pelasgians are the strongest. Establish five Farms to sustain the agricultural needs of your people, and destroy all Pelasgian Farms to deal a crippling blow to your most powerful neighbor. It may be necessary to eliminate the Achaeans or Danaans to obtain a foothold in this region before taking the fight to the Pelasgians.\n\nObjectives:\n• Destroy all Pelasgian Farms.\n• Build 5 Farms." 70211,"1. The first potential location for your Town Center is also the hardest to defend. Looking for a better place to construct your base is advisable.\n2. Attack only when you are truly ready; the Pelasgians are well prepared for an onslaught.\n3. Our rivals have claimed several important resource gathering sites. Seizing these will be vital to your success.\n4. The Mycenaeans are restricted to the Tool Age—you cannot advance to the Bronze Age." 70212,"Your victory over the neighboring chiefdoms has ensured that your people have access to the most fertile land available to sow their crops. The Pelasgians, Achaeans, and Danaans have all either submitted to your rule, or fled into neighboring regions to lick their wounds. Your people can now focus on building settlements, establishing trade routes, and spreading their influence into neighboring areas." 70213,"Your people fought valiantly, but they lacked the charismatic leadership of their adversaries. Constant enemy raids have broken your will and forced you into the barren, harsh lands that the other inhabitants find undesirable. Living off what little can be gleaned from the unforgiving landscape, your people dream of a day when a more capable leader will rise up and show them a glimpse of a brighter future." 70214,"Mycenaean civilization first developed in the Argolis region of the Peloponnese, but soon spread to many of the neighboring lands. The early Mycenaean economy was primarily based on a combination of agriculture and pastoralism, centered on the cultivation of cereal crops and the keeping of livestock. When improved farming techniques increased agricultural efficiency, Mycenaean society complexified considerably, allowing for a division of labor and significant expansion. The Mycenaeans developed new industries, including—but not limited to—pottery, metalworking, shipbuilding, and trade with neighboring regions. They excelled at the smithing of bronze and other metals, crafting works of art, and forging various tools and weapons of war with which to combat their enemies. One of the most famous artifacts of the period is the so-called Mask of Agamemnon, a gold burial mask dating to the 16th century BCE.\n\nAlthough the Greek climate was generally favorable, much of the land was rugged and mountainous, and fertile farmland was limited. Competition over farmland and mineral resources fostered conflict between neighboring groups and the city-states that later emerged. Chiefdoms warred with each other constantly, and while pitched battles were rare, warfare often involved the destruction of enemy agriculture and the theft of enemy cattle—attacks designed to cripple the ability of the enemy to obtain food. Crops were burned, olive trees were felled, and livestock were stolen or slain on the spot. As a result, settlements tended to shift from locations near farmland to hilltop citadels—or akropoleon, as the Greeks called them—that were more readily defensible.\n\nMycenaean societies coalesced around these fortified settlements. The common people were ruled by a warrior elite, often with a king at the head, known in the local language as a wanax. Funerary practices complexified around this time, and much of the archaeological evidence of Mycenaean culture available to historians is found in burial sites. Although conflict was common, city-states tended to show preference towards building diplomatic relationships and economic connections with their neighbors, and later expanding those overseas. Mycenaean artifacts have been discovered in numerous coastal locations around the Aegean Sea, and even as far away as Cyprus, Egypt, and the Phoenician homeland in the eastern Mediterranean." 70220,"Mycenae, 1400 BCE\n\nYour people are now largely settled, and they have prospered for the past several generations. You are not alone, however—other city-states have risen and begun to expand as well. As border clashes begin, it becomes clear that growth is possible only at the expense of neighboring rivals. The Tirynians covet the lands that you now control, and have begun to aggressively press the issue. This outrage must not be allowed to continue. Secure your control over this region by capturing the ancient Ruins close to the nearby town of Tiryns. Build two Sentry Towers adjacent to the Ruins to deter any further enemy incursions.\n\nObjectives:\n• Capture the Ruins.\n• Construct 2 Sentry Towers beside the Ruins." 70221,"1. Utilize your initial stone reserves wisely—stone will prove useful in several situations.\n2. Seize and defend as many stone and gold mines as you can, for they are the key to victory.\n3. The Mycenaeans are restricted to the Bronze Age—you cannot advance to the Iron Age." 70222,"The demoralized Tirynian troops flee before the blades of your disciplined soldiers! With the ruins and mineral resources of the region secured, the conflict will surely not last much longer. Soon, your enemies will humbly kneel before you, offering their wealth and begging for peace. With the nearby region secured, your people can now look beyond their borders, making alliances and even expanding overseas. Lead them onward!" 70223,"Alas! Your armies marched into battle, but most did not return. Outnumbered and outmaneuvered by their Tirynian foes, they fell like stalks of wheat before a scythe. The survivors have regrouped for a final stand, but the future looks bleak. The Tirynians descend upon you, the spirit of Nike, the goddess of victory, at their backs. It will not be long before you are all slain or carried off into slavery." 70224,"As the Mycenaeans gradually became more established in the region, their settlements and lifestyle grew increasingly complex. One particularly notable development was the construction of palace complexes, known in the local language as megaron. From within these, the wanax (king) of each growing city-state watched their realm carefully. As territorial borders expanded, aspirations did as well, and city-states found themselves locked in deadly conflicts over farmland, mineral resources, lumber sources, and trade routes. The most notable of these city-states was located at Mycenae, where nineteenth-century excavations unearthed large fortifications, a sophisticated palace complex and priceless treasures, many lying in burial mounds. Other significant centers of power included Tiryns, Argos, Pylos, and Menelaion, near the modern city of Sparta.\n\nDespite the volatile and variable political situation, the Mycenaean people who were spread across Attica, Boeotia, and the Peloponnese had a considerable amount in common. They shared an early form of the Greek language, polytheistic religious systems, and common cultural norms.\n\nThe Mycenaeans were almost certainly extremely warlike, as shown by numerous fortifications and various art forms valorizing warfare, such as ceramic artwork, wall frescoes, carvings, and funerary objects.\n\nThe palace complexes on the acropolis of a town served as both government and military centers. The king and the nobility ruled from a position of strength, and soldiers could be drilled nearby and outfitted with weaponry from the armory. In times of war, the acropolis was a secure place to take refuge from invaders, and the surplus food stored in the local granary could sustain a citadel under attack until the siege was broken or abandoned. It was often more prudent to destroy a city-state's economic wealth: farmland, crops, pastures, mineral deposits, port (if applicable), and trade routes. The Mycenaean city-states gradually formed alliances and trading agreements, however, and often displayed a loose sort of solidarity when facing outsiders." 70230,"Crete, 1420 BCE\n\nAfter having acquired a valuable artifact for the Minoans, you have discovered that they plan to pay you not in coin but in blood. Led by a group of seven elderly Priests, the Minoans have surrounded your company and treacherously attacked! Hopelessly outnumbered, your only chance of survival is to flee. Escape the clutches of the Minoans and search for allied troops in the area. Once you have gathered your strength, return to Crete and exact your vengeance. Beware, for some of the locals support the Minoans. Destroy their Temple and reclaim the Artifact for Mycenae.\n\nObjectives:\n• Capture the Artifact.\n• Destroy the Minoan Temple." 70231,"1. Search for friendly forces—joining them will be vital to your success.\n2. Escape the initial encounter quickly, but thereafter proceed carefully.\n3. The forces giving you the opportunity to escape do not appear on the starting screen. If you cannot immediately find them, use the idle military hotkey (default ',') to locate them.\n4. The Mycenaeans are restricted to the Bronze Age—you cannot advance to the Iron Age." 70232,"Fueled by fury at the treachery of the Minoans, your men struck back decisively. The Minoan temple lies destroyed, a smoldering ruin and a warning to any who should attempt such deceitful actions in the future. Your soldiers rejoice at their victory, pillaging the Minoan lands, carrying off their wealth, and enjoying countless casks of Cretan wine. With this great success, your people have eliminated their main trading rival in the region, taking control of the valuable routes of commerce that once lavished wealth upon the Minoan palaces." 70233,"Having suffered disastrous losses to the Minoan betrayal, only a handful of your men made it off the island. They were soon hunted down and slain, but you were not so lucky. For weeks now, you have languished in a dark cell, living off worms and dirt. You nurture the faint hope that some of your men might have escaped and could return with reinforcements, but with each passing day that notion becomes more and more bleak. The door to your cell opens, and a pair of guards drag you out to your execution. Meet your fate without fear…" 70234,"The Minoan culture formed a robust presence on the island of Crete and the surrounding seas for over two millennia, lasting roughly from 3600 BCE to 1420 BCE. The causes of its decline are not entirely clear, although the catastrophic eruption of Thera, which devastated much of the eastern Mediterranean, stands out as a likely culprit. The damage that the eruption and its aftermath caused to Minoan Crete, and many of their trading partners, probably hamstrung their economy, which was dependent on the commercial import and export of goods.\n\nMinoan Crete was marked by numerous impressive institutions and advancements, particularly in the spheres of seafaring and writing. The Minoans were adept at navigating the Mediterranean, making contact and trading with many neighboring cultures across the sea. This legacy was represented in their art, particularly through the stunning frescoes of watercraft, fishermen, and sea life that adorn their artifacts. Their economy was predicated on trade and domination of the nearby sea routes, not on agriculture as was primarily the case in neighboring regions. Their settlements and palaces were relatively minimally fortified, demonstrating a reliance on their naval forces to stave off invasions.\n\nThrough contact with eastern cultures in Egypt, Lebanon, and Canaan, the Minoans acquired not only wealth but also various technological and intellectual advancements. However, such monumental success inevitably drew the attention of their neighbors. Sometime between the late 15th and early 14th centuries BCE (accounts vary), the Minoan palace centers were overrun by Mycenaean invaders. It is probable that the Mycenaeans observed the declining trend of Minoan civilization in the period following the natural disasters that befell the region, and determined that the time was right to strike decisively and eliminate a rival." 70240,"Ilium, 1194 BCE\n\nThe overseas expansion of the Mycenaeans has brought them into contact with other cultures that simultaneously pose opportunities and dangers. In a defiant but inspired act, Paris, prince of Troy (also called Ilium), has kidnapped the beautiful Helen of Sparta and taken her back to his home. The fury of your brother Menelaus, Helen's husband and king of Sparta, knows no bounds, and he has appealed to you, Agamemnon, king of Mycenae, for help. Jumping at the opportunity for war and renown, you have assembled a vast army bent on the destruction of Troy. The city-state lies far across the Aegean Sea, however, and the campaign will require a strong navy to launch a seaborne invasion of the Trojan heartland. Go forth dauntlessly—eternal fame and glory await!\n\nObjectives:\n• Hector, prince of Troy, must be slain.\n• Paris, prince of Troy, must be slain.\n• Capture the Treasure of Priam." 70241,"1. Establish supremacy at sea to control offshore resources and clear the way for your invasion.\n2. You will need a large force to overcome the Trojan defenses.\n3. Agamemnon's army is restricted to the Bronze Age—you cannot advance to the Iron Age." 70242,"Just when all seemed lost, the scheme of wily Odysseus, king of Ithaca, has succeeded! Grey-eyed Athena surely smiles upon you, as the Trojans, drunk on the euphoria of their supposed victory, carelessly threw caution to the wind. They dragged Odysseus' work—a large wooden horse containing a band of your finest men—inside the city. In the dark of the night, your men emerged and opened the gates to the city. The air is filled with the fearful yells of the surprised Trojans as your intrepid warriors flood through the streets, torching the city and carrying its wealth and enslaved population back to your ships." 70243,"With the death of the great Achilles, the will of your troops was broken. In a stunning and bold maneuver, the Trojan army fearlessly sallied forth from the gates of Ilium, the memory of the slain Hector still fresh in their minds. Your rudimentary fortifications were no match for the Trojan onslaught, and the arrows of Apollo rained down from the sky, striking droves of your troops dead. With your army decimated, and most of your fleet burned, you have no choice but to return to Mycenae in ignominy." 70244,"Despite its rich narrative and spectacular level of detail, the Homeric Iliad and its tale of the Trojan War was widely considered to be fictitious until the archaeological discoveries of Heinrich Schliemann in the 19th century. Schliemann made a fantastic set of discoveries at a dig site near Hisarlik in the northwest region of modern-day Turkey. The archaeological site was situated upon the lucrative trade route leading from the Aegean through the Bosphorus to the Black Sea, providing a plausible incentive for the historical conflict.\n\nAs time went on, numerous levels of the city were unearthed. One location, known now as Troy VII-a, corresponds remarkably well to the dates of the Trojan War given by several classical historians and chroniclers. Additionally, analysis of its destruction layer yielded remnants of weapons of war and evidence that the city was obliterated by fire, aligning with ancient and classical accounts of the conclusion of the conflict. Cross-examination of Hittite texts with the archaeological evidence linked Troy (Ilium) with a great city called Wilusa by the Hittites, which was destroyed by invaders from the west known to them as Ahhiyawa, or Homer's Achaeans.\n\nAccording to the Homeric narrative (and several classical myths and tales that grew from it), the conflict was caused by the abduction of Helen of Sparta by Paris, a prince of Troy, with the help of the goddess Aphrodite. After much difficulty, the Mycenaeans (referred to in the epic as Achaeans, Danaans, and Argives) crossed the Aegean into Asia Minor and laid siege to the city for ten long years. As the fighting wore on, claiming heroic warriors from both sides, the morale of the Mycenaeans dwindled. Finally, the cunning Odysseus devised a perilous plan to break the stalemate. Constructing a giant wooden horse containing a band of brave warriors, the Mycenaeans then sailed away, hiding their fleet behind the nearby island of Tenedos. The Trojans, desiring not to offend the gods, brought the horse inside the city, allowing the hidden warriors to open the gates in the dark of night. The Mycenaean army stormed in and laid waste to the city, killing most of its population and carrying off its fabled wealth.\n\nThe Homeric epics, likely the most famous works in the history of Western literature, assured that the memory of the conflict would live on, etched eternally into the pages of history." 70250,"Attica, 1000 BCE\n\nThe Mycenaean civilization has fallen into ruin, and the rule of the Aegean is up for grabs. In the midst of this chaos, your city-state of Athens has managed to survive and even prosper, expanding throughout much of Attica. The local agricultural supply is not enough to support your burgeoning population, however, and before long overpopulation is sure to lead to famine and anarchy. The ruling council has decided on a bold plan to send settlers to establish overseas settlements in Ionia. The local Luwians have inhabited this region for centuries, but they are far too weak to repel your people. Demonstrate your dominance of the region by destroying three Luwian Government Centers across the sea in Ionia. Seize the initiative quickly before famine strikes, or the Luwians decide to raid Attica and the rest of Greece!\n\nObjectives:\n• Destroy the three Luwian Government Centers." 70251,"1. A strong navy is essential to your expansion.\n2. The Aegean Pirates hold important resources on the islands of the Aegean.\n3. Take advantage of trade with your ally, Athens." 70252,"Thanks to your charismatic leadership, the Athenians have successfully established settlements on the coast of Asia in Ionia. Other nearby city-states have followed your example, and the eastern Aegean has fallen almost entirely under Hellenic influence. As time passes, you watch with pride as settlements such as Miletus and Halicarnassus grow into successful urban centers, producing several marvelous architectural wonders; and numerous philosophers, geographers, and mathematicians. Commerce is abundant, and the growing trade routes contribute greatly to the wealth of your city-state." 70253,"Unfortunately, your settlers underestimated the resolve of the Luwians, who fought dearly to protect their homes from your incursions. Worn down by the raids of Aegean pirates, your people were no match for the Luwian onslaught. You and the few survivors had no choice but to flee and sail back to Athens, where you expect to see your name etched on thousands of ostrakon." 70254,"In the centuries following the Trojan War, Mycenaean society experienced a swift decline. The exact causes are unknown, although common hypotheses have involved massive Dorian invasions or infighting among the various Mycenaean city-states. Archaeological evidence and tablets bearing inscriptions in Linear B, an early form of Greek, point to clear episodes of warfare and wholesale destruction of numerous Mycenaean urban centers. This catastrophe ushered in a period of political chaos and uncertainty commonly termed the Greek Dark Ages.\n\nNotably, the city-state of Athens survived this turmoil relatively intact, perhaps due to the defensible nature of its impressive acropolis. Seizing the opportunity to fill the power vacuum presented by the fall of the Mycenaean civilization, Athens consolidated its control over Attica, Euboea, and eastern Boeotia. The proximity of Attica to the Aegean Sea made it an ideal regional nucleus for a major trading power, and the Athenian population grew quickly. Before long, the Athenians were mounting expeditions to establish settlements on various coastal regions throughout the Aegean.\n\nOver the subsequent centuries, Athens evolved into a major naval power, establishing a thalassocracy (maritime empire) that controlled much of the territory surrounding the Aegean, dominating the trade economy of the region. From that center of power, the Athenians engaged in trade with numerous city-states in the Eastern Mediterranean as well as the Greek settlements in Sicily and southern Italy, a region later termed by the Romans as Magna Graecia, or Great Greece. During this time, intellectual and technological pursuits flourished throughout the Aegean. The Athenians went on to develop the first system of direct democracy in the late 6th century BCE, as well as a unique form of exile known as ostracism. Each citizen cast a vote (etched into a shard of pottery, known as ostrakon) for a person they wished to exile. If any single person received more than 6,000 votes, they were forced to leave the city-state for 10 years!" 70260,"Athens, 405 BCE\n\nOver the past several centuries, the Greek city-states have expanded their influence both in Hellas and overseas. Now, a powerful coalition led by the dual monarchy of Sparta is challenging your city-state of Athens for dominance in a conflict that has lasted three decades. In the wake of the disastrous Sicilian Expedition, Sparta has seized the initiative, claiming several key victories and drawing ever closer to Athens. You have no hope of defeating the battle-hardened Spartans in the field at present, but there is a chance that you may be able to defend the city long enough for reinforcements and supplies to arrive and turn the tide in your favor. The Spartan army is reliant on a large baggage train of supplies—if it is captured, their siege will be delayed considerably.\n\nObjectives:\n• Capture the Spartan baggage train (represented by four Artifacts)." 70261,"1. The Spartan army is upon us! Hurry! Get all your villagers within the city walls of Athens before it is too late!\n2. Maintain the strength of your fortifications at all costs.\n3. Send villagers to the nearby islands to seek the resources required to support your army." 70262,"Your intrepid defense has thus far parried the assaults of the feared Spartan alliance! Deprived of their supply train, the Spartans grow discouraged as they watch ships bringing provisions into Athens each day. In frustration, they have turned to pillaging the nearby countryside, while your citizens watch them from the safety of the high walls of their citadel.\n\nThis jubilation is not to last, however. Word has finally reached Athens of the Spartan victory at Aegospotomai and the destruction of the Athenian fleet. Without a navy, it will not be long before your supply lines, in turn, are cut. Perhaps the Spartans will be willing to negotiate a peaceful settlement to the war?" 70263,"The combined might of the Spartan land and naval forces was too much for your garrison. As the Spartan army advanced towards the walls of Athens, the harbor of Piraeus was blockaded by a plethora of Spartan ships, preventing any supplies from reaching the city from the Aegean. With supplies running low and morale even lower, you have no choice but to surrender to the enemy. Pray to Athena that they will be merciful!" 70264,"By the 5th century BCE, the region of Hellas (as the Greeks called modern-day Greece) was dominated by a number of several powerful city-states, such as Athens, Sparta, Thebes, and Corinth. These city-states tended to compete with each other economically, militarily, and culturally, but were briefly galvanized by a pair of dangerous invasions conducted by the Achaemenid Empire. This period was termed as the Persian Wars, and yielded some of the most popular narratives to come out of the classical era, such as the heroic but doomed defense of the coastal passage of Thermopylae by King Leonidas of Sparta and his 300 warriors. In the wake of the victory over the Persians, the Greek city-states flourished and expanded their influence further than ever before.\n\nTwo city-states arose to prominence during this time. Athens was the leader of the powerful Delian League, a thalassocracy of city-states and territories that encompassed much of the Aegean Sea, dominating the economic climate of the region and boasting quite possibly the most powerful navy in the Mediterranean seen to date. Sparta, on the other hand, headed the fearsome Peloponnesian League, a formidable land-based power built on a slave economy and rigorous military training. Although the focus of each alliance was largely different, the tension between them began to increase as time went on.\n\nBy 431 BCE, a Theban-Spartan attack on Plataea (an Athenian ally) had drawn the Delian and Peloponnesian Leagues into a deadly war that would last nearly thirty years. Thucydides' vivid account of the events of the entire Peloponnesian War demonstrates considerable early success on the part of the Athenian navy—a success that was nevertheless tempered by the effects of a devastating plague that ravaged Attica, killing roughly half of its population. The conflict carried on for years with relatively equal victories and defeats seen by both sides, but the balance was tipped by the folly of the disastrous Sicilian Expedition of 415-413 BCE, which cost Athens 100 triremes, 30,000 oarsmen, and virtually a generation of citizen-soldiers. Their military power was crippled considerably.\n\nAlthough Athens attempted to recover over the next several years, the Spartans were able to push into Attica, while simultaneously defeating the Athenian navy at Aegospotomai in 405 BCE. Its naval supply cut, the city of Athens had no choice but to surrender to the besieging Spartans, who humbled the once-great power and ended the war. Internal difficulties plagued the Peloponnesian League, however, and democracy was soon restored in Athens." 70270,"Mesopotamia, 401 BCE\n\nThe Peloponnesian War has concluded, bringing peace to Hellas for a short time. You are part of a company of 10,000 Greek mercenaries hired to support Cyrus the Younger in his struggle to claim the Persian throne from Artaxerxes II, his brother. The Battle of Cunaxa yielded an overwhelming victory for your company, but it is all for naught as Cyrus fell in combat. Your contingent of mercenaries is now isolated deep inside the Persian Empire, with no help in sight. The journey to the nearest port on the Black Sea will be long and perilous, but it yields the opportunity for ample spoils and an eventual return home. Capture the Artifact held in the city on the coast, build a transport ship there, and bring the Artifact to friendly territory in the far north.\n\nObjectives:\n• Capture the Artifact.\n• Escort the Artifact to your Government Center in the north of the map." 70271,"1. Choose your building sites carefully.\n2. Use your resources wisely, for they are in short supply.\n3. A shortage of supplies means that not all buildings and ships will be available on your journey." 70272,"After two long years, your men glimpse the sea—and a route home—at last! The token Persian resistance was no match for your battle-hardened troops, but the rigors of the journey nevertheless took a toll on your men. As you and your warriors sail home to Hellas, you begin to ponder your observations and discoveries about the nature of the Persian interior and military tactics. The idea strikes your mind to fill a book with the story of your journey and your newfound knowledge. Perhaps someone in the following years may find it useful…" 70273,"Although the Persians scarcely harassed your warriors, the rigors of the journey were too much for your demoralized company. Internal disagreements wracked your command structure and led to indecision as your men perished from the heat and thirst. As you begin to swoon at the onset of dehydration, your last thoughts are of the many men whose lives have been lost…" 70274,"Following the end of the Peloponnesian War after 404 BCE, numerous experienced soldiers from the various city-states found themselves to be out of work. Greek hoplites were the most formidable infantry soldiers in the West at the time, and many found employment overseas as mercenaries. In 401 BCE, Cyrus the Younger rebelled against his brother Artaxerxes II, seeking the throne of Persia for himself. The nucleus of his army was 10,000 Greek mercenaries, most of them heavy infantry.\n\nThe Greek force was originally led to believe that they were being sent on a punitive expedition into the interior of Asia Minor. When Cyrus continued to march into Mesopotamia, the mercenaries were thrilled by the prospect of further riches and glory. They met the Persian forces under Artaxerxes II at the Battle of Cunaxa, where the Greek infantry dominated the field and engineered a victory. Unfortunately, Cyrus was slain in combat, rendering the achievement null and leaving the 10,000 Greeks stranded in the heart of enemy territory.\n\nXenophon's book, The Anabasis (literally “going inland” in ancient Greek), tells the story of the harrowing expedition. The Persians, feigning peaceful intentions, summoned the Greek commanders to negotiations, where they were treacherously slain. Appointing new commanders, Xenophon among them, the company began the long journey north to a suitable port on the Black Sea. Although the Persians seldom harassed the Greeks, the elements took their toll over the next two years and only roughly 6,000 troops made it to the coast, where they reportedly rejoiced, yelling \"Thalatta! Thalatta!\" (the Greek word for the sea).\n\nThe March of the Ten Thousand is considered to be one of the greatest survival stories of all time. The tactical and logistical knowledge that the Greeks brought home proved integral to the evolution of their military structure over the following decades, as ranged and mobile units were added to the core of heavy infantry that the Greek city-states had relied upon for decades. Furthermore, the internal instabilities of the Persian Empire were made known to the Greeks, who would eventually capitalize on their advantage." 70280,"Asia Minor, 334 BCE\n\nWar! The rivalry between Hellas and Persia has reignited after the irruption of the Macedonians into the region, and the Greeks have been united under you, Alexander of Macedon. You have dauntlessly marched into Asia Minor and are now surrounded by your enemies. Although they are numerous, they are disorganized, uncoordinated, and cowardly—no match for your disciplined forces. Seize the initiative and defeat them individually before they can prepare their defenses. Victory in this campaign will etch your name into the pages of history for eternity!\n\nObjectives:\n• Defeat all your enemies or destroy the Wonders that they attempt to build.\n• Construct a Wonder in the flagged area in Egypt." 70281,"1. Efficiency is crucial in choosing where and when to strike.\n2. Do not waste time on attacks that do not bring you closer to victory." 70282,"The disorganized, fragmented Persians were no match for your tactical genius! Despite being in the heart of enemy territory and vastly outnumbered, your armies have succeeded again and again, while the Persians flee and regroup for a final (and almost certainly futile) stand. Nearly a century and a half prior, Hellas stood on the brink of domination by the invading Persians. Now, your armies will surely conquer the weak Persians and move on to rule all of Asia!" 70283,"Your armies marched into Persia with the zeal of a victorious force, but for all their hubris they could not break the might of the army of Darius. When the forces clashed, you failed to make decisive maneuvers when it mattered the most, and your invasion was parried by multitudes of defenders. Having been humbled, you retreat to Hellas with all haste, knowing that the retaliatory Persian invasion is inevitable." 70284,"In the decades following the return of Xenophon to Hellas in 399 BCE, the various city-states continued their internecine struggle for supremacy. The powerful Spartans were brought low at Leuktra in 371 BCE by the Thebans, who briefly enjoyed their dominant position before being challenged by an Athenian-Spartan alliance at Mantinea in 362 BCE. The regional balance of power remained in a peaceful status quo for a time, but near-perpetual warfare had weakened the city-states considerably.\n\nA new power rose to the north in Macedonia to fill this vacuum. King Philip of Macedon made substantial strides in the development of Hellenistic battle strategy and tactics, combining the traditional core of heavy infantry with light skirmishing troops, as well as potent light and heavy cavalry forces. The Macedonian phalanx (a troop formation), surrounded by corps of peltasts (javelin throwers), hypaspists (shield-bearing spearmen), slingers (hurling stones or lead pellets), prodromoi (light cavalry), and elite companion cavalry, soon claimed mastery over most of Hellas.\n\nFollowing his assassination in 336 BCE, Philip was succeeded as king of Macedon by his son Alexander, who would later be known as \"the Great\" and widely regarded as one of history's most capable tacticians, and charismatic commanders. After a brief series of campaigns in which he crushed local revolts and solidified his control of Hellas, Alexander's army crossed the Dardanelles and pushed into the great Achaemenid Persian Empire, winning a decisive victory at the Battle of the Granicus River in 334 BCE. The Persians were utterly stunned by the capability of the young leader.\n\nAlexander's army knifed through Asia Minor and into the heart of the Achaemenid Empire, winning a decisive victory at Issus in 333 BCE, and conducting a series of successful sieges. The most notable of these was at Tyre, a siege that involved the construction of a massive causeway allowing the Macedonians to seize the island city. A series of victories followed, most prominently at Gaugamela in 331 BCE. Soon all of Persia was beneath his heel. This series of conquests ushered in an age of prosperity marked by the flow of Hellenistic ideas into Alexander's new dominions and vice versa, creating a legacy that would last for centuries." 70310,"Mesopotamia, 1760 BCE\n\nThe small city state of Babylon is growing under the energetic leadership of its new king, Hammurabi. You have been sent down river to bring some enclaves of Sumerians and Akkadians into the fold. Use your powers of persuasion when you can, but do not hesitate to resort to war if they prove to be resistant.\n\nObjectives:\n• Convert or destroy the Sumerians.\n• Convert or destroy the Akkadians." 70311,"1. Use your Priest to convert enemy villagers and military units. It is important that your Priest does not die until you have at least converted one or more villagers and can build a base.\n2. The town to the east may be your best bet for establishing a quick foothold, as it is the weakest of the two.\n3. The Babylonians are restricted to the Bronze Age—you cannot advance to the Iron Age." 70312,"You have managed to capture both Akkad and Sumer, reestablishing a great part of Sargon's old empire. With Babylonian rule extended to the other city states, you can bring Hammurabi's law code to them, and ensure further peace and stability in the empire. However, there is no time to revel in your success. The people in the Zagros mountains are restless and threaten the peace. Hammurabi has called upon your services once again to deal with them." 70313,"In view of your failure to subdue your neighbors, the future of Babylon has become bleak. It is unlikely that it will ever grow outside its initial borders, and it will forever remain a minor city in Mesopotamia, overshadowed by other older and more powerful states like Assyria and Elam. Maybe a life in the military was not for you after all. Your fellow citizens suggest that you take a job as a bricklayer at the local Ziggurat instead." 70314,"Before the rise of the Babylonian Empire, Mesopotamia had been ruled by the ancient inhabitants of Sumer, downriver from Babylon. However, with the decline of this civilization, a new people to the north, called the Akkadians, rose to prominence. Their king, Sargon, conquered the entire region and united the Sumerians and Akkadians, creating the first great empire in Mesopotamia around 2350 BCE. This empire stretched from the Persian Gulf to Anatolia, but crumbled by 2230 BCE due to internal rebellions and the invasions of Gutian tribesmen from the Zagros Mountains to the east, and semi-nomadic Amorites from the northwest. To what extent Sargon's empire was an actual empire is still debated. Sources mention trade routes with India and the Arabian Peninsula, and expeditions to Syria and the Levant; but it seems that most cities in Mesopotamia still enjoyed a large amount of autonomy, and that military expeditions were issued with the objective of securing trade and extending the Akkadian sphere of influence, rather than full-on conquest.\n\nAfter the fall of Sargon's empire, Mesopotamia came under the influence of the Gutians and Amorites. Nevertheless, the city state of Ur managed to resist them, and its leaders became the kings of Sumer and Akkad, founding the dynasty of Ur. The Gutians disappeared as a power, but the Amorites, on the other hand, were persistent and slowly displaced the local rulers. The dynasty of Ur started to decline and was replaced by small Amorite and Akkadian states. \n\nHammurabi inherited the city-state of Babylon, one of these smaller Amorite states, in 1792 BCE. At that time, Babylon only consisted of the city and its farmlands, and was surrounded by similarly small kingdoms centered on other minor cities. Hammurabi’s first act was to unite all the cities and city-states of southern Mesopotamia, forming one larger kingdom, ruled from mighty Babylon." 70320,"Tigris Valley, 1755 BCE\n\nThe addition of the Sumerian and Akkadian cities to the rising Babylonian Empire pleases Hammurabi greatly. Now, he sets a more difficult task for you. One of our frontier cities was recently sacked and important treasures, including a copy of Hammurabi's law code engraved in stone, were carried off to the Tigris River. Chase the raiders to where the treasures were taken and build up a force to recover them. They must not be allowed to move the treasures upstream. The prestige of your great king remains tarnished for as long as these treasures remain in enemy hands.\n\nObjectives:\n• Capture the 2 missing treasures (Artifacts) and return them to your side of the river." 70321,"1. A lot of the action takes place on the Tigris River, so a strong navy is key to ensuring your victory.\n2. The Babylonians are restricted to the Bronze Age—you cannot advance to the Iron Age." 70322,"The great king Hammurabi has died. During his lifetime, you managed to prevent raids and invasions into the Babylonian heartland, ensuring Babylon's continued success. But with Hammurabi's death, the Babylonian Empire has gradually started to decline. Only time will tell when we will have another great king such as Hammurabi to once again make Babylonia a great power." 70323,"You have failed your king, and many Babylonian cities have been plundered and razed to the ground. Hammurabi has ordered you to be attached by a rope to his chariot, and dragged along when he goes on his next campaign." 70324,"After succeeding in uniting all Sumerian, Amorite and Akkadian city-states along the banks of the two rivers, Hammurabi invaded and conquered Elam to the east and the kingdoms of Mari and Elba to the northwest. This secured Babylon's eastern borders, which had always been prone to raids by its neighbors from the Zagros mountains. Late in his reign, Hammurabi attacked Assyria, then still called Subartu, and forced them to pay tribute to Babylonia, making Babylonian rule over the Euphrates and Tigris rivers complete. Under his rule, the Babylonian Empire became a great power in the region. The city of Babylon itself grew into a vast and holy city. But upon Hammurabi's death in 1750 BCE, the Empire of Babylonia gradually started to decline, disintegrating into smaller states. Nevertheless, the citadel of Babylon managed to remain a large urban center because of its strong position, reputation, and many trade routes.\n\nNowadays, Hammurabi is most remembered for the Code of Hammurabi, which is one of the best-preserved law codes from ancient times. The code was carved into a great stele (stone slab), and contains 280 judgments on civil and criminal law, dealing mainly with matters related to everyday life such as corrupt administrations, theft, receiving stolen goods, robbery, looting, murder, abduction, taxes, merchant relations, slavery, divorces, dowries, and inheritances. Remarkably, the expression \"An eye for an eye and a tooth for a tooth\" is also inscribed in the code—a saying which has survived until the present day. Although it is not the only law code from that period, it is the most well-known and extensively researched of them all, and yields a great deal of insight into ancient societies." 70330,"Euphrates River Bank, 1595 BCE\n\nDisaster has struck - a Hittite army has marched down the shore of the Euphrates River and sacked Babylon! Although your party is isolated among enemies in the marsh lands, this is our only hope for exacting vengeance on the raiders. A Hittite force remains in the area, trying to gather more loot. Clear your enemies from the marsh lands and burn the Hittite encampment to the ground!\n\nObjectives:\n• Destroy the Hittite Army (Brown).\n• Take back the ruined city of Babylon (Ruins)." 70331,"1. You can find many resources across the river, but beware the Hittite pillagers that are ravaging the Babylonian countryside.\n2. Once you establish a strong navy, you will be able to clear the region of enemies and prepare to raid the enemy camp.\n3. Several of your soldiers have fled the city and are currently hiding in the countryside. They will join you, provided that you can locate them." 70332,"This is a sad day for the Babylonians because our city has been sacked and our future is grim. At least our soldiers can return home, knowing that they have done everything they could to prevent this disaster." 70333,"Not only have the Hittites sacked our city, but they have also taken all our treasures and idols. No one will ever remember the great city of Babylon, and its legacy is lost forever." 70334,"Around 1595 BCE, roughly 150 years after the death of Hammurabi, a Hittite raid under Mursilis I ravaged the weakened Babylonian state. The Hittites dethroned the last Babylonian ruler and sacked Babylon, putting an end to the empire founded by Hammurabi. With Babylon out of the picture, powers such as the Hurrian and Mitanni kingdoms managed to penetrate deeper into former northern Babylonian territory, while a semi-nomadic people named the Kassites moved into the region between the Euphrates and Tigris rivers. The Kassites had started to encroach in increasing numbers on former Babylonian lands from 1800 BCE onwards, and managed to conquer the local Amorite and Akkadian states by 1450 BCE. The Kassite dynasty remained on the throne for many centuries to come, unlike the Hurrian and Mitanni kingdoms that were incorporated into the kingdoms of the Hittites and Assyrians." 70340,"Babylon, 1185 – 1155 BCE\n\nFollowing the Hittite sack of Babylon, the city has come under the dominion of the Kassites, who have controlled it for nearly 500 years. Kassite rule is in danger, however, because of Elamite and Assyrian intrusions. Another Elamite army is pressing forward at this moment and is moving to take Babylon. If the city cannot be held, you are to save what you can, retreat downriver, and build up a new army. When you are prepared, retake the city of Babylon and destroy the invading Elamites.\n\nObjectives:\n• Destroy the Elamites." 70341,"1. Escape may be your only answer.\n2. Look east for resources required for a victorious return to the city." 70342,"Even though we lost the war against the Elamites, there is a silver lining in it all. Our Kassite overlords have fallen, and their dynasty has been overthrown. The new army you have built can serve the new Babylonian king. Under him, we will be able to restore Babylon to its former glory." 70343,"Our lands have been ravaged by the Elamites! Although the Kassite dynasty is weak, we do not have the means to overthrow them. It seems that we will be forced to endure their rule for yet another 500 years." 70344,"Although the beginning of the Kassite rule over Babylonia cannot be dated, it is known that their king Agum II ruled over parts of western Iran and the middle part of the Euphrates valley. Native Babylonian princes continued to reign in southern Babylonia in the interim until the Kassite king Ulamburiash finally annexed this region around 1450 BCE. The Kassite rulers had strong international ambitions, and they established diplomatic ties with Egypt to trade gems for gold and to establish royal marriages. Their ambitions, however, brought them in conflict with the Assyrians, and so they allied with the Hittites to stop the rapid expansion of the Assyrians. During the reign of Kashtiliash IV in the 13th century BCE, Babylonia waged a destructive war on two fronts against the Assyrians and Elamites, which resulted in the catastrophic invasion and destruction of Babylon by the Assyrian king Tukulti-Ninurta I in 1225 BCE. Their Hittite allies suffered a similar defeat, resulting in the loss of Hittite territory in Asia Minor and the Levant to the Assyrians. After this disaster, the Babylonians slowly recovered and once again experienced a period of prosperity and peace in the following years. However, when another war with Elam broke out in 1185 BCE, the Kassite dynasty was ultimately crushed and replaced by a native dynasty from the city-state of Isin." 70350,"Karun River near Susa, 1120 BCE\n\nThe glory of Babylon has been restored by the reconquest of lands formerly lost to the Elamites, and by ejecting the foreign Kassite rulers from our territories. However, King Nebuchadnezzar I vows that taking back former Babylonian land is not enough. The Elamites must feel his wrath in their homeland. Nebuchadnezzar I has ordered you to attack Susa, the capital of the Elamites, just across the Karun river. In one of their previous raids, the Elamites carted off a golden statue of the most important god of the Babylonians; Marduk. Your task is to recapture it to strengthen Nebuchadnezzar's legitimacy back home. Peoples long oppressed by the Elamites will give you aid in your quest if you can locate them.\n\nObjectives:\n• Capture the Artifact." 70351,"1. The long road ahead is paved with many obstacles. Sometimes it is better to race through a hotspot than to stand and fight.\n2. Gather as many allies as you can along your way—you will need them in the end.\n3. Landing an army near Susa is a daunting task. Use the shallows around the city to land priests and catapults in range of the city's defenses and destroy them from a distance.\n4. On your way, you will have the chance to obtain a few villagers. Use them to build up your force before attacking the city of Susa." 70352,"You have sacked Susa and defeated the Elamites, a magnificent achievement that will be remembered for ages. Now, all that remains for you to do is safely return the statue of Marduk to Babylon, along with the loot that we took from Susa." 70353,"Your expedition into the Elamite homeland has ended catastrophically. With our army destroyed and our most holy artifact in the hands of our enemies, the people of Babylonia have lost faith in their king. In turn, Nebuchadnezzar I has lost his faith in you, and he intends to strap you to a ballista bolt the next time the Elamites besiege our cities. Maybe then you can be of some use after all." 70354,"With the Kassite dynasty overthrown, Marduk-kabit-ahheshu established what came to be known as the second dynasty of Isin in the 12th century BCE. However, this did not end hostilities with Babylon's Assyrian and Elamite neighbors, and Marduk-kabit-ahheshu waged wars against them to strengthen his new dynasty. Because of these early hostilities, his successors often needed to continue the fighting to maintain control over Babylonia, thus perpetuating hostilities between the three empires for decades. The most famous king of them all, Nebuchadnezzar I, fought such a campaign against Elam. The Elamites had conquered and ravaged a large part of Babylonia and were threatening the fragile city-state. A first attack on Elam failed due to an epidemic among Nebuchadnezzar's troops, but in a later campaign the Babylonian monarch succeeded in conquering and pillaging Susa, the capital of Elam. " 70360,"Eastern Mesopotamia, 1119 BCE\n\nThe raid into Elam was successful and the statue of Marduk has been recovered, but it must be returned to Babylonia. There are still bands of Elamites and other enemies roaming the Zagros Mountains who wish to prevent the return of the statue. Bring the statue safely to your frontier Temple where it can be guarded prior to being moved to Babylon.\n\nObjectives:\n• Return the statue of Marduk (Artifact) to its proper place (Temple)." 70361,"1. Choose your path carefully—you can go either east or west. Both routes contain different enemies and opportunities.\n2. Be cautious when spending your small stockpile of resources. It is preferable to use it for technologies that improve your units.\n3. Once you have cleared a path to the Temple, you can try to rush your Artifact to it as a last resort." 70362,"After your campaign in Elam and the sack of their capital, the Elamite king was murdered. Now, his kingdom is falling apart, and the Elamites are in disarray. It is unlikely that they will dare to attack our lands again soon. While you return the golden statue of the god Marduk to its temple in Babylon, you are welcomed by a large mass of cheering people in the streets." 70363,"You have defeated the Elamites but failed to return the statue of Marduk to Babylonia. Our king is not completely displeased, but in the future, he will reserve the more important tasks for people who can fulfill their promises." 70364,"According to later writers, Nebuchadnezzar found a stolen Babylonian statue of the god Marduk in the Elamite capital of Susa and returned it to its rightful place in Babylon. Soon after Nebuchadnezzar's successful expedition in Elam, their king was assassinated, and his kingdom fell apart into small states. This enabled the Babylonians to focus on other regions of the empire, and there was peace in Babylonian lands for a long period of time. During Nebuchadnezzar's reign, there were many extensive building projects, which further strengthened Babylon's position as one of the most prestigious and holiest cities of Mesopotamia. After Nebuchadnezzar I's death, his brother Marduk-nadin-ahhe took the throne and fought a costly war against the Assyrians, which finally ended in a major defeat for him. Weakened by war and a great famine ravaging the country, the empire was dealt its final blow by the invasion of Aramaean tribes. Under the next several kings, the empire further disintegrated due to the continuous invasions of Semitic nomads, until once again a Kassite dynasty took over control over Babylonia in the 11th century BCE.\n\nThe god Marduk was the most important of the Babylonian deities during Nebuchadnezzar's time. The older Sumerian pantheon had about 2,000 gods, but slowly they were integrated with other gods or goddesses with similar functions, reducing the overall amount to about fifteen greater gods and hundreds of minor gods. According to ancient poets, Marduk began his existence as an equal of one of the many gods of Babylon. But then, after destroying the powers of chaos, he was elevated to the status of king over all other deities. To better integrate with the native people of Mesopotamia, the Kassites too made Marduk their most important god, and so further strengthened his position as head of the Babylonian pantheon. For almost 1,000 years, the epic of Marduk's victory over the forces of anarchy was recited during the New Year’s festival in the spring as part of the cult of Marduk in Babylon." 70370,"The Euphrates River, 748 – 734 BCE\n\nBabylonia has succumbed to the continuous invasions of the Aramaeans—yet another semi-nomadic tribe from the west. The empire has been reduced to poverty and our kings hold onto little more than their grand titles. Things are about to change, however—an Assyrian general named Tiglath-Pileser has rebelled against his king and has taken the throne. He is willing to support our new king Nabonassar to retake land lost to the Aramaeans, our common enemy. Nabonassar commands you to revitalize the Babylonian armies and destroy the invaders encroaching on our territory.\n\nObjectives:\n• Destroy the Northern Aramaeans (Red).\n• Destroy the Western Aramaeans across the river (Yellow)." 70371,"1. Prepare your defenses quickly, for there are enemies on all sides. The Babylonians have excellent walls and towers, so make use of them.\n2. Do not attack until you are prepared to face the enemy at full strength.\n3. The Assyrian king has promised you help. You can find his reinforcements in the desert to the east and on the river to the north." 70372,"You have achieved a great feat by defeating our enemies, and Nabonassar has promoted you to field general. For as long as Nabonassar lives, Babylonia will be independent. What will happen after he dies is yet to be seen." 70373,"The Babylonian army has been crushed, and yet again Babylon has come under the rule of a foreign king. The new ruler has demanded you to come to his court and entertain him as the king's buffoon." 70374,"Despite many years of conflict and a raid on Babylon itself by the Assyrians, the threat of the Aramaeans and other Semitic nomadic tribes forced Babylonia and Assyria to make peace to deal with the repeated attacks of these people. Even though the Babylonian kings still assumed grand titles, they were unable to stop the disintegration of the Babylonian Empire. The years between c. 1000 BCE and c. 750 BCE were marked by Aramaean invasions; and although the Babylonians and Assyrians were struggling to repel them, the Assyrians nevertheless succeeded in managing the situation better than the Babylonians. In the 9th century BCE, the Assyrians incorporated large parts of Mesopotamia that had been conquered by the Aramaeans, encountering little resistance from the Babylonians who instead had to deal with palace intrigues and usurpers.\n\nAfter 780 BCE, the Assyrian power started to decline when considerable lands in the north and west were lost and the general Tiglath-pileser deposed the former Assyrian king, thus creating the Neo-Assyrian Empire. This gave the Babylonians a chance under their new king Nabonassar to restore some of Babylonia's former power. Nabonassar allied himself with the new Assyrian king, Tiglath-pileser III, and together they defeated the Aramaeans, after which the two kings continued to pursue amicable relationships, and Tiglath-pileser III visited the cities and temples in Babylonia. Nabonassar retained his independence, even though Assyria quickly recovered from the power change and Tiglath-pileser III brought Assyria to its greatest territorial expansion after conquering Syria, Armenia and Israel. However, when Nabonassar died, so did the friendly relationship between Babylonia and Assyria. During the reign of Nabonassar’s successors, Tiglath-pileser III conquered Babylonia, dethroned the king, and assumed a Babylonian name, making himself the king of Assyria and Babylonia, thus ending its independence and incorporating it into the Assyrian Empire.\n\nAfter Tiglath-pileser's death, the new Assyrian Empire kept on growing, expanding further into Egypt, Asia Minor, Elam and even into what is now Iran, making it the largest empire in the entirety of the Middle East at that time. After several rebellions by the Babylonians during the 7th century BCE, the Assyrian king Sennacherib retaliated against the rebellious city. In 689 BCE, Babylon was conquered and completely destroyed, its temples plundered and leveled. The waters of the Arakhtu Canal were diverted over the ruins, and the inner city remained almost completely uninhabited for eight years. These harsh measures also upset many Assyrians because they too considered Babylon to be a holy city." 70380,"Nineveh, 612 BCE\n\nFinally, Babylonia has been liberated from Assyrian oppression. Civil wars, rebellions and foreign invasions have brought the once-mighty empire to its knees. The Assyrians have fallen back behind the imposing walls of their capital at Nineveh while an army of Babylonians and Medes converge on the capital of Assyria. Destroy the Wonder in Nineveh to break the power of the Assyrians indefinitely.\n\nObjectives:\n• Destroy the Wonder in Nineveh." 70381,"1. You and your allies are in a disadvantageous position. It is vital to your success to quickly turn the odds and gain control over major resource deposits.\n2. Catapults are your best chance of destroying enemy walls. Use these weapons wisely to gain control of the map.\n3. The Medes are sending their best soldiers and ships to help tear down the walls of Nineveh. Your scouts report that they will arrive from the northeast." 70382,"Nineveh has been destroyed and the Assyrian Empire has been broken. A new era has arrived—one of Babylonian rule. The coalition congratulates you on a job well done." 70383,"Our siege has failed and the coalition has broken down, bickering amongst themselves like little children. The Assyrians once more have managed to take power and re-establish their rule over our people. Somehow, you were never to be heard of again, but rumors circulate that you were sold to the Scythians where you spent the rest of your life scooping up horse manure." 70384,"In the 7th century BCE, a series of wars erupted between the Assyrian Empire and the people it had subdued. The king of Babylonia, who was the brother of the Assyrian king Ashurbanipal, formed a secret alliance with the Medes, Elamites, Aramaeans, Arabs and Egyptians to overthrow his brother. When the Elamites were defeated prematurely, the king of Babylonia decided to act calling upon the alliance to go to war (in 652 BCE). However, the rebellion was crushed, and Ashurbanipal captured Babylon, eliminating his brother who died in his palace when it was set ablaze. A series of punitive attacks were launched by the Assyrians to deal with those who dared rise against them. The Arabs were quickly defeated, and Elam became an Assyrian province after their capital, Susa had been destroyed. The rest of Ashurbanipal's reign was more peaceful, and Assyria reached the zenith of its power. At this point in history, Babylonia was surpassed culturally and economically by Assyria.\n\nThe tide turned when, in 635 BCE, a civil war erupted in the Assyrian heartland, and they could no longer fight off foreign invasions. In 626 BCE, the Chaldeans, who had settled in southern Babylonia, revolted in Uruk and occupied Babylon, while the Scythians laid waste to Syria and Palestine. In 625 BCE, Cyaxares of the Medes, began to conquer the eastern provinces of Assyria. Then, a combined army of Chaldean Babylonians and Medes marched on Nineveh. A former attempt by the Medes to take the city had been thwarted by the Scythians, but in 612 BCE the Medes and Babylonians succeeded in destroying Nineveh and, with it, the Assyrian Empire. The invaders took their revenge on the local inhabitants and, 200 years later, Xenophon (a Greek mercenary serving the king of the Persian Empire) found the country sparsely populated. In a few decades, the mighty Assyrians went from capturing Babylon (648 BCE) and Susa (639 BCE) to ceasing to exist as an empire.\n\nWith Assyria gone as a major power, several new ones rose in its place: The Median Empire in Iran, a new Egyptian Kingdom in Egypt, and the Neo-Babylonian Empire in the rest of the Middle East. Babylonia entered its last period of glory with Nebuchadnezzar II as its most successful king, remembered best for capturing Jerusalem, capital of Judah, in 597 BCE. Following the revolt of Jerusalem in 587-586 BCE, many residents were carried off to Babylon and kept there for several generations.\n\nBabylon during this period was perhaps the most impressive city in the world. The wealth of trade and empire was expended on monuments, ziggurats, and palaces. The giant walls and the Ishtar Gate were described in detail by Herodotus and listed as one of the wonders of the world. The famous Hanging Gardens were built to resemble a verdant mountain to remind Nebuchadnezzar's wife of her homeland. This status stood in vast contrast with the condition of the city during Assyrian rule.\n\nThe final Babylonian Empire lasted until 539 BCE. During that year, the people of Babylon surrendered their city without a fight to the great Persian king Cyrus II. They had grown tired of their incompetent ruler Nabonidus and were ready to accept the wise and capable Persian king. The Persian Empire would become one of the most powerful empires to have ever existed in the Middle East." 70410,"Kii Peninsula, 210 BCE\n\nThe Divine Emperor Qin Shi Huang dispatched you across the eastern seas to locate the elixir of life on Penglai Mountain and return it to him so that he may rule China for eternity. You are a rational person and know that you may find no elixir in the eastern lands; but you did not become court sorcerer by digging wells after you are thirsty. Before departing Shandong, you requested soldiers for your journey. These will allow you to defeat whoever might oppose you at your destination and, if necessary, allow you to settle in the east.\n\nObjectives:\n• Eliminate the Jomon chieftain." 70411,"1. Consider the terrain before attacking. You deal more damage from on top of a hill.\n2. Although Xu Fu is a skilled archer, he will need help to kill the Jomon Chieftain.\n3. The disciples of the Taoist sorcerer, Anqi Sheng, may be nearby. Locate them to restore your strength." 70412,"After defeating the Jomon chieftain, you scaled the mountain and found no elixir. If you were to return to China, the Emperor would be most displeased with your failure. You decide to stay and settle in this land. The Jomon will need a leader and you have much to teach them." 70413,"After failing to defeat the Jomon, you made a hasty retreat to China without the elixir. The Emperor is most displeased with your failure. He orders you to report to his mausoleum to serve him for all eternity as one of the figures in his Terracotta Army." 70414,"Qin Shi Huang, the First Emperor of China, feared death and sought a way to achieve immortality. According to legends, he tasked Xu Fu, the court sorcerer and alchemist, with finding an elixir of life on the mythical Penglai Mountain in the islands east of China. According to Chinese accounts, Xu Fu landed on the Kii Peninsula of Japan, near Mount Fuji, in 210 BCE with a crew of soldiers, farmers, and craftsmen. Xu Fu never returned to China, however, presumably making himself king of the islands rather than return home empty-handed. Legends relate that Xu Fu, who became known as Jofuku in Japanese histories, taught the natives of the islands medicinal and farming techniques. He would eventually become one of the possible historical inspirations for the first Japanese emperor, Jimmu.\n\nWhile archaeological records cannot confirm these legendary events, beginning in 300 BCE, rice farmers from mainland Asia settled in the Japanese archipelago and introduced elements of Chinese culture and technology to the islands. The earlier inhabitants of Japan, whose culture is known as Jomon, were a Neolithic people who subsisted primarily through hunting, fishing, and gathering. They used basic stone and wooden tools and stitched together their clothing from the bark of the mulberry tree. The Jomon are best known for their patterned pottery, from which the culture gets its name. This earthenware is among the oldest pottery found in the world, with pieces dating to as early as 14,500 BCE.\n\nAround 300 BCE, the material culture of Japan became more sophisticated due to mainland influences. Over the next six centuries, a period known as the Yayoi period, Japan saw a technological revolution with the introduction of rice agriculture and metalworking. Chinese historical records from this period describe Japan as a land of hundreds of scattered tribal communities, often in conflict with one another." 70420,"Awaji and Shodo Islands, 178 CE\n\nYour chiefdom has grown since the ancient days when a Chinese boat first came to your shores. Your people have benefited from the goods brought by the seasonal Chinese trade ships and your craftsmen have learned to use bronze to fashion prized dotaku bells. These bells are buried into the earth to charge them with spiritual power and then rung as part of rituals to ensure the success of the rice harvests. Your settlements are growing, however, and new bells will be needed to protect your people's livelihood. Invade the neighboring islands and capture these valuable treasures.\n\nObjectives:\n• Capture six Artifacts, each containing a dotaku bell." 70421,"1. Some weapons can be fired across the seas while remaining out of enemy range.\n2. Quickly find and eliminate the source of Shikoku military ships." 70422,"With these dotaku bells, you have ensured the success of the coming harvests. Your settlements continue to grow, but so do those of your rivals. Some chieftains have taken their men from the fields and formed war bands which aggressively attack rival settlements. Every region of Japan is touched by war." 70423,"You have failed, but do not worry. The elders say there are things other than dotaku bells they can bury to ensure successful harvests. They ask that you report to the fields." 70424,"The Yayoi period marked the change in Japanese society from one of hunter-gatherers to an agrarian and militarized society. Stone tools and weapons were replaced with those of bronze and iron, while rice farming encouraged the Japanese to settle in larger communities. The first powerful clans and the beginnings of a class system appeared, laying the foundations for the daimyo and samurai of later centuries.\n\nThe use of metal was not restricted to weapons and tools. The Yayoi were skilled blacksmiths, creating ceremonial bells known as dotaku. These bells were richly decorated with patterns and images representing nature and animals. They were used in agricultural rituals and as warning bells in case of attacks.\n\nChinese dynastic histories, which recount the activities of 'barbarian' neighbors, reference a great civil war in Japan during the late Yayoi period. The introduction of rice cultivation and metallurgy from the mainland had encouraged local leaders to extend their authority over other regions, particularly coastal villages, to control the flow of imports and mainland technologies. This conflict reduced the political fragmentation of the islands as a few powerful leaders expanded their territory at the expense of smaller and weaker chiefdoms." 70430,"Nara, 180 CE\n\nWar has raged over the islands for many years, and the spirits are angry. Their disharmony is felt in the trembles of the earth and the waves which fall over and sweep away the coastal villages. Though you are young, Himiko, as a shaman queen, you know how to assuage the gods and restore the harmony of Japan and her people. Many proud kings remain untouched by the spirits, however. Use your magic and show them the folly of their ways.\n\nObjectives:\n• Destroy the four Izumo Barracks\n• Capture the War Chest and bring it to your Temple" 70431,"1. A Priest's healing can help even a simple Axeman defeat many opponents.\n2. If used smartly, two Priests can defeat groups of units.\n3. Chariots are nearly immune to Priests. Use converted units against them." 70432,"Queen Himiko, you have pleased the spirits and saved untold lives from the blight of war. Japan is finally united under your rule and harmony has been restored. You will send envoys to China to establish relations with the mighty Cao Wei kingdom. And when you finally breathe your last, your people will inter your remains in a great earthen mound built to honor your illustrious life." 70433,"Maybe becoming queen of Japan was a bit too ambitious, even for a shamaness. You might be better off using your magic on something more attainable. There are some sheep who could use a leader." 70434,"The introduction of rice agriculture in Japan had profound impacts on Japanese culture. Population increased tenfold from the earlier Jomon period and Yayoi sites featured large structures suggestive of grain storehouses. As in other parts of the world following the introduction of large-scale agriculture, these changes were followed by increased social stratification, tribal warfare, and the construction of military fortifications to defend grain stores and farming lands. \n\nChinese records from the 3rd century CE mention a kingdom called Yamataikoku, a possible precursor state to the later Yamato. According to these sources, the kingdom was ruled by Queen Himiko, a spiritual leader who ascended the throne as a young woman after the great civil war in the islands. It was said in the Chinese histories that Himiko used magic and her knowledge of the spirits to bewitch the people into placing her on the throne. As Queen, she established diplomatic relations with the Chinese kingdom of Cao Wei, famed for its role during the Three Kingdoms Period of Chinese history. Himiko remained unmarried during her long reign and resided in a grand palace with one thousand women and one man as attendants.\n\nUnlike the Chinese accounts, however, the Japanese chronicles are less certain of Himiko's existence, with the two oldest Japanese histories making no mention of the queen. In later centuries, Japanese writers would identify Himiko with other women, most notably Empress Jingū, another legendary figure who reigned as regent during the minority of her son, Homutawake, later known as the Emperor Ōjin." 70440,"Izumo-taisha, 300 CE\n\nIt has been many years since the reign of Queen Himiko and war once again grips Japan. Your clan, the Yamato, controls the Kansai region, where you, Homutawake, rule as king. Rival lords, however, threaten your rule in this life and the next. They compete with one another over farming lands and the construction of giant burial mounds to house their remains. But you know that the great Shinto shrines are more prized than any rice paddy or mound. Your rivals, the Izumo clan, control one such shrine. Destroy it and build a greater shrine where it once stood to weaken your rivals' influence, and receive the blessings of the gods.\n\nObjectives:\n• Destroy Izumo Temple.\n• Build a Temple where Izumo Temple once stood." 70441,"1. The Kibi control the resources you need for victory; attack them early before they claim these resources as their own.\n2. A combined arms approach is best for defeating the Izumo. Cavalry can chase down their Composite Bowmen and Ballistae while heavy infantry and Stone Throwers can do the rest." 70442,"The gods have blessed your reign, Emperor Homutawake. Your defeat of the Izumo and their Kibi allies has strengthened your clan, making the Yamato the predominant power on Honshu island. You have constructed shrines throughout your lands, and begun construction of a great burial mound to house your remains after your work on this earth is done." 70443,"Your sons counsel you on your failure. They recommend that you make peace with the gods by becoming a hermit. They say Mount Fuji is quite lovely in the winter." 70444,"Around 300 CE, large earthen burial mounds, called Kofun tombs, began appearing in Japan. These mounds varied in size and shape, but most distinctive were those resembling a giant keyhole pattern. Rulers and the elite were buried in the tombs with weapons and other personal items. As with the construction of monuments in other parts of the ancient world, the building of these tombs coincided with political centralization and a period of warfare during which various local chiefs competed for dominance.\n\nThe Shinto religion also emerged from previous belief systems during the Kofun period, although the oldest Shinto shrines, such as Izumo-taisha and Ise Grand Shrine, date to as early as the Yayoi period. The word Shinto, meaning \"way of the gods,\" was adopted from the Chinese Shendao, meaning \"spirit path or study.\" In Shinto religion, practitioners rely on diligent ritual to establish a connection to the Kami, or gods. The Kami embody the powers of nature such as the sun, wind, storms, and the sea." 70450,"Mount Shigi, 587 CE\n\nMuch has changed in the many generations since the Yamato clan rose to rule Japan. Now, the clan has been splintered into many and the old Shinto ways have been challenged by Buddhist missionaries from China. The Mononobe clan are opponents of the new faith and have held the ears of the Emperors for generations, but the Soga are gaining influence. The sudden death of your father, the Emperor, has opened the rifts in the Imperial court and the Mononobe now threaten civil war. In an affront to your Buddhist beliefs, they have seized relics of the Buddha. Prince Shōtoku, travel to Mount Shigi, defeat the Mononobe, and recover these relics.\n\nObjectives:\n• Recover the Artifact.\n• Bring the Artifact to the flagged area." 70451,"1. Choose your battles carefully, as you will not need to defeat all enemies to recover the Artifact.\n2. Friends hold keys to defeating the Mononobe." 70452,"Prince Shōtoku, your victory has crippled the Mononobe clan and restored Soga influence over the Imperial House. The relics you recovered will be deposited inside the foundations of a great Buddhist temple you will build at Asuka." 70453,"Because of your failure, your enemies now control the Emperor and Japanese Buddhism is in decline. Better luck next life." 70454,"As the Yamato consolidated control of Japan, their name became synonymous with the island empire. Influenced by China, the Yamato developed a central administration and an imperial court.\n\nMany clans still aspired for power, however, and vied for influence over the Emperor. The Soga were one such family, occupying key positions in the Imperial court and marrying into the Imperial family. Devout Buddhists, the Soga found themselves in conflict with the rival Mononobe clan, who held conservative Shinto beliefs.\n\nThe sudden death of the Emperor Yōmei in 587 CE brought the tensions between the clans to open warfare. A son of the Emperor, and scion of the Soga clan, Prince Shōtoku led the pro-Soga armies against the Mononobe at Mount Shigi. According to legend, the young prince prayed for victory and was visited by Bishamonten, the Buddhist deity of war, who led him to victory. In recognition of this aid, the prince would go on to construct many Buddhist temples throughout Japan. Although he never became Emperor himself, Prince Shōtoku held substantial power as regent for his aunt, the figurehead Empress Suiko." 70460,"Asuka, 645 CE\n\nThe Soga must be stopped! Since the days of Prince Shōtoku, the clan has had its thumb on the Imperial family, but now, they have gone too far. They plan to depose your mother, the Empress, and put a more compliant puppet on the Imperial throne. Prince Naka no Ōe, you must defeat the Soga and finally drive them from power, but exercise caution. They control the Imperial capital, and you are not yet in a strong position to confront them. You may need to hide your intentions by offering the Soga gifts of peace until you are powerful enough to defeat them.\n\nObjectives:\n• Destroy Soga Government Center." 70461,"1. Tribute is not the only answer, but it might be the best until you have built up your strength.\n2. Do not forget that trade brings gold. The Fujiwara seek a trading partner.\n3. It may be necessary to relocate. Your Fujiwara allies are kind to their guests." 70462,"Prince Naka no Ōe, you have returned the Imperial family to glory by your victory over the Soga. Though it will be many years before you ascend the throne as Emperor Tenji, your victory has assured that your uncle and mother will be secure in their reigns. Your uncle has already begun to institute reforms to increase Imperial power and reduce the influence of the clan heads. It is your hope that the Emperor of Japan will never again be a pawn of the clans." 70463,"The Soga find your attempt at keeping your mother in power cute. They call you \"mama's boy.\"" 70464,"After defeating the Mononobe, the Soga clan heads were the powers behind the throne for the next few Emperors and Empresses. By 645 CE, Soga no Emishi and his son Soga no Iruka had begun to assert themselves more overtly in Imperial affairs. In response, a courtier named Nakatomi no Kamatari conspired with a junior member of the Soga clan and Prince Naka no Ōe, son of the reigning Empress Kōgyoku, to assassinate the Soga clan heads.\n\nKnown as the Isshi Incident, the assassination of Soga no Iruka took place during a court ceremony at which memorials were being read to the Empress. Prince Naka no Ōe had ordered four assassins to kill the Soga leader, but when they became too frightened to carry out the order, the prince himself rushed Iruka, killing him in front of the Empress. Shocked by the violence, Empress Kōgyoku abdicated and her brother ascended the throne as Emperor Kōtoku. Having heard of his son's death, Soga no Emishi committed suicide by self-immolation and the Soga clan passed into history.\n\nAlthough he only ruled for ten years, Emperor Kōtoku established significant reforms in Japanese political culture, with the support of his nephew Prince Naka no Ōe. Known as the Taika Reforms, these policies implemented in 645 CE centralized Imperial power, in imitation of Chinese political systems. Confucian ideas were introduced, and Japanese envoys and scholars were sent to China to learn and adopt many aspects of Chinese culture and religion.\n\nTen years after ascending the throne, Kōtoku died and his sister returned to rule Japan. On her death in 661 CE, Prince Naka no Ōe ascended the throne and took the name Emperor Tenji." 70470,"Ōtsu, 672 CE\n\nPrince Ōama, your elder brother, Emperor Tenji, has passed from this world. Though he was a great man, his final act was a grave mistake: he named a son of a lowborn wife as Emperor. This will ruin the authority and legitimacy of the Emperor as a descendant of gods on both family lines. What will the Chinese Emperor think of Japan now that it is ruled by a man of low birth? You have no choice, Prince Ōama. You must depose your nephew and take the Chrysanthemum Throne of Japan.\n\nObjectives:\n• Destroy Emperor Kōbun's Government Center.\n• Protect Asuka Government Center." 70471,"1. The Emperor gathers resources away from his main base, making his economy vulnerable to raids.\n2. Your allies at Asuka are under attack. Protect their villagers and buildings so that, in time, they will raise troops for their own defense." 70472,"You have saved Imperial legitimacy by ascending the throne as Emperor Tenmu. You will continue the reforms of your uncle and brother, strengthening both Japan and the Imperial power. To achieve these goals, you have found a ready ally in the very clan that assisted your brother in defeating the Soga years ago: the Nakatomi, now bearing the honorific clan name Fujiwara. Surely, they will be loyal friends of the Emperor for generations." 70473,"Your nephew is most forgiving of your treachery. He has even given you a position in his court. Report to him to begin your duties as Court Eunuch." 70474,"After strengthening Imperial power, the Emperor Tenji resolved to designate an heir as he approached old age. His eldest son, Prince Ōtomo, was talented enough to succeed him, but the Emperor had sired him with a lowborn wife. This parentage and the lowly status of his maternal family would make Prince Ōtomo an unlikely heir to his father, as his political support was limited. Nevertheless, the Emperor decided that his son would succeed him and named him heir.\n\nThe Emperor did have a younger brother, Prince Ōama, who had the backing of some members of the Imperial court. The youngest son of Emperor Jomei and Empress Kōgyoku, Ōama's ancestry fulfilled expectations for an Emperor. In fact, until he decided on his son succeeding him, the Emperor Tenji had designated Ōama as crown prince.\n\nIn 670 CE, the Emperor fell ill and, fearing that Ōama would attempt to seize power, had his brother brought to him. The Emperor asked Ōama if he wished to succeed the throne. The prince stated he did not wish to become Emperor but would retire to a temple and become a monk. The Emperor was satisfied with this answer and Ōama retired to a temple.\n\nIn 672 CE, Emperor Tenji died and his son Ōtomo ascended the throne as Emperor Kōbun. Prince Ōama, despite his claim to his brother, had no intentions of giving up the chance to become Emperor and secretly raised an army. He then marched on the Emperor at his palace in Ōtsu. In the conflict, known as the Jinshin War, Ōama defeated his nephew, who committed seppuku (ritual suicide), and ascended the throne as Emperor Tenmu." 70480,"Kyushu, 740 CE\n\nEmperor Shōmu, your great-grandfather, the Emperor Tenji, ended the power of the Soga clan by aligning with a minor courtier. In recognition of his aid, your ancestor bestowed the clan name Fujiwara to the courtier. Now, like the Soga they helped defeat, the Fujiwara have grown powerful and seek to dominate the Imperial throne. One of their clan leaders leads a rebellion in Kyushu. Defeat him and restore the people's faith in your divine rule.\n\nObjectives:\n• Destroy the Fujiwara revolt." 70481,"1. Establishing a base across the Kanmon Straits will allow you to more quickly bring troops to battle.\n2. The river in the west gives you access to the rear of the Fujiwara defenses." 70482,"You have restored peace to Japan, but wars and the intrigues of court weigh heavily on your spirit. You hope that with your victory and the weakening of the most powerful clan, you will be able to one day abdicate the throne in favor of your daughter. You will retire to a Buddhist temple to become a monk and walk the Eightfold Path. After all, with your victory, most assuredly, no clan will ever again dare to challenge the Yamato Emperor!" 70483,"Though they defeated you, the Fujiwara are most gracious to you as Emperor. Although they exiled you, they did allow you to be the ruler of your new home… on the northernmost tip of Japan. Dress warmly." 70484,"The Fujiwara clan originated when Nakatomi no Kamatari was rewarded with that clan name by Emperor Tenji for his role in the Isshi Incident that ended Soga power. During the rule of Emperor Tenji and his successors, the Fujiwara increased in power and married into the Imperial family, just as the Soga had done. By the 730's CE, the clan monopolized power on the Council of State with four out of ten seats held by a Fujiwara clan member. In 735 CE, however, a devastating plague swept through Japan and led to the deaths of the leading Fujiwara officials. This setback allowed other clans to gain prominence. These clans quickly pushed the Fujiwara out of power, causing Fujiwara officials to be demoted and sent to remote posts.\n\nFujiwara no Hirotsugu was one such official. He had been demoted from governor of Yamato province to a remote post at Dazaifu in Kyushu in 738 CE. In September 740 CE, Hirotsugu began a rebellion, demanding the dismissal of corrupt officials he blamed for his clan's decline.\n\nHirotsugu found willing followers in Kyushu. The island had suffered from the plague and repeated years of bad harvests. Government attempts to assuage the gods by constructing temples only exacerbated the conditions of the locals who were forced into providing labor for the building programs. Hirotsugu was soon able to raise an army and began establishing relations with the Korean Kingdom of Silla.\n\nThe Emperor Shōmu responded to these actions by sending an army to Kyushu. Hirotsugu's rebellion fell apart as several of his allies defected, and the Imperial forces distributed a decree promising rewards for the death of the rebel leader. Hirotsugu led his remaining forces to battle at the Itabitsu River, where they were decisively defeated. Hirotsugu then attempted to flee to Silla by boat, but storms caused him to abort his journey, and he was finally captured and beheaded." 70510,"Central Anatolia, 1700 BCE\n\nFrom the northern plains, your people came to the land of Hatti, where the Sky Gods of your ancestors are unknown, and the Hattians worship the earth mother who birthed a bull. These strange people do not live by the hoof, but by the black dirt of the earth. They do not live under the sky, but in caves they build with their hands out of hardened mud and wood. They do not honor their chiefs with great earthen mounds, but wrap their bodies in reeds and lay them beneath the hearth, removing the skulls to paint upon. The Elders say that the Sky Gods desire the land of Hatti. Your people will be their instrument in this land.\n\nObjectives:\n• Convert enemy villagers to build a settlement.\n• Build an army and send it forward to eliminate all remaining Hattians and Hurrians." 70511,"1. Move quickly to convert Hattian villagers to build a settlement.\n2. Learn to use your Priests correctly; they can be used to do two things, heal and convert, and you do have two of them to start.\n3. Build defenses at key chokepoints to weaken the Hurrians before advancing against them." 70512,"You have pleased the gods and conquered a great land for your people. In honor of your victory, a tablet is prepared. It reads: Anitta, son of Pithana, King of Kussara, speak! Dear to the storm god, I, Anitta, the Great King, marched on the city of the Hattians and took it in the night by the blessing of my goddess. In its place, I sowed weeds and cursed the site that whosoever raises the city of the Hattians again may the storm god smite him!" 70513,"You have been defeated by the Hattians and are unable to expand into their lands. Forced to live on the edges of civilization, your people despair. Now, your own warriors have selected leaders among themselves to depose you and your family. They will make sure you provide a new clean skull for the Hattians to decorate." 70514,"Anatolia, in modern-day Turkey, was home to some of the earliest urban settlements, including the proto-city Çatalhöyük, which flourished around 7000 BCE. Around 2500 BCE, the people known as the Hattians established their capital at Hattusa. The Hattians had trade relations with the Mesopotamian civilizations, and merchants from Assur in Assyria even established a trading post in the Hattic capital. These business dealings encouraged the Hattians to adopt the cuneiform writing script of their southern trade partners. The wealth of the region and the Hattic trade networks encouraged foreign invasions, but the Hattians were able to resist the armies of both the great Sargon of Akkad and his grandson, Naram-sin.\n\nThe Hittites emerge in the historical record around 2000 BCE. Their origins are disputed by historians, but they possessed a culture and language distinct from those of the previous peoples inhabiting Anatolia, including the Hattians. The Hittites quickly became the dominant power in the region. According to a set of Hittite tablets, known as the Anitta text (circa 1700 BCE), the Hittite king of a land called Kussara defeated the Hattian King Piyusti at Hattusa by storming the city at night. The Hittite king destroyed the city and cursed the site. Nevertheless, a later Hittite king would rebuild and repopulate the old Hattic capital, even taking the name Hattusili, meaning \"One from Hattusa.\"" 70520,"Babylon, 1595 BCE\n\nThe stelae erected in Hattusa, and along the goat paths in the far reaches of your domains, tell of the exploits of your grandfather Hattusili. It was he who united the clans of your people. It was he who first among kings reached the seas. It was he who subdued the lands of Alalakh and dethroned the many kings of Arzawa. Who are you to Hattusili?\n\nTarhunna, storm god, is displeased with your reign. Dark clouds come from the west and the sun's warmth no longer falls upon the land. Your people grow hungry and the warriors are restless. You must lead them south to raid where no Hittite king has ever stood. Be worthy of your grandfather so that stelae may one day tell of the conquests of Mursili, King of Hattusa.\n\nObjectives:\n• Capture the Babylonian War Chest and return it to your camp." 70521,"1. The Gutians have captured some Hattian villagers. Recover them to build a base.\n2. There are multiple ways to reach Babylon: the direct route through the Yamhad kingdom or across the river through Gutian lands.\n3. The Kassites will aid you with Cavalry, if you can find them." 70522,"The scribe tells of your victory: Mursili, King of Hattusa, anointed priest of the storm god Tarhunna, steward of the Sun God, overlord of the earth, marched on Babylon, on the road no king had ever taken, and defeated the lords of Babylon of number no less than fifty, and took captives numbering no less than two thousand. He carried off to Hattusa oxen, ingots of bronze and copper, and the god Marduk of Babylon. Of the oxen, he made sacrifices to the gods who were pleased with his devotions." 70523,"The storm god is displeased with your failure. The old clan rivalries have returned, and Hattusa is in anarchy. Your reign will mark the end of your people's history, but you will be remembered. Your name will become the word for \"worthless.\"" 70524,"The founding of the Hittite kingdom and the establishment of the capital at Hattusa is credited to Hattusili I who also campaigned as far as the Semitic Amorite kingdoms of Syria. Hattusili was succeeded by his grandson, Mursili, who continued his grandfather's conquests. In 1595 BCE, Mursili conducted a great raid down the Euphrates River to Babylon, some 1500 miles from Hattusa. The Hittites sacked Babylon and deposed King Samsu-ditana, ending the Amorite dynasty of the city—a dynasty which had included among its members, the famed Hammurabi. As abruptly as they came, the Hittites left Babylon, carrying off the riches of the city, including statues of the city's patron god Marduk. Babylon was then taken by the Kassites, perhaps allies of Mursili, who established a dynasty which would last for four centuries.\n\nMursili's motivations for a raid so far beyond his territory and for his abrupt departure from the city are unknown. Some historians theorize that the recent eruption of the volcano Thera in the Eastern Mediterranean caused climatic changes which affected Hittite grain production. Therefore, the raid was an attempt to procure foodstuffs for a hungry population.\n\nKing Mursili did not long survive the raid. The lengthy campaign had so strained the resources of Hattusa that the Hittite king returned to a capital in turmoil. Mursili was assassinated by his brother-in-law, Hantili, at the urging of Hantili's son-in-law, Zidanta, an act which Hantili would eventually come to regret, according to the Hittite records. Hantili would rule the Hittites for some 30 years. On Hantili's death, Zidanta murdered the legitimate heir as well as all the heir's children and servants, to become king. Zidanta himself would be killed by his own son, who seized the throne. This instability began a century-long period of historical obscurity for the Hittites as the kingdom was plagued by weak kings and foreign invaders." 70530,"Kadesh, 1274 BCE\n\nMuwatalli, your empire stretches from the coasts of Arzawa in the west to the land of Canaan in the southeast, but such an empire breeds jealousy in foreign kings. In a betrayal of the agreement between you and his father, the Egyptian Pharaoh Ramesses II has captured your vassal, the Amorite kingdom of Amurru in the land of Syria. In retaliation, you have raised the call to war among your allies. The kings and princes of nineteen lands, among them Lukka, Ugarit, and Carchemish, join you in battle. The plain at Kadesh by the Arantu River will soon hear the thundering of your war chariots as if the storm god Tarhunna himself were beating the earth with his thunderbolts and battle axe!\n\nObjectives:\n• Bring the two War Chests to your city." 70531,"1. You begin in the walled settlement of Kadesh but must expand outward for resources.\n2. Invest in archers at the start of the game—they can be used to attack any enemy troops that threaten your walls.\n3. Alternatively, an aggressive attack with your starting chariots can be enough to hinder the Re Division and secure the eastern part of the map." 70532,"Like the storm god, who slew the giant serpent Illuyanka with his thunderbolts, you drove the Egyptians before your chariots and turned them to dust and ash. In Egypt, the lamentations of the women will be heard for 40 days and there will be much gnashing of teeth. On the records of your people's history, kept within the archives at Hattusa, your name will be among the mightiest of Hittite kings, and your sons will carve your image into a great rock wall so that you will watch over your land for an eternity." 70533,"Your pathetic army has been crushed by the Egyptians, and soon hordes of their troops are flooding your cities, slaughtering your subjects at will. As worthless as your people were while following your orders, the innovative Egyptians have managed to find a use for them—their corpses have been transported to the fields where they will make excellent fertilizer." 70534,"By the 13th century BCE, the Near East had become a conflict zone between three major powers: the Egyptians, the Assyrians, and the Hittites, each vying for control and influence over the smaller Semitic and Hurrian kingdoms and cities of northern Mesopotamia, Syria, Lebanon, and Canaan. These small polities on the borders of the three great powers found themselves in a web of shifting alliances—with both one another and the great powers.\n\nOne such kingdom was Amurru in Syria. Amurru had been taken by the Egyptian Pharaoh Seti I during his campaigns in Canaan. At some point, however, Amurru shifted allegiance to the Hittites. In 1274 BCE, the Pharaoh Ramesses II captured the city, against Hittite protestations, escalating tensions between the two great powers. The Hittite King Muwatalli II mustered his allies to fight the Egyptians. He planned to meet the army of Ramesses at the city of Kadesh, an important trade center held by the Hittites.\n\nAccording to the Egyptian records, Ramesses, in haste to engage the enemy, drove his division ahead of the rest of his army. Believing the reports of two captured Shasu nomads, who claimed that the Hittite army was still far from Kadesh, the pharaoh was unprepared for a Hittite attack. In fact, Muwatalli's forces were nearby and, crossing the Arantu (Orontes) River, they ambushed the pharaoh and his smaller force.\n\nIn the initial clash, the Hittites had the advantage, catching the Egyptian Re Division—each unit in Ramesses' army was named after a god—in the open and routing it. The pharaoh himself became surrounded in the fighting and, according to his accounts, survived only by finding that the god \"Ammon's grace is better far to me than a million fighting men and ten thousand chariots be.\" The pharaoh personally led several charges into the Hittite ranks with his personal guard.\n\nThe Hittites, meanwhile, believing that they had defeated their enemies, stopped to plunder the Egyptian camp. This proved disastrous for the Hittites, who succumbed to an Egyptian counterattack from the Ptah division, which had arrived in time to prevent total defeat. As the Hittite army fled back across the river, the larger and heavier Hittite chariots, which carried three men, were overtaken and dispatched by the lighter and faster Egyptian chariots. Despite this rout, Muwatalli chose not to commit his reserves to the battle, instead keeping them in the city of Kadesh.\n\nThere is no historical consensus on the outcome of the battle. The surviving records from both civilizations claimed a great victory. The city of Kadesh remained under Hittite control, however, and Ramesses retreated to Egypt. The Egyptian pharaoh would return to Canaan in the following years and skirmish with the Hittites, but neither power could decisively defeat the other. Sixteen years after the clash at Kadesh, the two kingdoms signed a peace accord known as the Eternal Treaty. Remarkably, it is the only ancient treaty from the Near East in which each side’s version survived the ravages of time. Discovered nearly a century apart by archaeologists, the Hittite version of the alliance (recorded on clay tablets in Akkadian), and the Egyptian version (carved with hieroglyphics into stone) serve as an inspiration for modern nations." 70710,"Central Italy, 509 to 290 BCE\n\nLucius Tarquinius, the last King of Rome, has been deposed! The new Roman Republic, under the leadership of the Senate, has many enemies. The nearby Etruscan kings envy Rome's key position on the hills overlooking the Tiber River. They seek to dominate Rome as they did during the age of our forefathers. The various tribes of Italy—Samnites, Umbrians, Campanians, and others—also threaten the growing city-state. Rome will not be built in a day, but the defenses of the city must be.\n\nObjectives:\n• Build a Sentry Tower next to each flag." 70711,"1. Concentrate on the mission at hand.\n2. Build more towers for a stronger defense.\n3. Remember to research the Sentry Tower technology." 70712,"With Rome's borders secured, her legions march out against the Italian tribes. One by one, they fall to Rome's might. This success breeds fear and enmity among the Greek colonists of Southern Italy. There are rumors that they have called for help against Rome." 70713,"The Republic of Rome enjoyed only a brief existence thanks to your inept leadership. Rome has become the butt of every joke from the Gates of Hercules to Persepolis. Once again, we pay tribute to the Etruscans. Report to the chariot stable for duty as a wheel rim." 70714,"Although the Romans credited their city's founding to Romulus in 753 BCE, Latin villages existed on the seven hills beside the Tiber River as far back as the end of the 14th century BCE. The city was formed gradually through the joining of these villages into a city-state ruled by a king, and sometimes under the domination of the nearby, more sophisticated Etruscans.\n\nCentral Italy in this period was inhabited by a diverse collection of peoples. The mysterious Etruscans, whose origins are lost in prehistory and who spoke a language unlike the others in Italy, were the preeminent pre-Roman Italian power. Culturally, the Etruscans were influenced by Greece and Phoenicia and were formed into a league of twelve cities for economic and religious cooperation. Various Italic peoples, including the Samnites, Umbrians, and Campanians, formed settlements, raided, and traded in Central Italy, while two sets of foreign invaders exerted influence in the north and south of the Italian peninsula. The Celtic Gauls entered Italy from the north and would even sack Rome in 390 BCE while Greek colonists established trade and farming settlements in Sicily and Southern Italy beginning in the 8th century BCE.\n\nIn 509 BCE, the Romans deposed King Lucius Tarquinius and established a Republic dominated by a patrician aristocracy. By the end of the 3rd century BCE, a series of successful wars against the Etruscans, Samnites, and the other Italian peoples culminated in Rome's domination of Central Italy from the Tyrrhenian to the Adriatic Seas." 70720,"Southern Italy, 280 to 272 BCE\n\nRoman conquests of the tribes of Central Italy have bred fear among the Greek colonists to the south. To their rescue comes a Macedonian, King Pyrrhus of Epirus, who lands in Italy with a mighty army including war elephants captured in the East. If Rome were to lose to the ambitious Pyrrhus, her southern expansion would be halted. If Pyrrhus can be defeated, however, Rome's victory would awaken the world to her growing power. The Senate is sending you, Consul, to meet these Greeks in battle and show them that their fears are well-deserved. For the first time, foreign men will know the fearsome might of Rome!\n\nObjectives:\n• Destroy the Macedonians without losing your two Town Centers." 70721,"1. The Army of Pyrrhus is more technologically advanced than you. A defensive approach to build up your forces is advised.\n2. You may need to expand northward to secure more gold resources.\n3. Pyrrhus' units move slowly. Attacking on two fronts could draw them in one direction, allowing you to concentrate your forces on a weaker front." 70722,"Against Pyrrhus' war elephants and well-trained phalanxes, the Romans suffered initial setbacks. In time, however, the legions of Rome triumphed, driving the Macedonians from Italy and opening the door for expansion into the south of the peninsula and the island of Sicily. All of Rome salutes you, Consul!" 70723,"The Macedonian phalanxes have decimated our swordsmen and King Pyrrhus has made a mockery of you as a war leader. Our gains to the south have been lost and the Macedonians threaten Rome itself. The leaders of Rome request that you report to the Archery Range, where you will get the point of their dissatisfaction." 70724,"Roman expansion drew the attention of King Pyrrhus, the ambitious ruler of the Greek kingdom of Epirus on the northwest coast of Greece. Landing at Tarentum (Taranto) in 280 BCE, he defeated Roman armies at the battles of Heraclea (280 BCE) and Asculum (279 BCE). The heavy losses his army sustained in these victories, however, led Pyrrhus to famously despair, \"If we are victorious in one more battle with the Romans, we shall be utterly ruined\"; this was the origin of the expression \"a Pyrrhic victory\", meaning a success at a prohibitively high price. These battles against Pyrrhus were the Romans' first experience fighting Greek-style phalanxes and armies using war elephants.\n\nPyrrhus' success against the Romans encouraged the Greeks of Sicily to request his aid in their war against another rising power: the Carthaginians of North Africa. Pyrrhus defeated the Carthaginians and briefly came to rule the island. His harsh rule, however, invited hostility from the Sicilians and he was forced to abandon the island, foreshadowing to his companions that he was leaving a \"wrestling ground\" to the Carthaginians and Romans. Returning to Italy, Pyrrhus found himself outnumbered against the Roman army at the battle of Beneventum (Benevento) in 275 BCE and returned to Greece.\n\nWithout Pyrrhus to protect them, the Greek colonies in Southern Italy were absorbed by the Roman Republic, which turned her attention to the city of Syracuse on the island of Sicily." 70730,"Syracuse, 214 to 212 BCE\n\nRoman power is threatened. The Carthaginian general Hannibal has crossed the Alps into Italy. His successes have incited factions in Syracuse to break the city's long-standing alliance with Rome—an alliance formed with the defeat of Pyrrhus. Though no general of Syracuse compares to Hannibal, take care when besieging that wealthy city. The great engineer and inventor Archimedes has constructed wondrous methods of defense against both land and sea attacks. Although he is an advisor to Rome's enemies, he must be captured alive. Take Syracuse but preserve the life of Archimedes, as he will be useful to us.\n\nObjectives:\n• Place 10 Roman Legion units in the Syracuse forum (raised area marked by two yellow flags).\n• Do not kill Archimedes (Priest)." 70731,"1. Beware Archimedes' powerful towers. If you must face them, attack them in great numbers.\n2. Use Catapults only when necessary as the area of effect damage of their stones could accidentally kill Archimedes." 70732,"The victory over Syracuse reminds the Greeks of Sicily that Rome will punish treachery. Hannibal's efforts to spread rebellion have failed and his rampage through Italy has been slowed. Now, spies tell the Senate that Hannibal has called for reinforcements." 70733,"Your failure to retake Syracuse and the heavy losses you have sustained have infuriated the leaders of Rome. More of our old foes have been inspired to join the Carthaginians in this war. Our list of enemies grows daily. The next time you encounter a Carthaginian War Elephant, we suggest you kick it in a sensitive spot and take your medicine." 70734,"Following Rome's victory over Pyrrhus, the growing Republic continued its southward expansion, seizing control of Southern Italy. Roman designs on the island of Sicily, settled by Greek colonists, brought the Republic into conflict with Carthage, a maritime power based on the coast of modern-day Tunisia. In the ensuing First Punic War (264 – 241 BCE), Rome was victorious, seizing control of Sicily save for Rome's ally, the city of Syracuse, and emerging as the preeminent land and naval power in the central Mediterranean.\n\nCarthage would attempt to reassert herself during the Second Punic War (218 – 202 BCE). The general Hannibal led an army from Hispania (modern Spain and Portugal), across both Gaul and the Alps, to invade Italy. Hannibal was immensely successful, destroying multiple Roman armies sent against him, but lacked the siege equipment to take the city of Rome itself. Nevertheless, his successes encouraged many southern cities with primarily Greek and Italic populations to defect from Roman rule.\n\nAlthough Syracuse had been a long-time Roman ally during the reign of King Hiero II, a former general of Pyrrhus, his teenage grandson and successor, Hieronymus, held no such loyalties. Though Hieronymus was soon assassinated in a coup, the pro-Carthaginian factions within Syracuse had decided the city's fate—Rome sent a fleet forth to take Syracuse.\n\nThe famed inventor, engineer, and mathematician Archimedes lived in Syracuse and aided the city's defense. Legends tell that he constructed hexagonal mirrors that focused the sun's rays to set alight Roman ships, and great swinging claws that could lift ships out of the water by their rams and drop them back to the water, smashed like toys. Against these devices and the natural defenses of the Sicilian shore, the Romans were bogged down into a lengthy siege, but were ultimately victorious.\n\nAlthough the Roman commander, Marcus Marcellus, had ordered that Archimedes be spared, the great inventor would not survive the battle. As the Romans took the city, Archimedes retired to his studies but was disturbed by a Roman soldier. Archimedes protested the interruption and commanded the soldier to leave. The nameless Roman soldier, perhaps unaware of the man's identity, killed Archimedes. The Roman writer Plutarch tells us that Marcellus was greatly distressed when he learned of the pointless death of the Greek genius—one of the greatest minds the world had ever known." 70740,"Metaurus River, 208 to 207 BCE\n\nHannibal is at the gates! Though the Carthaginian general and his savage mercenaries lack the strength to take Rome itself, they have set the Italian countryside aflame and have defeated every legion sent against them for the past ten years. Now, spies tell us that Hannibal has sought out his brother, Hasdrubal, who has slipped our grasps in Hispania and crossed the Alps just as Hannibal did a decade ago. If Hasdrubal's army is allowed to join Hannibal's, Rome would surely fall to the barbarous Carthaginians! Go now, Consul of Rome, divide our enemies and conquer them!\n\nObjectives:\n• Destroy the two Carthaginian forces, or build a Wonder that stands." 70741,"1. Friendly Roman villages lie beyond the rivers. They will help you if you find them.\n2. Hannibal has a foothold to the east. An aggressive strike against this base will give you additional space and access to more resources.\n3. Shallows are important strategic positions to hold." 70742,"Your victory at the Metaurus River has given hope to all Romans, long terrorized by the dark specter of Hannibal. With the Carthaginian general stalemated in Italy, our legions march against our enemies in far-off Hispania. Led by Publius Scipio, a son of the storied House Cornelius, the legions have defeated Carthage's allies, the Iberian tribes. The promising young general is not satisfied by these triumphs—he has designs on Africa and Carthage herself." 70743,"Your failure has condemned Rome. Bolstered by Hasdrubal's army, Hannibal marches on our capital. Our Republic is on its death throes. The Senate requires that you strap yourself to the ram of a trireme and put your thick skull to good use." 70744,"Despite successive victories over the Romans early in his Italian campaign, Hannibal lacked the siege equipment and manpower to take Rome itself and end the war. The defeat of Carthage's ally, Syracuse, in 212 BCE and Carthaginian reverses and stalemates at Tarentum, Capua, and Beneventum in Southern Italy the same year, weakened Hannibal's position and whittled down his forces, made up primarily of Iberian, Gallic, and Numidian mercenaries. A rival political faction in Carthage, led by Hanno II the Great, had opposed the war from the start and refused to provide support to what was viewed as the personal vendetta of an overly ambitious Hannibal. What support the Carthaginian leadership provided to the war effort was sent to Iberia, where Carthage had significant commercial interests.\n\nFortunately for Hannibal, his brother Hasdrubal was committed to the war against Rome. In 207 BCE, Hasdrubal marched a fresh army from Iberia and across the Alps just as Hannibal had done a decade prior. The two brothers hoped that their combined armies would be sufficient to conquer Rome.\n\nWhile Hannibal fought the Roman consul Claudius Nero at Grumentum in Southern Italy, Hasdrubal crossed the Metaurus River hundreds of miles to the north and approached the legions of the second consul, Marcus Livius Salinator. Hasdrubal sent messengers to his brother with his plans, but these were captured en route by Claudius Nero. Realizing the danger that the union of the two armies would pose, Nero took a detachment of his army and rapidly marched north, reaching Livius' camp at night.\n\nThe following morning, as the Roman and Carthaginian armies deployed for battle, Hasdrubal realized that the Roman army had swelled overnight. Suspecting that he was now facing two armies, Hasdrubal retired to his fortifications. That night, Hasdrubal led his army out of camp in an effort to cross the river and retreat to a more advantageous position. Perhaps betrayed by his guides, the Carthaginian general searched futilely for a ford across the Metaurus. The next morning, with the backs of the Carthaginians against the river, the Romans attacked. Hasdrubal was killed and his army annihilated. In an infamous act, Claudius Nero had Hasdrubal's severed head taken south and thrown into Hannibal's camp." 70750,"Zama, 202 BCE\n\nPublius Scipio, your unrelenting victories over Carthage's allies have brought you renown, but greater triumphs await! With Hispania and her Iberian tribes subdued by your legions, you ventured across the sea to the hot sands of Africa to threaten Carthage herself. Your gamble has succeeded—Hannibal has abandoned his Italian campaign to rush to the defense of his homeland. The Carthaginians are numerous and will fight with the determination of men defending their homes, but you have yet another gambit in play. King Massinissa of the Numidian desert tribes has betrayed Hannibal and bolsters your auxiliaries with his horsemen. Defeat Hannibal on the battlefield of Zama and Carthage will finally know the price of defying Rome!\n\nObjectives:\n• Destroy the three Docks in Carthage's harbor\n• Bring Scipio to the blue flags at Carthage's Byrsa Forum" 70751,"1. Reaching the Numidian camps will provide you with Heavy Horse Archers.\n2. Hannibal relies on resources gathered west of Carthage. Destroying his camps there will eventually starve him of resources needed to train his armies.\n3. A group of Priests can turn the tide of any battle against War Elephants and Phalanxes." 70752,"Hannibal has been defeated and the leaders of Carthage beg Rome for peace and forgiveness. To mark your great victory at Zama, the Senate has bestowed the name Africanus upon you. Rome will soon turn her gaze to the north and the east for new victories, but for now, all of Rome celebrates your triumph, Scipio Africanus!" 70753,"Your defeat at the battle of Zama disappoints Rome. The Carthaginians are rejuvenated and more dangerous than ever. Hannibal has outfitted another army to invade Italy, and the Senate fears that many more Romans will die in a losing war. The leaders of Rome require that you report to Catapult Unit XIV where you will be given another opportunity to have an impact on the Carthaginians." 70754,"Publius Cornelius Scipio began his military career with the daring rescue of his father, the commander of the Roman army defeated by Hannibal at the Battle of Ticinus (218 BCE). The younger Scipio, seeing his father surrounded by enemy troops, drove his horse into the enemy ranks, opening a path through to the commander.\n\nIn 211 BCE, Scipio's father and uncle were killed in battle against Hasdrubal, Hannibal's brother, in Iberia—known to the Romans as Hispania. The Roman Senate held an election for the commander of the new army to be sent to Hispania. Scipio was the only man with the courage to volunteer for what was viewed as a death sentence. In command of fresh legions, he landed at the mouth of the Ebro River and was able to surprise and capture Carthago Nova, the Carthaginian capital in the region.\n\nIn Hispania, Scipio was renowned for his humanitarian treatment of prisoners. The Roman historian Livy writes that the Roman troops captured a beautiful local woman and offered her to their commander as a war prize. Scipio discovered the woman was betrothed to a local chieftain and had her returned to her fiancé, along with the money that had been offered as a ransom. In return, the chieftain pledged his warriors to support Scipio. Such humanitarian acts helped portray Rome as liberators instead of conquerors and encouraged local chieftains to supply and reinforce the Roman army.\n\nAfter successfully occupying Hispania, Scipio returned to Rome intending to go to Africa and bring the war to Carthaginian lands. Senate leadership, however, grew envious of Scipio and suspicious of his intentions. The Senate refused to support Scipio with additional troops beyond a small garrison in Sicily, a posting usually reserved for the disgraced survivors of Roman defeats. The general trained these men thoroughly and forged an alliance with King Massinissa, ruler of the Berber Numidian kingdom in North Africa and one-time ally of Carthage. With no more support from the Senate beyond permission to sail to Africa, Scipio departed.\n\nThe appearance of a Roman army near Carthage caused Hannibal to abandon his Italian campaign. Returning to Africa, Hannibal's army met Scipio's forces on the plain of Zama, near Carthage. In the ensuing battle, Hannibal sent his elephants to charge the Roman lines, but Scipio had prepared for them. He ordered his cavalry to blow loud trumpets which panicked the elephants. He also had his men open gaps in their battle line, suspecting that the elephants would be lured through, allowing them to be cut down from the sides. These tactics worked, neutralizing Hannibal's advantage. Scipio then sent his legions forward against the Carthaginian lines. After a furious battle, Scipio was victorious and agreed to moderate peace terms with the Carthaginians, to the anger of Senators in Rome who preferred harsher penalties on their enemy. Scipio returned to Rome and was honored with the name Africanus, commemorating his victory in Africa." 70760,"Greece and Pontus, 89 to 63 BCE\n\nMithridates, the cunning King of Pontus, has expanded his kingdom on the Black Sea coast at the expense of Rome's allies in Anatolia. Claiming descent from both Alexander and the Persian King Cyrus the Great, he has incited the Greeks and Easterners to rebel against our interests, and has even forged an alliance with the mighty Tigranes, King of Artaxiad Armenia. The Senate is dispatching you with the legions to restore our eastern domains and humble this so-called King of Kings.\n\nObjectives:\n• Destroy the Wonder of Pontus." 70761,"1. Weaken the defenses of your enemy by sea to establish a safe landing ground.\n2. Concentrate solely on the mission; complete conquest is unlikely." 70762,"Your victory over Mithridates and his allies has recovered our eastern provinces and restored peace. We now control most of the Mediterranean coastline, although the sea itself is still rife with pirates who resist Roman rule. With Greece and the East pacified, Rome can now turn to clearing the sea of these pirates and make the Mediterranean a truly Roman lake." 70763,"All of Greece is warring against us now and our provinces in Asia are long gone. Rome's losses are incalculable. Thanks to your ineptitude, Mithridates looks like a modern Alexander the Great. You, however, have fallen significantly short of that mark. Report to the arena for duty poking starved tigers with small sticks." 70764,"Pontus was a Persian kingdom based on the Black Sea coast of northeast Anatolia and heavily influenced by the Hellenic culture predominant in the Near East following Alexander's conquests. Founded by Mithridates I in 281 BCE, the kingdom saw its greatest extent under Mithridates VI the Great, who conquered most of the Anatolian peninsula and nearly the entire Black Sea coastline. The ambitious Mithridates VI was a rival and opponent of Rome throughout his reign, fighting three distinct wars, known as the Mithridatic Wars, against the Romans from 89 BCE to 63 BCE.\n\nPortraying himself as a successor to both Alexander and the Persian King Cyrus the Great, Mithridates leveraged otherwise disparate cultural heritages to his advantage, uniting both Greek cities and eastern kingdoms such as Armenia in opposition to Roman rule and eastward expansion. In the First Mithridatic War, Mithridates was defeated in Greece by the armies of the Roman consul Sulla. Sulla offered the Pontic king moderate peace terms as the consul was embroiled in a conflict with his rival, Marius, for control of Rome and was eager to return to the city with his legions. These moderate terms allowed Mithridates to rearm and re-equip his military. The official Sulla left behind, Licinius Murena, invaded Pontus soon after to hinder the kingdom's militarization efforts, igniting the Second Mithridatic War, but peace was soon restored on Sulla's order.\n\nA decade later, Rome attempted to annex the client kingdom of Bithynia in Anatolia. Mithridates attacked, beginning the Third Mithridatic War. The Roman general Pompey defeated Mithridates, forcing the king to flee with his surviving army past the Caucasus Mountains to the Crimea, on the north coast of the Black Sea, where his son Machares ruled as viceroy. After Machares refused to aid his father with troops, Mithridates had him killed and took control of his son's realm. In 63 BCE, another son, Pharnaces, led a coup against his father. Mithridates withdrew to his citadel, where his attempt at suicide by poisoning is said to have failed due to his habit of taking daily precautionary antidotes. Whether this story is true or not, Mithridates did not survive his son's coup.\n\nPompey, meanwhile, fresh off his victory over Pontus, led his armies into Syria and Judea, where he captured Jerusalem and made the Jewish kingdom a satellite state of Rome." 70810,"Asia Minor, 75 BCE\n\nOh, the rumors when the rich families in Rome heard that the young Caesar of the Julii Family had been captured by Cilician pirates. Thank the gods that you are free now. I had hoped to dissuade you from raising a fleet and attacking the pirates to exact your vengeance, instead of returning to Rome and your family. But I see you have made up your mind and, knowing your late father, I recognize this stubbornness runs in the family. So, set sail, young Caesar, and redeem your family name once and for all.\n\nObjectives:\n• Destroy all enemy Docks.\n• If Caesar dies, the mission will be lost." 70811,"1. Opposition will become stronger as you sail farther from Roman territory.\n2. Certain Docks are easier to destroy by attacking from land." 70812,"The expedition against your kidnappers has boosted your reputation among the Roman elite and has shown you to be a man of your word. People will think twice before taking action against you, and several senators have asked for your friendship. Two mighty men, Pompey and Crassus, have even asked you to join them in a triumvirate and rule over Rome together. Soon, you will be one of the most important men in the whole Republic." 70813,"The pirates have made a mockery of your boast to return and eradicate them. Rome is disappointed, but because you paid for the expedition personally there will be no recriminations. The job of eliminating the pirates has been given to a real man, Pompey. You can go along to keep his torso armor oiled." 70814,"Caesar was born into an aristocratic family, the Julii, which was not very influential despite a long heritage and strong marital ties. During his early life, Caesar witnessed the civil war between Sulla and Gaius Marius, which tore up the Roman Republic. Both men were distinguished commanders who were set on becoming dictators, one belonging to the optimates and the other one to the populares, two rival political parties in Rome. It is said that Caesar drew inspiration from Marius' march on Rome when he crossed the Rubicon later in his life. During the power struggle between Sulla and Gaius Marius, Caesar himself became a victim of the political turmoil. Sulla wanted to get rid of Caesar due to his family ties to his rival, and so Caesar was stripped of his inheritance, his wealth, and his priesthood, and had to go into hiding. However, his mother's family, who had members close to Sulla, managed to persuade the latter to let Caesar return. Sulla reluctantly gave in, saying that he saw many a Marius in Caesar.\n\nFearing that Sulla might change his mind, Caesar left Rome and went into military service, where he distinguished himself with his bravery and leadership capabilities. When, in 79 BCE, Sulla resigned his dictatorship and retired, it was safe for Caesar to return to Rome. However, having the ambition to become a great politician, he soon left Italy again for Greece to study rhetoric.\n\nDuring one of his travels east, Caesar was kidnapped by Cilician pirates and held hostage at their secret hideout. During his captivity, Caesar maintained an attitude of superiority, and his arrogance both surprised and entertained the pirates. When they wanted to ransom Caesar for 20 talents he demanded that they ask for 50 talents because he was worth at least that much; and when he spent time reading his poems to them, he called them barbarians for not appreciating them. Several times, he told the pirates that as soon as he was released he would return and have them all crucified, to which they responded with laughter. However, Caesar was true to his word. He raised a fleet and returned, capturing the pirates. Caesar brought them to the Roman governor of Asia, who refused to execute them as Caesar demanded because he would rather sell them as slaves. Caesar then took matters in his own hands and had them crucified.\n\nUpon his return to Rome, Caesar was elected military tribune, the first step on the political ladder. It still took him several years, but finally he became one of most powerful men in Rome and gained the Consulship in 59 BCE due to his conquests in Hispania while serving as its governor. Following these successes, he was made a member of the Triumvirate, an informal association with Pompey and Crassus. The three leaders vied with each other for control of Rome while dividing responsibility for the rest of the Republic. Caesar's governing responsibilities drew him into a series of campaigns in Gaul (modern France), Germania, and Britannia." 70820,"Britannia, 55 to 54 BCE\n\nJulius Caesar, you have been governor of Roman Gaul for 8 years and have fought a series of brilliant campaigns against the many enemies of Rome. You correctly determined that you had to bring Gaul under Roman control to gain popularity in Rome and extend your power. Now, with the Gauls subdued and the German invaders expelled, you look north and west across the sea into Britain, a land clouded in mystery and surrounded by many strange legends. It is clear that the Britons assisted the Veneti during their war with you in Gaul, and so a punitive expedition is in order. It is unclear what lies beyond the misty waters and tall, white cliffs, but rumors of ancient tribes using chariots and fanatical druids conducting human sacrifices are beginning to spread among your troops.\n\nObjectives:\n• Capture and hold all the British centers of power (Ruins).\n• If Caesar dies, the mission will be lost." 70821,"1. Protect your siege weapons at all costs—their survival is vital to the success of your campaign.\n2. Do not waste time converting villagers; concentrate on the mission." 70822,"The Britons' admission to Rome secures the northern flank of Gaul. Although you did not conquer the island, the information on the terrain and the local tribes will ease the full-fledged subjugation of the British Isles by Rome… if that proves necessary. For now, it is back to the mainland. There are rumblings that tribal leaders in Gaul are fomenting a new rebellion." 70823,"Your invasion performed a basic reconnaissance of Britain, but your army has suffered heavy casualties that cannot be replaced easily. Your failure has triggered a crisis and the tribes of Gaul, having heard of your failures, have begun to rebel. The northern frontiers of Rome may soon be in flames. Report to the Senate where certain leaders want to take a stab at explaining where you went wrong." 70824,"After Caesar's consulship, the patricians, fearing Caesar's growing power, tried to limit his strength by allotting him useless lands in Italy instead of the governorship of a province that ex-consuls normally received. Caesar and his political allies, however, fought back and through political maneuvering managed to secure him not just one but three provinces. Two of these, Cisalpine and Transalpine Gaul, bordered Celtic Gaul, a land still unconquered by the Romans. At the time of Caesar's governorship some of Rome's Gaulish allies had become nervous due to a new, massive migration by the Helvetii people, and asked for Rome's help. Caesar used this to his advantage, and raised several legions to march north to stop the Helvetii and prepare further campaigns into Gaul. Caesar's expedition was a success and Roman interests in the region seemed safe. However, a new threat loomed when Ariovistus, chieftain of the Suebi tribe, planned to invade Gaul with a large German army. Once again, Caesar had to march out to counter the menace that threatened Rome's allies, and again he succeeded, defeating the Suebi over the course of multiple battles.\n\nAlthough peace had been secured, Caesar continued his campaign, interfering further into Gaulish affairs. In 57 BCE, he marched against the Belgae up north and in 56 BCE against the Veneti in Armorica in the west, defeating them both. With Gaul firmly under Roman control, he then mounted an expedition against the Britons across the British Channel, suspecting that the Veneti had received support from the Celtic tribes in Britain. Caesar first sailed to Britain with two legions (around 10 thousand men) in 55 BCE, but had to fight his way ashore with help from catapults mounted on his ships due to heavy resistance. After three weeks of hard fighting, he agreed to a truce and returned to Gaul.\n\nThe following year, he invaded Britain again, but this time with five legions. Just as before, a large force of Britons assembled at the coast to contest the invasion. Seeing Caesar's large fleet and army, however, the Britons abandoned this strategy. Caesar and his armies then marched inland following the Thames River. The Britons avoided any major engagement and instead harassed the Romans, raiding the Roman camps at every opportunity. Another truce was arranged near modern-day St. Albans, and Caesar returned to Gaul after receiving the Britons' nominal submission.\n\nThe British Isles remained outside the Roman Empire until they were invaded again by the Romans under emperor Claudius in 43 CE. All of Britain south of Caledonia (modern-day Scotland), was conquered by 60 CE, and remained part of the Empire for nearly 350 years." 70830,"Alesia, 52 BCE\n\nJust when you think you have suppressed the Gauls in one place, they rise up in another. Despite our many campaigns, the Gauls seem determined to defy Roman rule. Even now, at Alesia, while we have surrounded their main army and leader, Vercingetorix, and are besieging their oppidum, they do not give up. Our messengers report that a gigantic Gallic army is approaching to relieve the siege of Alesia as we speak. With all of Gaul's warriors concentrated in one place, this battle will decide the fate of both Gaul and you, Caesar. Defeat the Gallic leader inside the settlement and we might just crush the spirit of the Gauls. Fail, and we will be overrun by the masses of Gallic warriors gathering outside of our encampment...\n\nObjectives:\n• Kill the Gallic leader, Vercingetorix.\n• If Caesar dies, the mission will be lost." 70831,"1. Our workers have been constructing a two-layered wall around the oppidum of Alesia, however Gaul reinforcements have already arrived. Complete the fortifications as quickly as possible.\n2. Avoid a multi-front siege from the enemy at all costs." 70832,"With the defeat of Vercingetorix and the Gauls, you have brought almost nine years of constant fighting to a close. All of Gaul has been added to the Roman Empire, and according to some sources millions of enemies have died in the process. The very name \"Caesar\" will become synonymous with leadership. Such success is not without its price, however. Jealous of your success and celebrity, and concerned about the size of our army, enemies in Rome have started to plot against you. On top of that, the Triumvirate with Crassus and Pompey has come to a sudden end when Crassus died in battle against the Parthians, which means it is once again each man for himself. With Western Europe at your feet, it is time to return home and deal with your old friend and former ally, Pompey." 70833,"Your failure to put down the revolt in Gaul means that all previous efforts to subdue Gaul were in vain and the Gauls are now united under the strong leadership of Vercingetorix. Having fled Gaul to the safety of the Roman provinces, you learned that a large combined army of Celts and Germans is now on the move to Rome, and so you must hurry back. Do not expect a pleasant reception, however, having exposed Rome to the barbarians like this. Report to the Tiber River for duty as a sandbag." 70834,"Unhappy with their subjugation by the Romans, the Arverni tribe, led by their chieftain Vercingetorix, revolted in 52 BCE and rallied many of the other tribes in central Gaul. Caesar, who at that time was raising troops in Cisalpine Gaul, was taken by surprise and had to march north to face yet another Gallic revolt. Vercingetorix's father had died trying to unite the Gauls under his sole rule, but Vercingetorix was more successful, imposing his authority over the tribes under him and uniting them against a common enemy. Knowing that the Gauls were unable to defeat the Romans in pitched battle, he adopted the policy of scorched earth in an attempt to deprive the Romans of supplies and support. At the battle of Gergovia, the Arvernian capital, Caesar suffered a major defeat which forced him to retreat. Luckily for him, however, in a following cavalry battle the Romans still managed to inflict heavy losses on Vercingetorix's army, causing him to withdraw to Alesia, a Gallic oppidum (fortified settlement).\n\nVercingetorix considered Alesia a safe haven, but Caesar followed him and started to besiege Alesia, trapping Vercingetorix and his army in 52 BCE. Caesar built fortifications to try to starve the Gauls, but Vercingetorix, seeing the danger he was in, sent scouts to all his Gallic allies, urging them to come and relieve the siege. The Gauls answered his call and a massive army of Gallic warriors marched towards Alesia. Hearing of what was unfolding, Caesar ordered his troops to build yet another line of fortifications, but this time on the outside of the Roman encampments. These fortifications were formidable, with high wooden walls, turrets, and stakes which could hold back the continuous attacks of the Gauls. After several failed attempts by the Gallic troops to relieve the siege, and with food running out in the fortress, Vercingetorix had no choice but to surrender, hoping that it would save the lives of the people in Alesia. Caesar accepted his surrender and took Vercingetorix captive. Five years later Caesar brought the conquered Gaul back to Rome to show him off during his triumphal march into the city. Immediately after the victory parade, Vercingetorix was strangled in his prison.\n\nWith the defeat of the Gallic army, the organized resistance of the Gauls came to an end, and Gaul came under strong Roman rule. It was a key addition to the Roman Empire for the next 500 years." 70840,"Pharsalus, 48 BCE\n\nAs expected, your bold move to cross the Rubicon into Italy has prompted a rebellion under the leadership of Pompey. The Republic has been hollowed out by civil wars and weak politicians, and so it is time for a strong man like yourself to bring Rome to its next phase. First, we must deal with the rebels. Pompey has fled to Greece after your quick successes in Italy. Having solidified your control in Rome and neutralized other Pompeian forces in Hispania, you have set sail to Greece to finish off Pompey. Your two armies will meet near the small city of Pharsalus to decide who will become the true ruler of Rome.\n\nObjectives:\n• Destroy the forces of Pompey.\n• If Caesar dies, the mission will be lost." 70841,"1. Because supplies are extremely limited at the initial base camp, exploration is key.\n2. Avoid provoking the enemy for as long as possible to give you more time to establish your defense.\n3. Concentrate on Pompey; Metellus Scipio will submit once Pompey is destroyed." 70842,"Your decisive victory over Pompey solidifies your position as ruler of Rome. The entire Senate is forced to confirm you. You are remembered as the greatest of the Romans. Future emperors of Rome, Russia, and Germany will be called Caesar, Tsar, and Kaiser after you." 70843,"Your loss to Pompey elevates him officially to the post of dictator of Rome. You must flee and can only hope to find sanctuary in some forgotten corner of the world where you can live out your days dreaming of what might have been. Future emperors of Rome and a sauce for lettuces will be called Pompey, not Caesar." 70844,"When Crassus died in battle against the Parthians in 53 BCE, the triumvirate between the three most powerful men in Rome came to an end. Crassus, as the most wealthy and influential of the three, had always kept Caesar and Pompey in check, but with his death the two were left to compete for the control of Rome. It was understood that in the end only one of the two could stay in power as both men were unwilling to stand down.\n\nFearing Pompey and Caesar's unchecked power, senators in Rome demanded that both men hand over their armies and provinces to the republic. Pompey, who was in Rome, seemingly complied, promising to do so if Caesar did the same, but knowing well enough that his opponent would never comply. Thus, he managed to gain the support of the Senate. Caesar, who was just getting the news of the events unfolding in Rome, arrived on the borders of Italy with a very small force. Both the Senate and Pompey did not expect him to march on Rome since he had left most of his legions in Gaul, but they underestimated Caesar and the loyalty of his soldiers. Caesar, who was left no other choice than to either invade Italy or to be stripped of all his legions and provinces, crossed the Rubicon, famously saying \"iacta alea est,\" meaning \"the die is cast.\" The senate hastily gathered an army of Italian veterans, but Caesar's quick and unexpected advances took his opponents by surprise. Rome's elite fled the city and Pompey was unable to gather enough men to resist Caesar due to the popularity of the latter in Italy. And so, Pompey was also forced to flee Italy for Greece, where he had more influence and power.\n\nThe senators who had remained in Rome hailed Caesar as the defender of Rome and made him dictator, the virtual monarch of Rome. After consolidating control of Italy and dealing with the allies of Pompey in Iberia, Caesar followed Pompey to Greece to deal with his rival.\n\nCaesar landed in Greece. Outnumbered by Pompey's army, he almost experienced a crushing defeat at the Battle of Dyrrachium in 48 BCE. Pompey suspected an ambush and did not pursue him, however, giving Caesar a chance to regroup. Then, at Pharsalus, Caesar finally managed to defeat Pompey decisively and make him again flee east, where some time later he was murdered by the Egyptian Pharaoh Ptolemy XII. However, the civil war did not end there, and hostilities continued for several years until Caesar was finally able to put all his opponents down. On March 15, 44 BCE, Caesar was assassinated in the Senate by conspirators that included politicians alarmed by the end of the Republic, former allies of Pompey, and disgruntled friends of Caesar himself." 70910,"Actium, 31 BCE\n\nMarc Antony has taken the offensive, crossing the Gulf of Ambracia in a maneuver designed to strike quickly at your camp. Cleopatra, meanwhile, has laid anchor within the gulf, her barge protected by the Egyptian navy. Should Antony's attack be repulsed, she will likely flee to Egypt where reinforcements await. Your destiny is in your hands, Octavian. Deal a crushing blow to your enemies here, and nobody will be able to challenge your claim to the title of Princeps Civitatis!\n\nObjectives:\n• Destroy the Town Centers of the two enemy fortresses.\n• Sink Cleopatra's Barge." 70911,"1. You will need powerful land and naval forces for complete victory; do not rely too heavily on one or the other.\n2. You may need to relocate your camp." 70912,"Your glorious victory over the combined forces of Antony and Cleopatra has compelled them to flee to Egypt. Although some additional maneuvers will doubtless be required to secure the lands that had rebelled under Antony, the main danger is past. You have solidified your control of Rome; and you are now positioned to take more power than any Roman ever has before. Soon, the citizens of Rome will be heaping endless praise on you during your triumph!" 70913,"Your loss to the combined forces of Antony and Cleopatra has compelled you to withdraw to Rome and attempt to rebuild your forces. With the eastern part of the empire now lost to our enemies, it is likely that Antony will follow up his victory by marching on Rome. A second defeat at the hands of Antony will mean the end of your career as consul and will surely allow Antony to become the first emperor of Rome." 70914,"Following the assassination of Julius Caesar in 44 BCE, Rome was sent into a tailspin of conflict between various political factions. Out of the chaos emerged a triumvirate composed of Marc Antony (Caesar’s closest ally), Octavian (Caesar’s nephew), and Marcus Aemilius Lepidus, the pontifex maximus of Rome. The power of this “Second Triumvirate” was derived from the Lex Titia, a piece of legislature that granted them near-absolute authority. At the Battle of Philippi in 42 BCE, they crushed the forces of Brutus and Cassius, two of the principal figures in the plot against Caesar.\n\nOctavian proved to be an exceptional politician, and was a master of brokering political alliances and utilizing the sentiments of the common people to support his own aims. For a decade, the volatile political alliance between the triumvirs was largely held together by mutual pragmatic interests and by Antony's marriage to Octavian's sister, Octavia. Antony was placed in control of the East while Octavian assumed control of the West. Lepidus’ role was increasingly marginalized.\n\nAntony committed a grave error when he fell for Cleopatra of Egypt and shunned his wife in favor of Cleopatra (in 33 BCE). Seizing the opportunity, Octavian leveraged this insult as a means of eroding Antony’s support from within the Senate and the people of Rome. The Senate agreed to declare war on Cleopatra, which was by extension a war on Antony. After some maneuvering, the forces of Octavian and Antony clashed at Actium, near the Gulf of Ambracia, in 31 BCE. Claiming a decisive victory, Octavian added most of the Roman territory in the East to his already impressive holdings.\n\nAntony and Cleopatra escaped to Egypt, where they attempted to recruit a new army. The local troops defected to Octavian, however, and Antony and Cleopatra chose to commit suicide rather than be paraded through the streets of Rome in Octavian’s triumph. Antony, true to Roman tradition, literally fell on his sword; but Cleopatra held a deadly poisonous snake—the asp—to her breast, causing it to bite her. Octavian, meanwhile, went on to further consolidate his power in Rome, first being proclaimed Princeps Civitatis (first citizen), and eventually becoming the first emperor of the newly-formed Roman Empire, which he ruled under the title of Augustus Caesar." 70920,"Italia, 69 CE\n\nThe brutal and likely insane Emperor Nero has died by his own hand, leaving no heir. Reveling in delusions of grandeur, a number of claimants to the throne have cast their lots forward. However, the soldiers under your command, Vespasian, are adamant in their belief that rule of the empire should be yours. Use your eastern legions to seize control of Rome while defending your flanks from the armies of the other usurpers. Place a monument in Rome to mark your ascension to the throne.\n\nObjectives:\n• Protect your Wonder.\n• Destroy Galba’s Wonder.\n• Build a new Wonder where Galba’s Wonder stood." 70921,"1. Immediately establish a defense around your Wonder. You may need to build a new town around your Wonder.\n2. Build a strong offensive force before you attack the orange Wonder—the enemy will be waiting.\n3. In this scenario, you play as the Palmyran civilization. Familiarize yourself with their technology tree." 70922,"Hail Caesar! Your outstanding victories in the field have made you the unquestioned heir to the throne in Rome. The people are tired of civil war and look forward to your enlightened rule. The duties of managing the Roman Empire are vast, and you will find yourself heavily burdened, but your legacy as a restorer of order and an effective administrator will live on for millennia. Fortune beckons you to further glory!" 70923,"The throne of Rome might have been yours if you had been as competent as many of your admirers had believed. Apparently, they grossly overestimated the extent of your skills. The new emperor holds no grudges, however. He commands that you report to the royal latrines, where he anticipates that your skillset will ensure that you are able to truly \"clean up.\"" 70924,"The suicide of the Emperor Nero in 68 CE triggered a civil war between numerous claimants to the throne. During this chaotic year, four different men were recognized as emperor, if only temporarily. Galba, the legate in Hispania Tarraconensis, was elevated to the status of emperor and advanced on Rome, claiming the Empire as his own. He was extremely unpopular, however, due to a plurality of poor administrative decisions, chief among them his failure to pay the customary donative to the Praetorian Guard—the personal army of the Imperial household.\n\nSensing the ineffectuality of the emperor (who became so frail that he had to be carried on a litter), two more magnates advanced their claim. Marcus Salvius Otho bribed the Praetorian Guard to assassinate Galba and took his seat in the imperial palace, but soon discovered that he was quite unfit to govern. Meanwhile, Vitellius, commander of the legions of the Rhine and Gaul, advanced on Rome with his battle-hardened forces. After a defeat at Bedriacum, Otho committed suicide, ostensibly to spare the Empire from descending into civil war.\n\nVitellius entered Rome and was recognized as emperor by the Senate. However, several of the eastern provinces had thrown their support behind Vespasian, a capable commander with an extensive track record of military success, most recently having quashed a revolt in Judea. Under the command of Marcus Antonius Primus, Vespasian’s troops marched towards the Imperial City, winning a victory at Bedriacum, the same town where the Vitellians had defeated Otho’s army. Vitellius attempted to abdicate, but was slain along with his family. Shortly thereafter, Vespasian traveled to Rome, where his supreme power was cemented by the passing of a piece of legislation known as the Lex de Imperio Vespasiani." 70930,"Mesopotamia, 262 CE\n\nAfter a century of decline and relative dormancy, Persia has revived as a world power. The ineffectual Parthian state has been overthrown by the House of Sasan, which has formed a new dynasty and swiftly asserted its dominance over the old Parthian lands. In response to the threat that it posed to the eastern frontier of the Roman Empire, Emperor Valerian set out to conquer the lands of this Sasanian Empire. After a disastrous engagement against the Persians near Edessa, Valerian was captured by King Shapur I and is held prisoner in the Persian capital of Ctesiphon.\n\nA caravan of gold and precious goods was dispatched towards Ctesiphon to ransom Valerian and ease the tension between the Romans and their Sasanian neighbors. The caravan, however, was waylaid and the ransom stolen. Parthian and Palmyran bandits still operate out of hidden enclaves in the Zagros Mountains. You are to restore order in this region, recover the ransom, and deliver it to Ctesiphon.\n\nObjectives:\n• Recapture the three tribute wagons (Artifacts) and deliver them to the palace (foot of the Wonder) in Ctesiphon.\n• Destroy all Palmyran and Parthian Stables." 70931,"1. Building walls and towers should be your priority. The enemy knows that you are coming and is planning a surprise attack.\n2. There may be a few Roman villagers in the region. Use them to help supply your forces.\n3. Beware of Sassanid forces, for they will not hesitate to capture your tribute.\n4. Avoid conflict—do not let anyone, including your allies, near your tribute." 70932,"Your quick and effective action in Mesopotamia has restored much popular confidence in the Roman military. Unfortunately, the Persians were not swayed by your offer of ransom, and the former Emperor Valerian is doomed to live out his life as slave to Shapur I. All is not lost, however. Your exploits have succeeded in convincing the Palmyrans that Rome is still strong despite the dangerous Sasanian neighbor to the east. The Palmyrans will support you in future conflicts against the Sassanids." 70933,"Your failure to recover the ransom has led to the execution of Valerian at the hands of the Sassanids. The eastern portion of the Empire lies in turmoil while civil war rages back in Rome over the right to succeed him. The tribes of Germania have crossed the Rhine and Danube frontiers while the Romans continue to fight each other. Thanks to your incompetence, the Empire is in danger of collapse. Report to the Imperial court for duty as a footstool." 70934,"The collapse of the Parthian Empire began with the campaigns of the Roman emperor Trajan, under whom the Roman Empire reached its greatest territorial extent in the early second century CE. Over the next hundred years, the Parthian Empire was worn down by internal instability and military humiliation at the hands of expansionist Roman emperors. For a moment, it seemed that the Romans might have succeeded in emulating the achievements of Alexander.\n\nStarting in the early third century CE, that all changed, however. The Arsacid dynasty was overthrown by Ardashir I of the House of Sasan at Hormozdgan in 224 CE. The new Sasanian dynasty was considerably more efficient than the Parthians in virtually every sphere of governance, and its military systems were far superior as well. The greatest fear of many Romans had been realized—they now had a potent, functioning threat facing them from the East.\n\nThe rise of the Sasanian Empire coincided with a period of instability within the Roman Empire known as the Third Century Crisis. The Roman currency was devalued, sending the economy into a tailspin, the military structure decayed, and over twenty emperors ruled within a span of fifty years. On several occasions, eastern campaigns met with disaster. The Sassanid Shapur I (240-272 CE) defeated three Roman emperors while greatly expanding the dominion of the Sasanian Empire. The Roman Emperor Valerian was captured near Edessa and ended his life as a slave, by some accounts being forced to serve as Shapur’s personal footstool and later being stuffed like a taxidermy specimen.\n\nSimultaneously, Germanic incursions across the Rhine and Danube frontiers increased. By 260 CE the empire was in such a volatile condition that portions of it split off, forming the short-lived Palmyrene and Gallic Empires. These states were nominally aligned to Rome, but tended to act predominantly out of their own interests. The Roman Empire barely survived this turmoil but would eventually recover under the effective governance of a series of strong emperors." 70940,"Thrace, 271 CE\n\nAs the Third Century Crisis drags on, the weaknesses in the overextended Roman Empire become more and more evident. The Alemanni confederation threatens the northern portion of Italia, and the Getae have invaded the Balkans. The Palmyrans, once loyal allies, have rebelled under the leadership of Septimia Zenobia and seized most of our eastern provinces. Defend the northern frontiers of the empire, Emperor Aurelian, while destroying the Palmyrans and restoring the eastern provinces to Roman control.\n\nObjectives:\n• Defeat the Palmyrans.\n• None of your Town Centers may be destroyed." 70941,"1. Each of your Town Centers could come under attack at any time. Be prepared to establish a strong defense around each one.\n2. Targeting the weak link in the enemy forces will slow their attacks considerably.\n3. You cannot construct new Town Centers. Protect the ones that you already have.\n4. It is not necessary to destroy all your enemies to win. Defeating Queen Zenobia is enough." 70942,"Success! Due to your martial and military prowess as an emperor, you have restored Imperial control in the provinces and saved the Empire from ruin. The Senate and the people hail your complete victory over the Palmyrans, Alemanni, and Getae. Although Germanic incursions may continue from time to time, the security of the frontiers has been improved considerably. Prepare for your triumph in the city of Rome, where you will present the defeated Zenobia and parade her through the streets!" 70943,"Due to your failure to maintain the borders of the Empire, it is evident that all is beyond repair. The eastern provinces are certainly lost. You have allowed Rome to be defeated by Palmyra, a city of merchants, not warriors! Those are German tribesmen beating on the doors of Rome right now, not olive oil salesmen." 70944,"In the chaos following the defeat and capture of Emperor Valerian by the Sasanian Shapur I in 260 CE, many of the eastern provinces of the Roman Empire fell under the sphere of influence of the city of Palmyra in modern-day Syria. Simultaneously, the Rhine and Danube frontiers were threatened by incursions from the Alemanni (\"all men\"—a confederation of numerous Germanic tribes) and the Getae (a group of Thracian and Dacian people), respectively.\n\nSeptimia Zenobia was the wife of Odaenathus, Lord of Palmyra. She accompanied and assisted her husband on his campaigns. After a successful campaign in Asia Minor against the invading Heruli, Odaenathus was assassinated in 266 CE and was succeeded by his son, Vaballathus. The real power in Palmyra, however, was Queen (and self-proclaimed Empress) Zenobia. In the early 270s CE, she led an open rebellion against the Roman Emperor Aurelian, proclaiming the independent Palmyrene Empire.\n\nAurelian acted decisively, however. After defeating incursions by the Alemanni and the Getae and earning the title Gothicus Maximus (due to a popular confusion of the Getae with the Goths), he marched an army through the rebel provinces. Most cities surrendered without a fight, but those that resisted were leveled and their populations put to the sword. By 273 CE, the eastern provinces had been restored to Imperial control. The following year, Aurelian would succeed in reconquering the Gallic Empire, another rebel splinter state, and reunifying the Empire. Unfortunately, he was assassinated in 275 CE by the Praetorian Guard.\n\nThe legacy of Aurelian and other so-called \"barracks emperors\" was immense. An able administrator and reformer, Aurelian likely would have succeeded in restoring the Empire to pre-Third Century Crisis levels of stability if not for his untimely death. However, a decade later, the Empire was under the rule of Diocletian, one of the most able emperors in Roman history, who reorganized the Empire into a tetrarchy (four regions controlled by four different leaders) in 293 CE. His successful reforms were continued by the Emperor Constantine, who was best known for his conversion to Christianity and the construction of a new imperial capital at Constantinople (modern-day Istanbul)." 70950,"Pannonia, 373 CE\n\nA new and more fearsome group of barbarians, the Huns, have been moving west from Central Asia for the past several decades. They are skilled horsemen and are rumored to be nigh invincible! Germanic and Alanic tribes alike flee before them, flooding towards the frontiers of the Empire. The upcoming invasion will be the ultimate test of the strength of the Empire. If you cannot parry their incursions, Rome will be sacked, and the empire overrun!\n\nObjectives:\n• Build up and destroy the Huns (red).\n• Defend the Empire from Vandal, Gothic, and Alanic incursions." 70951,"1. This scenario plays like a Death Match. You must quickly muster a large force with which to combat the Huns.\n2. Your allies are not very trustworthy and may change their allegiance if they suspect that the other side is winning.\n3. The Huns rely heavily on Horse Archers. Use Scythe Chariots and Ballistae to deal with them." 70952,"Your people breathe a sigh of relief as your armies emerge victorious from the bloody conflict with these formidable invaders. The barbarians that were not killed or captured have fled far from your borders or have been incorporated into your armies as auxiliary forces. One day, they may eventually return, but, despite numerous apocalyptic predictions, the Roman Empire is secure for the time being. You can now concentrate on planning your campaign against Persia and expanding the borders of the Empire to new heights. Hail Caesar!" 70953,"Your ineptitude has caused the downfall of the Roman Empire, bringing an end to a thousand years of glorious history. Germanic marauders rampage across the provinces, pillaging and looting as they go, while Hunnic horsemen build mountains of human skulls and use fleeing Roman citizens for archery target practice. Get your best sandals on and run! " 70954,"By the mid-4th century CE, the Roman Empire had recovered at least partially from the disastrous Third Century Crisis, and its military had seen several necessary reforms that rendered it more able to resist enemy incursions. The vastness of the frontiers remained a problem, however, and it was becoming increasingly difficult to contend with both the Germanic threats to the north and the Sassanid Persian threat to the east. Social concerns, succession crises, and the ensuing civil wars only further complicated things.\n\nThe incursion of the Huns into Europe tipped the balance of power against the Roman defense system. The Huns were one of the first groups of Turkic nomads to migrate into the region, and were extremely skilled horsemen and horse archers. In 373 CE, they defeated the Alans at the Tanais river, subduing them and driving westward. Three years later, they had inflicted a widespread slaughter on the Gothic tribes living north of the Black Sea, forcing them to flee west and seek asylum within the Roman Empire.\n\nFaced with the incredible opportunity to peacefully incorporate the militarily-adept Goths as a subject people, Emperor Valens (or, perhaps, his officials) committed a series of grave errors. Hostilities broke out, culminating in the Battle (disaster) of Adrianople in 378 CE, where the Goths wiped out most of the military strength of the eastern half of the Empire. The Romans watched helplessly as they pillaged Greece and the Balkans before moving west towards Rome, which they would sack in 410 CE.\n\nThe Huns tended to attack in generational waves. Around 405 CE, they launched another invasion, forcing groups such as the Vandals, Goths, Suebi, and Alans into the Western Empire, while simultaneously pillaging Thrace. The above incursions would cost Rome some of its most valuable provinces. The Hunnic threat intensified under the rule of Attila (r. 434-453), who commanded an immense confederation of Germanic, Turkic, and Alanic groups. Attila first mercilessly attacked the Eastern Empire, forcing them to abort a military endeavor to recapture North Africa from the Vandals, before swinging west into Gaul in 451 CE.\n\nThis campaign pitted the deadly Hunnic confederation against the forces of Flavius Aetius, a Roman commander who had grown up among the Huns and had managed to negotiate a loose alliance with several other \"barbarian\" tribes. They clashed at the Catalaunian Fields, a bloodbath that proved largely inconclusive. The Huns lost the battle from a strategic standpoint, but returned the following year to pillage Northern Italy. The Roman alliance fragmented, and Aetius, the last great Roman general, would be slain in cold blood by Emperor Valentinian III, who was jealous of his success. (Friends of Aetius would later murder Valentinian in an act of retribution.)\n\nApproaching the gates of Rome, Attila was met by Pope Leo I, who persuaded him to turn away from the city (perhaps in the context of the famine and plague that was rampant in the region at the time). Attila returned home in glory, but died in a drunken stupor after the feast in honor of his wedding to the Germanic princess Ildico, perhaps from a nasal hemorrhage that choked him with his own blood. The Hunnic confederation would not long survive his death, but the Hunnic and Germanic invasions had done their damage. The military strength of the Western Roman Empire, which boasted a standing army of 200,000 nearly five decades earlier, had been nearly entirely erased, and the Western Empire collapsed in 476 CE." 71110,"The Alps, 218 BCE\n\nHannibal of Carthage, your plan to invade Italy by crossing the Alps is cunning, brilliant, and fraught with risk. The mountain passes are inhabited by fearsome Celtic tribes and Roman garrisons defend the foothills beneath the mountains. If your daring gamble is successful, however, all of Italy will lie before you. Do the unthinkable, Hannibal: cross the mountains with your elephants and you will be remembered as the greatest leader in history!\n\nObjectives:\n• Bring Hannibal and both Armored Elephants past the double flags in the lower corner of the map." 71111,"1. The Romans have gotten word of your arrival. Move quickly before they have time to prepare their defenses.\n2. Scouts marked the passes through the mountains but were taken prisoner. If you can free them, they will be of great use.\n3. Use waypoints to guide your troops through the narrow valleys. To use waypoints, click a unit, press SHIFT, and right-click each point along the path. The unit will immediately start following the waypoints from the first till the last one." 71112,"Your crossing of the Alps was a masterstroke in the annals of history. All of Carthage applauds you and your army. With Italy before you, Rome will feel your vengeance!" 71113,"Your failure in the Alps has doomed Carthage. Only a successful invasion of Italy would have slowed the Roman advance. Now, Roman legions march into Hispania, and it will only be a matter of time before they reach Carthage itself. You were a fool to think elephants could cross the Alps, and your punishment is to be slowly crushed to death under the feet of one of your pachyderms." 71114,"Following Carthage's defeat in the First Punic War (264 – 241 BCE), the North African power lost naval supremacy in the Central Mediterranean to the Romans. When hostilities between Rome and Carthage resumed in 218 BCE, Carthage was unable to challenge Roman naval power, preventing a Carthaginian seaborne invasion of Italy. A twenty-nine-year-old Carthaginian general based in Hispania, however, had a solution to Carthage's strategic challenge.\n\nIn the spring of 218 BCE, Hannibal Barca departed Carthago Nova in eastern Hispania with an army of reportedly 40,000 infantry and 12,000 horsemen, as well as his famous elephants. Marching north, he crossed the Pyrenees, subduing mountain tribes, and then continued through southern Gaul, fighting hostile chiefs, allying with others, and bolstering his force with mercenaries. The Romans, alarmed by Hannibal's movements, sent an army under Publius Cornelius Scipio, father of Hannibal's later foil, to intercept him, but Hannibal evaded this Roman force. Reaching the Alps and with the winter approaching, Hannibal led his army—primarily composed of North Africans and Iberians unaccustomed to the extreme cold and the high altitudes—through the dangerous mountains. They suffered heavy casualties from raids by Celtic tribes, as well as from disease and exposure to the extreme elements. Many men lost their footing and plunged to their deaths in the high mountain passes. Hannibal exhorted his men onward, and finally they reached the Po Valley of Northern Italy. Hannibal and his warriors spent the next fifteen years in Italy, defeating the Romans in multiple engagements, but ultimately would fail to take their ultimate prize: the city of Rome." 71120,"Thessaly, 171 BCE\n\nKing Perseus of Macedon, your spies in Rome have brought word that your rival, the King of Pergamon, traveled from his lands in western Anatolia to give a speech to the Roman Senate. In it, he slandered and defamed your highness and urged the Roman Senators to declare war on your kingdom. Now, Roman legions have landed in Thessaly and have been well-received by treacherous Greek cities such as Larissa. You must not allow the Romans time to become comfortable in Greek lands. Defeat the Romans and lay claim to the Greek cities rightly belonging to you as the heir to the Antigonid dynasty.\n\nObjectives:\n• Destroy the Government Center in Larissa (red)." 71121,"1. Your starting Hoplites are stronger than anything the Romans have at the start of the battle. Rely on them to protect your camp as you build defenses.\n2. It is not necessary to destroy the Roman Armies to attack Larissa but getting past the Romans will provide access to Larissa's weaker flanks." 71122,"Your great victory over Rome and her allies has brought renewed glory to Macedon. The Romans fear you and now know not to be so easily drawn to war through the lies of jealous men. Soon, you will have your revenge on the King of Pergamon." 71123,"Despite some early successes against the weak Roman interlopers, you have failed to defeat them. Your dreams of ruling Greece and Anatolia have been foiled by your incompetence. The Romans are sending more aid to their Greek allies and the Kingdom of Pergamon. You had better start learning Latin. Here is your first lesson: \"Puer ego sum. Hoc ludum est difficile.\"" 71124,"By the time Perseus ascended the throne of Macedon in 179 BCE, Rome had become a major power broker in Greece and the Eastern Mediterranean. The defeat of Perseus' father, Philip V, in the Second Macedonian War (200 – 197 BCE) had forced Macedon to relinquish its possessions in southern Greece, Thrace, and Asia Minor. With this weakening of Macedonian power and influence, Rome forged alliances with Greek cities, including Pergamon, a Greek kingdom on the Ionian coast.\n\nUpon his ascension, Perseus immediately pursued an anti-Roman policy, drumming up sentiment against Rome and forming alliances against the growing Republic. Perseus was not simply motivated by ambition but also by a personal vendetta against Rome. Although Philip V had officially become a Roman ally after his defeat, the Romans continued to interfere in Macedonian politics. At their urging, Philip even named his son, Demetrius—a man with pro-Roman attitudes—his successor over Perseus, his eldest son. This led to infighting within the Macedonian royalty, forcing Philip to reluctantly execute Demetrius for treason in 180 BCE. This outcome of Roman meddling may have weighed heavily on Perseus when he ascended the throne a year later.\n\nTensions escalated when the Anatolian kingdom of Bithynia pursued an alliance with Perseus. Bithynia was in conflict with Pergamon. Eumenes II, King of Pergamon, traveled to Rome and gave an inflammatory speech to the Roman Senate, urging the Senate to act against Perseus, whom he claimed would jeopardize Roman interests in Greece and the East. Various Greek cities were alarmed by Eumenes' actions, fearing that Roman intervention would diminish their autonomy and make them subject to Rome. Their protests only galvanized the growing pro-interventionist and anti-Macedonian sentiments in Rome. When Eumenes passed through the city of Delphi on his return to Pergamon, he was set upon by assassins sent by Perseus, but survived the attempt. As war broke out, kingdoms and cities in Greece, Thrace, and Anatolia threw their lot to either Perseus or the Romans.\n\nAlthough the Macedonians had some early successes, such as the Battle of Callinicus (171 BCE), the Roman military ultimately triumphed. At the Battle of Pydna in 168 BCE, the Roman consul Aemilius Paullus decisively defeated Perseus and ended Macedonian power. Perseus fled the battle, but later surrendered to Paullus. Perseus was paraded in Rome in chains and imprisoned. Roman retribution was harsh: Roman officials deported and enslaved large numbers of Macedonians who had expressed anti-Roman sentiments and parceled out their lands to Roman colonists. The kingdom of Macedon was dissolved and replaced with four republics subservient to Rome." 71130,"Central Italy, 73 to 71 BCE\n\nFrom Thracian mercenary to Roman soldier to gladiator slave, you have known much bloodshed, Spartacus, but precious little freedom. You and your fellow gladiators made a daring escape from your bonds and defied the Roman authorities. Your success inspired other slaves to throw off their yokes and join your slave army. While the Romans call themselves free citizens, slavery is everywhere in the Republic, and you have found no shortage of willing followers. Now, in a fit of irony, the Roman Senate sends Rome's wealthiest man, Marcus Crassus, to defeat your slave revolt. He is ruthless and will give no quarter to the freed slaves under your command. Defeat Crassus and inspire more of your brothers and sisters to fight for their freedom.\n\nObjectives:\n• Destroy the Roman army before it destroys the rebellious slaves." 71131,"1. Research Writing as soon as possible so you can track the Roman invasion force.\n2. It may be best to protect only a small portion of your allies, rather than attempting to protect the entire region." 71132,"Against all odds, you defeated the Roman legions and ordered Crassus, Rome's richest man, flogged. With Rome's large slave population now in open revolt, the city itself will fall to your army. You have not only won freedom for yourself, Spartacus, but for tens of thousands." 71133,"While your men are unwilling to identify you to Crassus, it is no bother to the Roman consul. He simply orders all six thousand of you to be crucified." 71134,"Although Roman citizens enjoyed many rights during the Republic, the same could not be said of Rome's slaves, who numbered 35-40% of Italy's population. Rome's wars of expansion contributed to the number of slaves, with ancient sources citing the capture and sale of thousands of men, women, and children with every conquest. Because slaves often retained skills from their previous lives, they worked a variety of occupations; from household servants, farmhands, and miners, to even accountants and physicians. Nevertheless, the lives of most Roman slaves were nasty, brutish, and short, and many slaves made efforts to escape. If caught, fugitive slaves would be killed or branded on the forehead with letters signifying their status as fugitives. Slave collars have survived with inscriptions promising rewards for the return of the slave if he or she ran away.\n\nGladiators were only a small percentage of Rome's slave population, but they captured the Roman imagination. Gladiators fought other gladiators, wild animals, and condemned criminals for the entertainment of audiences throughout the Republic and the Empire. The fact that gladiators were trained warriors, often prisoners of war, with access to weapons made them potentially dangerous.\n\nLittle is known of Spartacus' life before he became a leader in the slave uprising which would become known as the Third Servile War (73 – 71 BCE). According to one writer, Spartacus was a Thracian who served as an auxiliary with the Roman army, but had been sold as a gladiator as a punishment for desertion. In 73 BCE, Spartacus escaped with 70 other gladiators from a gladiatorial training school at Capua, in Southern Italy. They recruited other slaves from the area and established a base at Mount Vesuvius. The Romans sent troops to besiege the slaves but Spartacus and his men twice defeated them, recovering weapons from the Romans. These victories encouraged more slaves to revolt until Spartacus' rebellion numbered 70,000.\n\nWith so many slaves in open revolt, the Roman authorities acted quickly, dispatching legions to crush the uprising. Surprisingly, Spartacus and his army triumphed again. Then, in a decision still debated by historians, Spartacus, rather than continuing north to freedom in Gaul, turned his army south, plundering through Italy.\n\nThe Senate, faced with a seemingly unstoppable rebellion, assigned Marcus Licinius Crassus to defeat Spartacus. Crassus was famously the wealthiest man in Rome and would be a future Triumvir with Pompey and Caesar. He was also known for his brutal discipline. The Roman historian Appian writes that after a unit of Crassus' men were defeated by the slaves, he had the unit decimated (every tenth man killed) for cowardice. This treatment demonstrated to the legions that the fate for displeasing their commander would be worse than anything their enemies could do to them.\n\nAt the Battle of the Silarus River (71 BCE), Crassus decisively defeated Spartacus and ended the rebellion. Roman writers stated that Spartacus died on the battlefield, but his body was never recovered. Some 6,000 slaves were captured and crucified on a 120-mile-long stretch of the Appian Way, the road from Rome to Capua." 71140,"Syria and Mesopotamia, 262 CE\n\nThe Emperor Valerian lies captive in a Persian dungeon following his defeat at Edessa. His son and successor, Gallienus, faces revolts in Egypt and Gaul. The Empire is in turmoil, and the Persian horde continues its westward march, nearing your client kingdom of Palmyra. The emperor is entrusting you, Odaenathus, King of Palmyra, to serve Rome by defeating the Persian host. Drive the Persians from Syria and take our war to their cities and you will be acclaimed Imperator Orientis, Commander of the East.\n\nObjectives:\n• Destroy the Persians." 71141,"1. Supplies are very limited in the dry desert, so protect your remote camps at all costs.\n2. A defensive strategy is necessary until you have built enough troops for a successful offense." 71142,"Word of your success has reached the Emperor Gallienus. He is most pleased with his Palmyran allies and confers great titles upon you. Enjoy the spoils of victory, Odaenathus, and the company of your young sons and beautiful wife Zenobia, as the triumphs of ambitious men like yourself are often fleeting." 71143,"Your failure to drive the Persians back has added to Rome's frontier problems. Most of the eastern part of the empire is now open to further Persian raids and conquest. Though your title as Imperator Orientis has been revoked, take heart; the emperor has bestowed a new title upon you, Nausius Maximus." 71144,"In 260 CE, the Persian Shahanshah (King of Kings) Shapur I raided Roman territory in Syria and northern Mesopotamia. The emperor, Valerian, met the Persian army near Edessa but suffered one of the most significant defeats in Roman history. When the defeated emperor attempted to negotiate with Shapur, he was captured. Beset by revolts elsewhere in the Empire, Rome turned to a Romanized Arab king named Odaenathus, ruler of a small but powerful client kingdom called Palmyra, to avenge the defeat.\n\nIn the 3rd century CE, Palmyra was a wealthy Syrian city astride a prominent caravan route. Although attached to the Roman province of Syria, Palmyra enjoyed autonomy and had, under Odaenathus, been elevated to the status of a kingdom. Though the sources around Odaenathus' rise are ambiguous, his military successes against Persia earned him the trust of the Romans and significant power and influence. Odaenathus followed Valerian's defeat with stunning offensive victories in Persian territory, even twice besieging the Persian capital at Ctesiphon.\n\nIn 267 CE, Odaenathus was forced to abandon his Mesopotamian campaign due to an influx of Heruli tribesmen raiding the Black Sea coast of Anatolia. Soon after, the Palmyran king was assassinated under unusual circumstances. The kingship then passed to Odaenathus' young son, with the dead king's widow, Zenobia, serving as regent." 71210,"Southern Sicily, 262 BCE\n\nYour command in Sicily has been uneventful, save for a roving band of rebellious mercenaries who pillaged much of the island and angered the tyrant of Syracuse. Carthage's ruling council sees this as an opportunity to expand Carthage's influence, but a strange Italian backwater town has intervened in these affairs. The soldiers from this town call themselves Romans and they march on your positions. By the grace of Ba'al Hammon, King of the Gods, deal with these Roman upstarts.\n\nObjectives:\n• Destroy both Roman Government Centers.\n• Do not allow your Government Center to be destroyed." 71211,"1. It is not necessary to destroy the Romans entirely. The Government Centers alone should be your target.\n2. Friendly Numidian Cavalry will aid you if you can reach them in the west." 71212,"Though you defeated them, these Romans have impressed you with their fighting skill and tenacity. They are respectable fighters on dry land, but, as Sicily is an island, only naval mastery can assure victory. Fortunately, Carthage still dominates the sea." 71213,"Your failure to defeat these interlopers from a minor backwater town has lost the key island of Sicily to our enemies. Our colonies and trade routes to the West are now in great danger. Report to fleet headquarters for duty as a rowing bench." 71214,"Founded in 814 BCE by settlers from the Phoenician city of Tyre, Carthage was a major maritime power in the Mediterranean. Based on the coast of modern-day Tunisia, Carthage's power and influence extended along the North African coast, the Iberian Peninsula, Sicily, and the islands of the Western Mediterranean. In the 3rd and 2nd centuries BCE, Carthage and the rising power of Rome would become embroiled in three wars, known to the Romans as the Punic Wars, for the Latin word for Phoenician.\n\nThe First War (264 – 241 BCE) began when a group of Italian mercenaries called the Mamertines, or Sons of Mars, occupied the city of Messana on the northeast tip of Sicily. They pillaged the surrounding countryside, putting them in conflict with Hiero II, king of the Greek Sicilian city of Syracuse. The Mamertines were defeated in battle by the Syracusans but appealed to both the Romans and Carthaginians for assistance. Carthage dispatched a garrison to Messana, but the mercenaries further petitioned Rome. The historian Polybius writes that the Romans weighed aiding unlawful mercenaries against the dangerous prospect of allowing Carthage to increase her power in Sicily, particularly so close to Italy. A deadlocked Senate put the matter to popular assembly, where it was decided to aid the Mamertines.\n\nLanding at Messana in 264 BCE, the Romans marched on Syracuse. The city made peace with Rome and became a critical ally. The presence of a friendly power on the island meant that Roman troops could be supplied so far from Rome without relying on sea-based provisioning, which would have been a challenge for Rome given Carthage's naval superiority.\n\nIn 262 BCE, the first large-scale battle was fought between Rome and Carthage. The Roman troops were citizen soldiers of a martial civic culture and hardened by the wars of expansion in Italy and the war against Pyrrhus of Epirus. In contrast, Carthage was a mercantile republic which relied heavily on mercenaries, usually recruited from North Africa, Iberia, and Gaul. At the city of Agrigentum in Southern Sicily, the Romans besieged the Carthaginians. After more than six months of siege and with starvation affecting both sides, the two armies met in battle outside the city walls. Although the Romans ended up taking Agrigentum, the Carthaginian army was able to escape." 71220,"Northeast Sicily, 260 BCE\n\nThe Romans have not ceased their meddling. More disturbingly, they have studied one of your wrecked warships and are using it as a model to build an entire fleet! These ships will allow them to protect their supply lines from Italy, keeping their armies in Sicily equipped and reinforced. The first of these new vessels are nearing your positions off the coast of Mylae. To demonstrate the futility of challenging Carthage at sea, capture the Roman supply carts and bring them back to your base. May Ba'al Hammon guide you!\n\nObjectives:\n• Bring two War Chests containing Roman supplies to the blue flagged area on your island.\n• Alternatively, kill your opponents." 71221,"1. Use towers and walls along the coastline to defend against the Roman navy while you construct your own navy.\n2. Explore the map to find additional resources." 71222,"Your victory has reminded the Romans that Carthage rules the waves. Despite their defeat, however, the Romans remain undaunted and have continued to work on building their fleet. With the speed with which they have already replaced their losses, you worry that even Carthaginian shores will soon be threatened." 71223,"The failure of the Carthaginian forces under your command has undone our recent victories over Rome. The people of Sicily now send tribute to Rome, not Carthage. The captain of your ship has been ordered to throw you overboard so that you can swim home through shark-infested waters to receive new orders." 71224,"Although the Roman supply lines in Sicily benefited from the alliance with Syracuse, Rome could not effectively provide reinforcements from Italy, nor take the war to Carthage, without first challenging Carthaginian sea power. Polybius relates that the Romans found a wrecked Carthaginian quinquereme, a heavy warship with five rows of oars, compared to a trireme with only three, and used it as a model to rapidly build an entire fleet.\n\nThe Romans also innovated with the corvus, Latin for crow, a boarding bridge affixed to Roman ships which allowed them to board and capture enemy vessels. This was a critical invention for the Romans who, while superior at melee combat, were less effective at the ranged combat and ramming tactics generally used by naval powers like Carthage. The emphasis on boarding allowed Rome to leverage her army's strengths by effectively turning sea battles into land battles on the decks of ships. It also provided the Romans with captured Carthaginian vessels to add to their growing navy.\n\nOff the coast of Mylae in Northeast Sicily, Rome and Carthage fought their first major naval battle in 260 BCE. The use of the corvus won the battle for Rome, helping the Romans seize 50 Carthaginian ships, including the Carthaginian flagship. Rather than pursue the retreating Carthaginians, the Roman commander sailed to Sicily to take command of his land troops and relieve the siege of the city of Segesta. This allowed Carthage's navy to escape to fight later battles." 71230,"Carthaginian Coast, 255 BCE\n\nFrustrated by your victories in Sicily, the Romans have sent the general Regulus to attack our homeland in Africa. His army now threatens the city of Carthage while the Roman navy approaches to blockade our ports. You must defend Carthage from these attacks and turn the tides of the battle. May Ba'al Hammon protect us and grant us victory!\n\nObjectives:\n• Destroy the Roman Wonder.\n• Build your own Wonder in the center of Carthage, inside the blue flags." 71231,"1. The mercenary force of the Spartan soldier of fortune, Xanthippus, is available for hire if you can find it.\n2. It is not necessary to destroy the Roman shipyards, only to prevent their navy from destroying your Wonder.\n3. Use some of Carthage's best military units, including Long Swordsmen, Fire Galleys, and War Elephants." 71232,"You have snatched victory from near defeat! The Roman army has been crushed and Regulus sits in chains in your tent. Word has come that the fleeing survivors of the Roman fleet were caught in a storm and found their graves at the bottom of the sea. While your stunning victory has saved Carthage, you know that the Romans will never surrender. You fear that you have only delayed their eventual triumph." 71233,"Your failure to defeat the Roman army has forced us to accept their peace terms, which are harsh. Take note of the treaty clause requiring that you serve out your years in a Roman stone quarry." 71234,"The war in Sicily increasingly became an endeavor of one lengthy siege after another. Seeking a swifter victory, the Romans planned a daring invasion of the North African coast to take the war to the Carthaginian homelands.\n\nAt the Battle of Cape Ecnomus (256 BCE), off the southern coast of Sicily, the Romans defeated Carthage in one of the ancient world's largest naval battles. Over 600 vessels participated in the engagement, which demonstrated that Rome could now challenge Carthage at sea on an equal footing. The victory allowed the Roman army, under the command of Marcus Atilius Regulus, to land in Africa.\n\nAt the Battle of Adys (255 BCE), Regulus defeated the Carthaginians, plundering the countryside and marching on Carthage. This weakening of the North African power incited the Numidians, a Berber people and sometime allies of Carthage, to revolt. Refugees from the pillaged countryside fled to the capital, causing an outbreak of disease and hunger.\n\nFortunately for Carthage, a Spartan mercenary general named Xanthippus appeared. The Spartan recognized that Carthage's cavalry and elephants, the backbone of its army, would fight best on open ground, allowing them to maneuver. Previously, Carthaginian generals had sought to fight the Romans in sieges and on rough terrain, where the tough Roman infantry held the advantage.\n\nThese changes were crucial to Carthaginian success at the Battle of Tunis, also known as the Battle of Bagradas, in 255 BCE. Battered by an elephant charge, flanked by the Carthaginian cavalry, and unable to defeat the Carthaginian phalanx in the center, the Romans were routed by a final cavalry charge. Regulus was captured and, according to Roman legends, was released on parole to negotiate a peace. In Rome, he urged the Senate to refuse the peace proposal and, fulfilling the terms of his parole, was said to have returned to Carthage to be tortured to death. The defeat of the Romans at Tunis was followed by the sinking of the Roman fleet in a storm, ending Rome's attempts at invading Africa during the war. The First Punic War would drag on for another fourteen years culminating in Carthage's defeat at the Battle of the Aegates in 241 BCE.\n\nAs for Xanthippus, his final fate is uncertain. Diodorus of Sicily writes that after the Battle of Tunis, the Spartan general saved the city of Lilybaeum in Sicily from a Roman siege. Leaders in the city were jealous of their savior's success and betrayed him by giving him a leaky ship for his voyage home." 71300,"Your Tribe" 71301,"Libyans" 71302,"Egyptian Raiders" 71303,"Upper Egypt" 71304,"Lower Egypt" 71305,"Kingdom of Egypt" 71306,"Minoans" 71307,"Canaanites" 71308,"Libyan Raiders" 71309,"Nubians" 71350,"Mycenaeans" 71351,"Pelasgians" 71352,"Danaans" 71353,"Achaeans" 71354,"Tiryns" 71355,"Minoans" 71356,"Minoan Scouts" 71357,"Troy" 71358,"Trojan Defenders" 71359,"Athenian Settlers" 71360,"Luwians" 71361,"Aegean Pirates" 71362,"Athens" 71363,"Spartan Army" 71364,"Spartan Navy" 71365,"Theban Army" 71366,"Greek Mercenaries" 71367,"Persia" 71368,"Macedonians" 71369,"Satrapy of Lydia" 71370,"Satrapy of Eber-Nari" 71371,"Persian Army" 71400,"Babylonians" 71401,"Sumerians" 71402,"Akkadians" 71403,"Elba Raiders" 71404,"Mari Raiders" 71405,"Elam Raiders" 71406,"Babylon" 71407,"Hittite Looters" 71408,"Hittite Army" 71409,"Elamites" 71410,"Susa" 71411,"Northern Aramaeans" 71412,"Western Aramaeans" 71413,"Nineveh" 71414,"Nimrud" 71415,"Assyrian Defenders" 71450,"Xu Fu" 71451,"Jomon Tribes" 71452,"Yamato" 71453,"Shikoku" 71454,"Queen Himiko" 71455,"Izumo" 71456,"Villages" 71457,"Homutawake" 71458,"Kibi" 71459,"Prince Shotoku" 71460,"Mononobe" 71461,"Prince Naka no Oe" 71462,"Soga" 71463,"Fujiwara" 71464,"Prince Ōama" 71465,"Emperor Kobun" 71466,"Asuka" 71467,"Emperor Shomu" 71500,"Hittites" 71501,"Hurrians" 71502,"Hattians" 71503,"Babylon" 71504,"Yamhad" 71505,"Gutians" 71506,"Re Division" 71507,"Ramesses" 71550,"Rome" 71551,"Umbrians" 71552,"Samnites" 71553,"Campanians" 71554,"Etruscans" 71555,"Veiians" 71556,"Gauls" 71557,"Romans" 71558,"Army of Pyrrhus" 71559,"Syracuse" 71560,"Olympieum" 71561,"Hannibal" 71562,"Hasdrubal" 71563,"Scipio" 71564,"Carthage" 71565,"Numidians" 71566,"Macedonia" 71567,"Pontus" 71568,"Artaxiad Armenia" 71600,"Julius Caesar" 71601,"Rhodian Pirates" 71602,"Cretan Pirates" 71603,"Cilician Pirates" 71604,"Veneti" 71605,"Cassivellaunus" 71606,"Brigantes" 71607,"Picts" 71608,"Gallic Army" 71609,"Vercingetorix" 71610,"Metellus Scipio" 71611,"Pompey" 71650,"Octavius" 71651,"Marc Antony" 71652,"Cleopatra" 71653,"Egyptian Forces" 71654,"Vespasian" 71655,"Rome" 71656,"Vitellius" 71657,"Otho" 71658,"Galba" 71659,"Roman Expeditionary Force" 71660,"Parthian Brigands" 71661,"Palmyran Bandits" 71662,"Persian Raiders" 71663,"Sasanian Empire" 71664,"Emperor Aurelian" 71665,"Queen Zenobia" 71666,"Gatae" 71667,"Alemanni" 71668,"Flavius Aetius" 71669,"Huns" 71670,"Visigoths" 71671,"Alans" 71672,"Ostrogoths" 71700,"Hannibal" 71701,"Tribesmen" 71702,"Romans" 71703,"Roman Army" 71704,"Macedonia" 71705,"Larissa" 71706,"Greeks" 71707,"Larissa Garrison" 71708,"Spartacus" 71709,"Crassus" 71710,"Freed Slaves" 71711,"Odaenathus" 71712,"Persians" 71750,"Carthaginians" 71751,"Romans" 71752,"Syracusans" 71753,"Regulus" 71754,"Consul's Guard" 72000,"Build your army, attack enemies, and destroy buildings to get points. Race the computer to get the highest score!\n1. Time is up when the Wonder counter in the upper-right corner reaches 0!\n2. You are blue. [YELLOW] is your ally.\n3. You start with LOTS of resources, so you can keep making units. But watch out for your population cap!\n4. You have forces and buildings in various spots on the map. Find them to build up your army.\n5. Destroy the Red wonder to get a big point boost!\n\nLet the staff know your score when you finish. The highest score in your group may get a prize!"